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russian armor

List of ninja changes?

3 Nov 2014, 05:13 AM
#1
avatar of ZeaviS

Posts: 160

Anyone have the full list of ninja changes? I've seen a few already like the fuel increase for soviet tier 1. Wondering if there is a comprehensive list somewhere.
3 Nov 2014, 05:34 AM
#2
avatar of NinjaWJ

Posts: 2070

i would like to know as well
3 Nov 2014, 05:51 AM
#3
avatar of WhySooSerious

Posts: 1248

dont worry guys cruzz is on it
3 Nov 2014, 07:59 AM
#4
avatar of carloff

Posts: 301

Soviets medics seems to be set to more slowing heal. And you must MANUALLY unblob units so medic CAN have acsess to ALL of them. If you don't they just don't heal.
Walking shtuka as I feel, recieve some RNG nerf or something like that. Bobmbs are jitting in MORE random now.
Sov t1 - posted it already - now 50 fuel.
IS2 as I feel lose some accuracy - 3 of 5 shots misses.

I think there is more...
3 Nov 2014, 09:09 AM
#5
avatar of simpelekees
Patrion 310

Posts: 159

I noticed a change in the commander Brownings for US. Their suppression can now also be activated in combat and during the beta you could even get out of the mode during combat, i think that takes a little less than it used to now.
3 Nov 2014, 09:19 AM
#6
avatar of y3ivan

Posts: 157

I noticed a change in the commander Brownings for US. Their suppression can now also be activated in combat and during the beta you could even get out of the mode during combat, i think that takes a little less than it used to now.


yup, notice that too. The USF "hit the dirt" ability could be use and disable anytime even during combat.
3 Nov 2014, 09:30 AM
#7
avatar of MoerserKarL
Donator 22

Posts: 1108

bug or change the OH mortar on vet3 has the same range as on vet1. But the range should/was bigger before patch
3 Nov 2014, 11:35 AM
#8
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

I htink both the us atgun and the leig infantry support gun lost their green cover
3 Nov 2014, 16:05 PM
#9
avatar of NinjaWJ

Posts: 2070

Cruzz we need you!!!!
3 Nov 2014, 16:10 PM
#10
avatar of KovuTalli

Posts: 332

Bulletins now say - XP unlocked but only for other players, it used to also say it for yours before the 50MB patch - also before the 50MB patch there was about 5/6 more Multiplayer AA maps.
3 Nov 2014, 16:15 PM
#11
avatar of NinjaWJ

Posts: 2070

Bulletins now say - XP unlocked but only for other players, it used to also say it for yours before the 50MB patch - also before the 50MB patch there was about 5/6 more Multiplayer AA maps.


I think Relic said those AA maps aren't ready yet so that is why they had to pull them back
3 Nov 2014, 20:10 PM
#12
avatar of KovuTalli

Posts: 332

More like they didn't mean to put them in and immediately removed them. They will come with the release of AA.
3 Nov 2014, 20:15 PM
#13
avatar of BartonPL

Posts: 2807 | Subs: 6

Cruzz needed for this :snfBarton:
3 Nov 2014, 20:49 PM
#14
3 Nov 2014, 23:07 PM
#15
avatar of Doomgunner

Posts: 74

Jadgpanzer 4 manpower cost went from 400 to 470.
3 Nov 2014, 23:15 PM
#16
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

Cruzz needed for this :snfBarton:


When the people of Coh2.org needed him most, he was busy working on his mod.
3 Nov 2014, 23:40 PM
#17
avatar of IrishHitman79

Posts: 5

Jadgpanzer 4 manpower cost went from 400 to 470.


That was too much it was in a fair play as it was. I mean 470mp - 135fuel for a unit that can be take down very easily. It should deal the same damage as the Panther or Vet Faster in fact all Assault guns should vet faster.

It has 5 lvls of vet and it cant handle infantry! I have taken down 4 t34s and 2 HT with it in one game it still was only Vet2.
3 Nov 2014, 23:52 PM
#18
avatar of Bryan

Posts: 412

If you have access to doctrinal G43's, you can now equip Pgrens with two shrecks (120 muni) and two G43's (40 muni).

Now why you would want a squad with Shrecks and G43's beats me, unless they adjusted the Pgren G43's? Also they are 5 munitions cheaper, but only on Pgrens.

Colour me confused.
3 Nov 2014, 23:57 PM
#19
avatar of Leepriest

Posts: 179



When the people of Coh2.org needed him most, he was busy working on his mod.


Thank God for that.
4 Nov 2014, 00:33 AM
#20
avatar of ☭ Калашникова ☭

Posts: 322

I think this is a bug but it might be a change, The Soviet union
Combat engineer Demolition charge cannot target okw trucks now, You have to set it right next to them.
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