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russian armor

Should engine crits do damage over time?

30 Sep 2014, 16:00 PM
#1
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
When engines are damaged. they are literally on fire.

should the fire do damage to the vehicle over time?
30 Sep 2014, 16:04 PM
#2
avatar of Romeo
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Benefactor 115

Posts: 1970 | Subs: 5

definitely not! damaged engine is already extremely bad, destroyed engine is basically dead tank. Why it should be even worse?
30 Sep 2014, 16:59 PM
#3
avatar of AchtAchter

Posts: 1604 | Subs: 3

Imagine how strong at nades and panzerfausts become.

Recently a lot of threads suggest that tanks should be removed from the game with all the penalties people want to have on them; fuel upkeep, damage over time on engine crits and no auto fire for heavy tanks.
30 Sep 2014, 17:36 PM
#4
avatar of Brachiaraidos

Posts: 627

Imagine how strong at nades and panzerfausts become.

Recently a lot of threads suggest that tanks should be removed from the game with all the penalties people want to have on them; fuel upkeep, damage over time on engine crits and no auto fire for heavy tanks.


What we want are tanks that accentuate combat, not dominate it entirely.
30 Sep 2014, 18:18 PM
#5
avatar of soylientgreen

Posts: 9

If they are going to do that they better make it so ONE faust or AT grenade won't blow up a King Tiger or IS-2 engine.
30 Sep 2014, 18:22 PM
#6
avatar of Burts

Posts: 1702

molotovs could do that, for example, throw molotov onto king tiger = dead.

Suddenly, molotovs become the most cost effective upgrade in the game. Able to oneshot all heavy tanks.

Kill two birds with one stone, make conscripts scale better and make soviets less reliant on doctrines MVGame.
30 Sep 2014, 18:23 PM
#7
avatar of Hitman5

Posts: 467



What we want are tanks that accentuate combat, not dominate it entirely.


Since when is 'we' the voice of everyone?
30 Sep 2014, 18:24 PM
#8
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

At nades are already incredibly strong, one baseline infantry unit can cripple a tank as it is, imo if they were any better it would just be silly.
30 Sep 2014, 18:40 PM
#9
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post30 Sep 2014, 18:23 PMHitman5


Since when is 'we' the voice of everyone?


Since there is a good dose of common sense in that sentence.

edit:
But the OPs idea is still a horrible one.
30 Sep 2014, 18:42 PM
#10
avatar of Romeo
Honorary Member Badge
Benefactor 115

Posts: 1970 | Subs: 5

Yes I think we can all agree that some heavy units are too strong right now. But I think we can also all agree that this is the wrong fix.
30 Sep 2014, 18:46 PM
#11
avatar of RunToTheSun

Posts: 158

jump backJump back to quoted post30 Sep 2014, 16:04 PMRomeo
definitely not! damaged engine is already extremely bad, destroyed engine is basically dead tank. Why it should be even worse?


+1
30 Sep 2014, 18:51 PM
#12
avatar of Kallipolan

Posts: 196

Tanks aside, imagine how brutal this would be against light vehicles. 1 AT nade on a 222 = better pray you had Pioneers babysitting it. Many light vehicles are already about as fragile as they can afford to be.
1 Oct 2014, 02:24 AM
#13
avatar of ASneakyFox

Posts: 365

if at grenades didnt so consistently cause engine damage i could see that as working.
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