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Pathfinding

29 Sep 2014, 11:26 AM
#1
avatar of Australian Magic

Posts: 4630 | Subs: 2

Pathfinding is just terrible... Simple reverse cause rotation. Just watch this... I clicked reverse in 3sec to this straight road behind Jackson. When I saw what my Jackson was doing I commanded to move forward (to the back of E8). No need to say more, just check it.
I lost too many units cause of this rotation issue...


29 Sep 2014, 11:58 AM
#2
avatar of Aradan

Posts: 1003

This is reason, why USF sucks late in team battles. One rush PzG and your Jakcskons are in dust.
Jacksons only shine in open space.
29 Sep 2014, 12:09 PM
#3
avatar of Crysack

Posts: 70

jump backJump back to quoted post29 Sep 2014, 11:58 AMAradan
This is reason, why USF sucks late in team battles. One rush PzG and your Jakcskons are in dust.
Jacksons only shine in open space.


I pretty much agree. Jackson pathing is the most frustrating thing about CoH2 and is the primary reason why USF seems to underperform so badly during the late-game. I can't count the number of times my Jacksons have eaten multiple pak rounds because they've decided to spin in place instead of actually reversing away.
1 Oct 2014, 17:13 PM
#4
avatar of Mr. Someguy

Posts: 4928

I had my IS-2 do this, on ice, in front of a Jagdtiger. Needless to say, we lost.
1 Oct 2014, 17:20 PM
#6
avatar of TNrg

Posts: 640

This problem is even worse with input lag
1 Oct 2014, 18:29 PM
#7
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

One post invised by staff.

1 Oct 2014, 18:41 PM
#8
avatar of Mr. Someguy

Posts: 4928

One post invised by staff.


Appreciate it :)
1 Oct 2014, 18:46 PM
#9
avatar of NinjaWJ

Posts: 2070

The SU85 suffers from horrendous pathfinding as well
1 Oct 2014, 18:51 PM
#10
avatar of The amazing Chandler

Posts: 1355

Working as intended :snfQuinn::snfPeter:
1 Oct 2014, 19:31 PM
#11
avatar of Mittens
Donator 11

Posts: 1276

I wonder if its due to the recent change in tank path finding so they don't get stuck?
1 Oct 2014, 19:56 PM
#12
avatar of Mr.Deeds

Posts: 105

I've noticed that reverse is even more finicky than before the patch.
1 Oct 2014, 20:13 PM
#13
avatar of lanciano

Posts: 210

Yeah this needs to be fixed. Im getting to the point where I wont play until its fixed expecially USF
1 Oct 2014, 20:14 PM
#14
avatar of Imagelessbean

Posts: 1585 | Subs: 1

Had this happen to me with JagdTiger yesterday. Of course the unit died as it slowly rotated around and I furiously issued new orders, but by the time it had started to do the right thing a Sherman was behind it. GG relic, gg.
1 Oct 2014, 20:21 PM
#15
avatar of KillerSprite

Posts: 7

It has plagued the series since vCoH. It's partially the reason why I don't enjoy the game as much as I should, it's absolutely awful.
1 Oct 2014, 20:56 PM
#16
avatar of Low0dds

Posts: 151

Yeah it is bad sometimes. I have chalked a few rage quits up to pathfinding.
1 Oct 2014, 21:40 PM
#17
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Reading this, I feel almost guilty that weeks ago, I had to take in hand a thread entitled "Fucking Parthing". Still, at least you peeps are better mannered -and you're making the same point, just as effectively :)

plus ça change, plus c’est la même chose. = nothing changes......
19 Nov 2014, 11:27 AM
#18
avatar of Australian Magic

Posts: 4630 | Subs: 2

And here we go again. I just clicked to reverse to the road behind building. I wonder what my driver was drinking.

Lost a game because of that :gimpy:





I wonder why pathing problems are mostly occur with USF... The most fragile units that need great pathing have the worst pathing :drool:
19 Nov 2014, 13:28 PM
#19
avatar of Blackart

Posts: 344

Use the reatreat button for reverse or tanks will autorotate.
19 Nov 2014, 13:39 PM
#20
avatar of Australian Magic

Posts: 4630 | Subs: 2

Use the reatreat button for reverse or tanks will autorotate.


Ekhem... I used reverse button in this case.
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