American Commanders, we need some power.
Posts: 149
Posts: 1970 | Subs: 5
Posts: 94
Posts: 1970 | Subs: 5
Posts: 2181
Posts: 96
Lol, you want more firepower when you already have the Priest "Godlike" artillery unit, rifles with Bars and LMG upgrades that trump anything the Germans can throw at them barring the Obersoldatens, and finally Shermans that can squad wipe easily.
No, the US doesn't need anymore firepower since they already have enough.
The Lmg and the priest are both doctrinal so it is acceptable that they are dangerous. As the fallshemjager are, as the Panzerfüsilier's are. Anti inftry units with strong anti tank ability's. I want something like this. even if the us army is equal to the okw army, there commanders are not.
Lets instead, work on creating commanders that will be both be appetizing and potentially cannibalistic. I gave some op examples, I would love to hear how you might tone them down. Whilst being realistic and generous with the American army we are trying to improve in this thread.
Posts: 1970 | Subs: 5
Also they can put away their bazookas similar to how sturmpios can put away their minesweeper.
Posts: 371
Posts: 2053
Also they can put away their bazookas similar to how sturmpios can put away their minesweeper.
O_O
Guards need this for their PTRS...
Posts: 647
Posts: 2115 | Subs: 1
5 man squad, smoke grenade and bazooka, demo charge is not on a timer.
Also they can put away their bazookas similar to how sturmpios can put away their minesweeper.
Hyped.
Posts: 4928
like to see them 6 man though. more importantly though, are they tough enough to stand up to lmgs? armed to the teeth but if they are going to melt to lmg fire like all allied elite infantry, then whats the point?
Jeez, they already have the highest DPS of any unit in the game, with the possible exception of IR StG Obersoldaten (which I can't check because I don't know which file they use).
Posts: 647
Jeez, they already have the highest DPS of any unit in the game, with the possible exception of IR StG Obersoldaten (which I can't check because I don't know which file they use).
so are shocks. except without the extra man and infantry armor, i dont see them being very useful, sounds like they are going to be a prime target to bleed mp from.
Posts: 314
The Lmg and the priest are both doctrinal so it is acceptable that they are dangerous. As the fallshemjager are, as the Panzerfüsilier's are. Anti inftry units with strong anti tank ability's. I want something like this. even if the us army is equal to the okw army, there commanders are not.
Lets instead, work on creating commanders that will be both be appetizing and potentially cannibalistic. I gave some op examples, I would love to hear how you might tone them down. Whilst being realistic and generous with the American army we are trying to improve in this thread.
They're too effective for their costs though. Whenever I go up against a US player, I fear them deploying a Priest because that single unit seems to make me lose games vs the US. I know from experience that the US have plenty of instant-kill units that make playing the OKW feel like hell on Earth, but the important part is realising that these trump cards(Falls, Panzer Fusiliers, priest and etc) are all different from eachother.
Why do you think the OKW or the Wehrmacht don't have an artillery unit like the US, or why the US doesn't have a unit like the Obersoldaten? Asymmetrical balance is at work. If you give the US an Obersoldaten equivalent and still allow them to have the Priest unit, you'll never be able to win as the Germans.
Posts: 281
Posts: 622 | Subs: 1
Posts: 8154 | Subs: 2
They're too effective for their costs though. Whenever I go up against a US player, I fear them deploying a Priest because that single unit seems to make me lose games vs the US. I know from experience that the US have plenty of instant-kill units that make playing the OKW feel like hell on Earth, but the important part is realising that these trump cards(Falls, Panzer Fusiliers, priest and etc) are all different from eachother.
Why do you think the OKW or the Wehrmacht don't have an artillery unit like the US, or why the US doesn't have a unit like the Obersoldaten? Asymmetrical balance is at work. If you give the US an Obersoldaten equivalent and still allow them to have the Priest unit, you'll never be able to win as the Germans.
Stuka ?
Posts: 1891
2 cp Advanced Defences
Rear Echelons can construct reinforced barbed wire and fighting positions, and also lay 5 point mines.
2 cp Riflemen Field Defences
3 cp M1919
5 cp 76 mm AT gun can be called in.
5 cp armor can be put in "hull down" position
Posts: 371
Breakthrough Exploitation Company :
Assault Engieneers
Riflemen Flares
Time on Target Artillery Barage
Calliope 9 CPs upgreadable on an already existing sherman for 200 munitions and fixing permanently the shot type the one the tank had before the upgrade being finshed
Easy 8
Posts: 96
DEFENSIVE COMMANDER
2 cp Advanced Defences
Rear Echelons can construct reinforced barbed wire and fighting positions, and also lay 5 point mines.
2 cp Riflemen Field Defences
3 cp M1919
5 cp 76 mm AT gun can be called in.
5 cp armor can be put in "hull down" position
Hot Danm this is cool!
Commander suggestion :
Breakthrough Exploitation Company :
Assault Engieneers
Riflemen Flares
Time on Target Artillery Barage
Calliope 9 CPs upgreadable on an already existing sherman for 200 munitions and fixing permanently the shot type the one the tank had before the upgrade being finshed
Easy 8
And this, but fucka grease gun. Those dudes need Thompsons if not 5 men.
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