Login

russian armor

Idea about guards

16 Oct 2014, 13:03 PM
#21
avatar of UGBEAR

Posts: 954

I always prefer shocks,The guards will drop at least one weapon every engagement.............
16 Oct 2014, 13:21 PM
#22
avatar of Crecer13

Posts: 2184 | Subs: 2

Guards are bad against infantry - although they have a DP
Guards are bad against tanks - although they have PTRD

Guards must be highly specialized:
- Or guards against infantry at long range - 6 people with Mosin rifle, with the upgrade to 2 DP (DP should be equal B1919)
- Or guards against tanks - 2 PTRD, AT grenades, ability: shoot at vulnerable points with PTRD
16 Oct 2014, 15:01 PM
#23
avatar of NinjaWJ

Posts: 2070

What is Relic's position on this!!?!? Hello Relic can you hear us!?!?!?






........silence
16 Oct 2014, 15:14 PM
#24
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post16 Oct 2014, 15:01 PMNinjaWJ
What is Relic's position on this!!?!?


They are excited for incoming changes.
16 Oct 2014, 15:17 PM
#25
avatar of Brachiaraidos

Posts: 627

jump backJump back to quoted post16 Oct 2014, 15:14 PMKatitof
They are excited for incoming changes.


And are looking forwards to the release of the expansion pack after Ardennes Assault, which is now the focus of the development team, so neither release or balancing of Ardennes will be supported for the immediate future.
16 Oct 2014, 17:55 PM
#26
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post16 Oct 2014, 15:01 PMNinjaWJ
What is Relic's position on this!!?!? Hello Relic can you hear us!?!?!?






........silence


To be fair this is a minor change that people want to one specific unit. Please don't devalue our distaste of Relic not talking to us about the bugs.
16 Oct 2014, 19:38 PM
#27
avatar of Mr. Someguy

Posts: 4928

Just make PTRS effective vs infantry. In theory PTRS is a rifle, just like a mosin, it simply fires a high velocity armor penetrating shell. Just like a 50 cal sniper?
Basically what I said :P
In theory you could add a second 'ghost' weapon to the PTRS that fires a separate invisible rifle bullet that functions similarly to a normal rifle.
16 Oct 2014, 22:07 PM
#28
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

A PTRS is 2 metres long...


That would be some holster.
16 Oct 2014, 22:15 PM
#29
avatar of sneakking

Posts: 655

Permanently Banned
I strongly feel Guards are underpreforming in the current meta. With DP's dmg much less than it has been in previous patches and with Button Ability severely nerfed, there isn't much left to get them for, cause PTRS are garbage vs light vehicles, with their incredibly long aim/wind up time, low dmg and relatively slow rate of fire and accuracy vs moving targets (as light vehicles are rarely stationary in combat vs AT weapons).

A PTRS is 2 metres long...


That would be some holster.


Heavy 3-point strap?
16 Oct 2014, 22:20 PM
#30
avatar of Katitof

Posts: 17914 | Subs: 8

A PTRS is 2 metres long...


That would be some holster.

And sturmpios minesweeper is a compact one? :D
16 Oct 2014, 22:35 PM
#31
avatar of deathsheads

Posts: 5

The halftrack guards squad is a pretty good example of how guards COULD play. Less effective point blank DPS and survivability compared to shocks, but with the option of upgrading to a BUFFED PTRS to push off light vehicles. (Is it possible to get special rear modifiers in this game, IE "rear" shots at medium or less range has X chance to immoblize tanks with button increasing odds of track shots? I feel this would go a LONG way to improving Allies ability to terrify JTs or KTs if they had to FEAR closing allied infantry more than they do now. Maybe even add a reverse modifier, the heavier the armor the more likely to suffer immobilized crit due to overstressed suspension?)
16 Oct 2014, 22:48 PM
#32
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post16 Oct 2014, 22:20 PMKatitof

And sturmpios minesweeper is a compact one? :D


Definetely, haven't you seen it's 5m range detection?
17 Oct 2014, 07:21 AM
#33
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

Minesweeper I can imagine folding or collapsing.

Can't do that with a PTRS; it's enough of a handful that I can't see someone carrying that and a normal rifle


Quick image search suggests either no other weapon or an SMG
17 Oct 2014, 10:01 AM
#34
avatar of ElSlayer

Posts: 1605 | Subs: 1

(Is it possible to get special rear modifiers in this game, IE "rear" shots at medium or less range has X chance to immoblize tanks with button increasing odds of track shots? I feel this would go a LONG way to improving Allies ability to terrify JTs or KTs if they had to FEAR closing allied infantry more than they do now. Maybe even add a reverse modifier, the heavier the armor the more likely to suffer immobilized crit due to overstressed suspension?)

Current RNG isn't nuff 4 u, huh?
17 Oct 2014, 10:13 AM
#35
avatar of What Doth Life?!
Patrion 27

Posts: 1664

PTRS getting stronger bonuses vs. rear armor is definitely an interesting proposal.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

925 users are online: 925 guests
2 posts in the last 24h
10 posts in the last week
29 posts in the last month
Registered members: 50045
Welcome our newest member, Raule878
Most online: 2043 users on 29 Oct 2023, 01:04 AM