Axis Comebacks
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Posts: 168
In the last two weeks alone, I have had at least 6/7 games whereby my team (Axis) have been down to 10 VPs and on one occasion, even 4 VPs, and still managed to make a come back and win the match despite the Allies having anywhere ranging from 480 VPs to about 300.
It is usually down to the fact we throw everything into one attack, the OP units help, but throwing every bit of infantry you have at that VP is the key usually.
Posts: 1042
A lot of those heavy German tanks (KT and JT) are, when parked on an objective, literally impossible to shift. Especially with the power tanks have vs infantry and the overabundance of German AI infantry... (Obers particularly)
Posts: 168
^^
A lot of those heavy German tanks (KT and JT) are, when parked on an objective, literally impossible to shift. Especially with the power tanks have vs infantry and the overabundance of German AI infantry... (Obers particularly)
Yeah exactly... and if its down to each side having sub 100 VPs each... you only need to keep that tank alive on the VP for a few minutes!
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Main reasons are that you were having not that big of a lead as the one you thought, that you felt too comfortable and started making wrong assumptions and that ultimately early game advantage is not THAT important (which is in the end good for the game imho).
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Posts: 403
Theirs NOTHING more annoying to be winning the game, holding 75% of the map, both fuels, and out of the fog of war is ether 2 tigers from the same player being supported (Easymode late-game truck commander) or a Tiger Ace being followed by a blob of vet3 grens (Elite commander). Yes we have more problems with east germans than OKW.
Why? I have yet to see a OKW player who doesnt send there KT in alone. My team fears Tigers more than the King tigers, there too slow after blitz and fire too slow, and we overwhelm them with firepower.
I know that a Axis combined arms counter-attack is very deadly, but when its at the point of the game where they should be starved for resources but aren't? Thats the problem.
Honestly what ends our games at that point is a super-blob of volks-shecks and old Pak-gun blobs. Just A-moving there way to victory. Our armor is knocked out trying to defend but they normally get all of them, then a super blitz tanks of the Panther kind come out of the fog of war and its a slow retreat back to base.
Really bad bazookas and PTRS armed conscripts can only do so much.
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Posts: 2070
I don't care how favored people say okw is. That low of a fuel income is such a late game hindrance. Maybe if allied players would stop having manpower battles with obs and instead having fuel battles against panthers they wouldn't complain about how shitty the match up is. Sorry this isn't vcoh where rifles with bars isn't a viable strategy against everything.
This is an overgeneralization. Most 4v4 games end up being late game armor battles. Don't forget, Axis armor is a lot better than Allied when compared pound for pound.
You allie fanboys are just cherry pickers. Here's likewise a replay where a ally team came back after only being left with 22 points. Against good players.
Comebacks happen to both sides, it's what makes the game so interesting.
I once lost a game with 1 point left, I ticked down from 500.
If you allow comebacks, then only because you were overextending while forgetting to fortify your position with mines, healthy back up squads and the lack of counters.
you are cherry picking as well.... No one is saying that comebacks shouldn't happen. It just seems that it is much easier to come back in a game as Axis.
Now this is an exagerration.
You would be surprised. If the Allied team isn't pushing into the Axis base at ~20min or has anything less than 70-8- percent map control, you can expect probably one KT or Tiger coming
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Axis players really don't get punished hard enough for bad play tbh. One minute you can have the axis all the way back in their base, they roll out tiger ace or jagtiger and you get pushed into gg you loose. Even if you take out axis late armor and crush their early game, they can always come back.
As far as I could see untill now comebacks are possible for all factions.
I had a 2v2 game yesterday for instance where Allied pushed us back real hard using just infantry and some light vehicles + AT guns. 70-80% of their army was just infantry. No comeback, it was gg.
No doubt, they were competent players, but if a team is capable of comeback it doesn't automaticaly mean that the factions they are playing with are OP.... I mean, what should I do now, complain about how OP is an Allied blob?!
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Thanks
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As the Axis it is harder to comeback when you lose your army b/c you usually need a more combined arms approach, the map usually is less important since basic manpower units are more cost effective than allied options.
So in short the axis may never have been in a large hole to begin with, map control is not the whole game
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Permanently BannedPosts: 644
I am curious, are you actually playing this game?
I didn't even buy it.
Posts: 2280 | Subs: 2
Permanently Bannedlosing viable units as sov. such as snipers and guards is gg
as OKW i had a game yesterday where i lost 1 mg34 3 sturmpios from a luck mortar, and lost to shreked volks from a luck demo.
axis is simply easier to play. very forgiving.
i built a KT and made double obers. My KT got 87 kills and vet 5. obers got a combined total of 154 kills.
i cant find my sepf to play allies for long periods of time anymore.
USF has no elite infantry in t4. jackson has a hard time penetrating a panther and above. hell, it even has trouble against a vet 2 p4 with skirts.
sov get very boring and too east to counter. mortar halftrack flame ability makes their t2 useless. stuka does the same.
spamming penals or cons wont work cus they dont scale. shocks are easily denied with proper mg placement and support.
and axis have way more options
sov its either t1 or t2. transition into call-ins
usf is ur good for the first 10mins. then its an uphill battle. U think u are wining, then a tiger ace will end everything.
If ur oportunity window is huge for usf or sov thier is no reason to lose. get mines ATG's amd tanks.
If ur window is very small, then there is little u can do.
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