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Why does the M20 mine need to one shot the Puma?

3 Nov 2014, 06:31 AM
#1
avatar of Hitman5

Posts: 467

Please explain. I can't see any balance there.
3 Nov 2014, 06:38 AM
#2
avatar of Porygon

Posts: 2779

and one shot any engine to engine destroyed?

while USF crew can fix crit using super glue in 1 sec?
3 Nov 2014, 06:38 AM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

Why does axis teller mines one shoot T-70, stuart, SU-76 and scott?
3 Nov 2014, 06:40 AM
#4
avatar of Porygon

Posts: 2779

Why does axis teller mines one shoot T-70, stuart, SU-76 and scott?


Puma is OKW's M10 I guess.
3 Nov 2014, 06:51 AM
#5
avatar of Katitof

Posts: 17914 | Subs: 8



Puma is OKW's M10 I guess.

Ah right! Forgot completely about teller one shotting that as well.
(could also add M15 as it isn't exactly cheap)

Conclusion:
AT mines kill light vehicles.

/thread and move on.
3 Nov 2014, 06:55 AM
#6
avatar of MarcoRossolini

Posts: 1042

The Puma is the OKW's Puma, nothing else.
3 Nov 2014, 07:22 AM
#7
avatar of Crysack

Posts: 70

One would assume that it's supposed to prevent the Puma from steam-rolling USF T1. If the threat of an M20 mine is there, you can't just chase his M20 all the way back into his base.
3 Nov 2014, 07:43 AM
#8
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
use minesweeper

in other words

l2p scrub
3 Nov 2014, 08:07 AM
#9
avatar of Erguvan

Posts: 273

the only way to plant anti-vehicle mines is using M20. Do you know keeping a light vehicle alive is too hard than keeping pios, engis alive. And you MUST tech a tier for that mine. That's why it should have the most tactical effect on the field like riegel mines of ost which needs a light vehicle to plant and a commander..
3 Nov 2014, 08:39 AM
#10
avatar of VonIvan

Posts: 2487 | Subs: 21

Seems fair, especially if your opponent isn't smart enough to A. Get minesweepers or B. Avoid obvious placements of the mine.
This thread though.
3 Nov 2014, 09:28 AM
#11
avatar of MoerserKarL
Donator 22

Posts: 1108

yeah minesweeper are the key
3 Nov 2014, 10:54 AM
#12
avatar of Hitman5

Posts: 467

One would assume that it's supposed to prevent the Puma from steam-rolling USF T1. If the threat of an M20 mine is there, you can't just chase his M20 all the way back into his base.


That's fine if true, but why does it need to destroy it? Can't it just immobilise/engine damage or take off like 1/2-3/4 health?

It's pretty much GG when that happens, so boring that it can just destroy the game in like 6-7 mins.

l2p scrub


Funny that my OKW 1v1 rank is higher than yours

Seems fair, especially if your opponent isn't smart enough to A. Get minesweepers or B. Avoid obvious placements of the mine.


So easy to minesweep everywhere on all the main choke roads, that aren't guarded by 3-4 rifle squads.... :S

Oh wow, you used a gif. Must feel cool.
Vaz
3 Nov 2014, 11:01 AM
#13
avatar of Vaz

Posts: 1158

So your ok with whatever happens to m20 mine happens to teller and regal mine right?
3 Nov 2014, 11:01 AM
#14
avatar of dasheepeh

Posts: 2115 | Subs: 1

Oh, its way too much fun to see those shit pumas finally die to something. It makes me happy, dont change it pls.
3 Nov 2014, 11:06 AM
#15
avatar of chipwreckt

Posts: 732

Please explain. I can't see any balance there.


Because the M20 mine is a heavy ANTI-TANK mine and the Puma is an ARMORED CAR

:megusta:
3 Nov 2014, 11:09 AM
#16
avatar of Hitman5

Posts: 467

jump backJump back to quoted post3 Nov 2014, 11:01 AMVaz
So your ok with whatever happens to m20 mine happens to teller and regal mine right?


Not really, I guess for tanks and stuff it's ok since losing units mid-game isn't as bad as losing important early game units. I see no fun in winning the game in the first 10 mins. When I play wehr, I don't really use (or have the spare munitions) for tellers until tanks are out. Never used a riegel.



Because the M20 mine is a heavy ANTI-TANK mine and the Puma is an ARMORED CAR

:megusta:


I'm not talking about realism, I'm talking about not destroying the game in the first 10 mins.
Vaz
3 Nov 2014, 11:13 AM
#17
avatar of Vaz

Posts: 1158

You can stop m20 from laying mine with teller, which in turn would stop you losing the game in 10 minutes, also bringing your fun back.
3 Nov 2014, 11:14 AM
#18
avatar of Hitman5

Posts: 467

jump backJump back to quoted post3 Nov 2014, 11:13 AMVaz
You can stop m20 from laying mine with teller, which in turn would stop you losing the game in 10 minutes, also bringing your fun back.


Explain how OKW can get teller mine.
3 Nov 2014, 11:14 AM
#19
avatar of Esxile

Posts: 3602 | Subs: 1

Puma isn't a early unit but a mid-game one, so you should be right.
You can also play smart and have a sturmpio minesweeper opening his path instead of rushing the M20 like you do with you koningkubel.
3 Nov 2014, 11:15 AM
#20
avatar of dasheepeh

Posts: 2115 | Subs: 1



Not really, I guess for tanks and stuff it's ok since losing units mid-game isn't as bad as losing important early game units. I see no fun in winning the game in the first 10 mins. When I play wehr, I don't really use (or have the spare munitions) for tellers until tanks are out. Never used a riegel.



I'm not talking about realism, I'm talking about not destroying the game in the first 10 mins.


Im so sorry that the only proper AT in T1 can kill your else uncountered Puma. Really sorry. :guyokay:
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