List of ninja changes?
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Walking shtuka as I feel, recieve some RNG nerf or something like that. Bobmbs are jitting in MORE random now.
Sov t1 - posted it already - now 50 fuel.
IS2 as I feel lose some accuracy - 3 of 5 shots misses.
I think there is more...
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Posts: 157
I noticed a change in the commander Brownings for US. Their suppression can now also be activated in combat and during the beta you could even get out of the mode during combat, i think that takes a little less than it used to now.
yup, notice that too. The USF "hit the dirt" ability could be use and disable anytime even during combat.
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Bulletins now say - XP unlocked but only for other players, it used to also say it for yours before the 50MB patch - also before the 50MB patch there was about 5/6 more Multiplayer AA maps.
I think Relic said those AA maps aren't ready yet so that is why they had to pull them back
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Cruzz needed for this
When the people of Coh2.org needed him most, he was busy working on his mod.
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Jadgpanzer 4 manpower cost went from 400 to 470.
That was too much it was in a fair play as it was. I mean 470mp - 135fuel for a unit that can be take down very easily. It should deal the same damage as the Panther or Vet Faster in fact all Assault guns should vet faster.
It has 5 lvls of vet and it cant handle infantry! I have taken down 4 t34s and 2 HT with it in one game it still was only Vet2.
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Now why you would want a squad with Shrecks and G43's beats me, unless they adjusted the Pgren G43's? Also they are 5 munitions cheaper, but only on Pgrens.
Colour me confused.
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When the people of Coh2.org needed him most, he was busy working on his mod.
Thank God for that.
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Combat engineer Demolition charge cannot target okw trucks now, You have to set it right next to them.
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