but how do you come back as USF
You come back where you came from and weep in a corner.
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but how do you come back as USF
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losing units as usf is gg. plain and simple
losing viable units as sov. such as snipers and guards is gg
as OKW i had a game yesterday where i lost 1 mg34 3 sturmpios from a luck mortar, and lost to shreked volks from a luck demo.
axis is simply easier to play. very forgiving.
i built a KT and made double obers. My KT got 87 kills and vet 5. obers got a combined total of 154 kills.
i cant find my sepf to play allies for long periods of time anymore.
USF has no elite infantry in t4. jackson has a hard time penetrating a panther and above. hell, it even has trouble against a vet 2 p4 with skirts.
sov get very boring and too east to counter. mortar halftrack flame ability makes their t2 useless. stuka does the same.
spamming penals or cons wont work cus they dont scale. shocks are easily denied with proper mg placement and support.
and axis have way more options
sov its either t1 or t2. transition into call-ins
usf is ur good for the first 10mins. then its an uphill battle. U think u are wining, then a tiger ace will end everything.
If ur oportunity window is huge for usf or sov thier is no reason to lose. get mines ATG's amd tanks.
If ur window is very small, then there is little u can do.
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I think a major problem comes from the OPness of Axis hand-held AT, mainly shreks when used in blobs. And also explains why people like ISU (and to lesser extend IS-2) so much. They are the only Allied armor that can reliable scare away Shrek blobs.
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This is an overgeneralization. Most 4v4 games end up being late game armor battles. Don't forget, Axis armor is a lot better than Allied when compared pound for pound.
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relic fixing u gamebalance. its joke. so many OP germans units - its wrong.
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I would love to see numbers on the win rates between Soviets and OStheer 4v4 before WFA was released. It seems that it could be fairly balanced. However, OKW really ruins team games
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From memory it leaned 55-60% in favour of Ostheer... All that Ost heavy armour once again...
Note to Relic, can we have a crap German faction? One which is helpless against Allies for once? Or else a blatantly OP Allied faction? It feels like the German fanboism is strong in Relic... judging by many balance decisions... :/
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lol...I feel like this thread is a Geicko commercial..."did you know that Axis can stage ridiculous comebacks on a regular basis, against all odds?" "Yeah, everyone knows that". So many threads about this; let me save you some time. People will tell you to:
L2P
Don't play team games
As Allies , destroy your opponents in 10 mins or less.
Play Axis
I'm a pretty dedicated Allied player, but that last one is true. Seriously evaluate why you play the game. No one likes to walk away from a game frustrated and seething. Wanna have fun and not feel like you're beating your head against a wall? In team games, play Axis. End of story.
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I don't know if it was a conscious design decision by Relic (I think it might be), but the idea of different game stages favoring different factions has always been, and remains a giant crock of sheiB.
My 2v2 partner and I went Germans originally, then started playing USA when the exp game out, then mixed Axis, and are now experimenting with USF / Sov mixed teams. It is ludicrous how different the game feels based on how you're doing early - as Axis, clinging on with a small resource disadvantage is very manageable and you've still got a good chance of winning later on. As Allies, a small resource disadvantage over the first stages of the game means you're practically doomed.
Losing to supertanks is just the worst shit.
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falshgaers punish shooktroops without damage at mid range. ppsh profile need rebalance. ppsh not correctly working at mid range.falshgaers nedd some range thats ppsh or ppsh need buff mid range
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