Why does the M20 mine need to one shot the Puma?
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while USF crew can fix crit using super glue in 1 sec?
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Why does axis teller mines one shoot T-70, stuart, SU-76 and scott?
Puma is OKW's M10 I guess.
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Puma is OKW's M10 I guess.
Ah right! Forgot completely about teller one shotting that as well.
(could also add M15 as it isn't exactly cheap)
Conclusion:
AT mines kill light vehicles.
/thread and move on.
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Permanently Bannedin other words
l2p scrub
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This thread though.
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One would assume that it's supposed to prevent the Puma from steam-rolling USF T1. If the threat of an M20 mine is there, you can't just chase his M20 all the way back into his base.
That's fine if true, but why does it need to destroy it? Can't it just immobilise/engine damage or take off like 1/2-3/4 health?
It's pretty much GG when that happens, so boring that it can just destroy the game in like 6-7 mins.
l2p scrub
Funny that my OKW 1v1 rank is higher than yours
Seems fair, especially if your opponent isn't smart enough to A. Get minesweepers or B. Avoid obvious placements of the mine.
So easy to minesweep everywhere on all the main choke roads, that aren't guarded by 3-4 rifle squads....
Oh wow, you used a gif. Must feel cool.
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Please explain. I can't see any balance there.
Because the M20 mine is a heavy ANTI-TANK mine and the Puma is an ARMORED CAR
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So your ok with whatever happens to m20 mine happens to teller and regal mine right?
Not really, I guess for tanks and stuff it's ok since losing units mid-game isn't as bad as losing important early game units. I see no fun in winning the game in the first 10 mins. When I play wehr, I don't really use (or have the spare munitions) for tellers until tanks are out. Never used a riegel.
Because the M20 mine is a heavy ANTI-TANK mine and the Puma is an ARMORED CAR
I'm not talking about realism, I'm talking about not destroying the game in the first 10 mins.
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You can stop m20 from laying mine with teller, which in turn would stop you losing the game in 10 minutes, also bringing your fun back.
Explain how OKW can get teller mine.
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You can also play smart and have a sturmpio minesweeper opening his path instead of rushing the M20 like you do with you koningkubel.
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Not really, I guess for tanks and stuff it's ok since losing units mid-game isn't as bad as losing important early game units. I see no fun in winning the game in the first 10 mins. When I play wehr, I don't really use (or have the spare munitions) for tellers until tanks are out. Never used a riegel.
I'm not talking about realism, I'm talking about not destroying the game in the first 10 mins.
Im so sorry that the only proper AT in T1 can kill your else uncountered Puma. Really sorry.
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