Idea about guards
Posts: 954
Posts: 2184 | Subs: 2
Guards are bad against tanks - although they have PTRD
Guards must be highly specialized:
- Or guards against infantry at long range - 6 people with Mosin rifle, with the upgrade to 2 DP (DP should be equal B1919)
- Or guards against tanks - 2 PTRD, AT grenades, ability: shoot at vulnerable points with PTRD
Posts: 2070
........silence
Posts: 17914 | Subs: 8
What is Relic's position on this!!?!?
They are excited for incoming changes.
Posts: 627
They are excited for incoming changes.
And are looking forwards to the release of the expansion pack after Ardennes Assault, which is now the focus of the development team, so neither release or balancing of Ardennes will be supported for the immediate future.
Posts: 1664
What is Relic's position on this!!?!? Hello Relic can you hear us!?!?!?
........silence
To be fair this is a minor change that people want to one specific unit. Please don't devalue our distaste of Relic not talking to us about the bugs.
Posts: 4928
Just make PTRS effective vs infantry. In theory PTRS is a rifle, just like a mosin, it simply fires a high velocity armor penetrating shell. Just like a 50 cal sniper?Basically what I said
In theory you could add a second 'ghost' weapon to the PTRS that fires a separate invisible rifle bullet that functions similarly to a normal rifle.
Posts: 3552 | Subs: 2
That would be some holster.
Posts: 655
Permanently BannedA PTRS is 2 metres long...
That would be some holster.
Heavy 3-point strap?
Posts: 17914 | Subs: 8
A PTRS is 2 metres long...
That would be some holster.
And sturmpios minesweeper is a compact one?
Posts: 5
Posts: 8154 | Subs: 2
And sturmpios minesweeper is a compact one?
Definetely, haven't you seen it's 5m range detection?
Posts: 3552 | Subs: 2
Can't do that with a PTRS; it's enough of a handful that I can't see someone carrying that and a normal rifle
Quick image search suggests either no other weapon or an SMG
Posts: 1605 | Subs: 1
(Is it possible to get special rear modifiers in this game, IE "rear" shots at medium or less range has X chance to immoblize tanks with button increasing odds of track shots? I feel this would go a LONG way to improving Allies ability to terrify JTs or KTs if they had to FEAR closing allied infantry more than they do now. Maybe even add a reverse modifier, the heavier the armor the more likely to suffer immobilized crit due to overstressed suspension?)
Current RNG isn't nuff 4 u, huh?
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