Ummm... do I need glaces or...? I'm looking again and again at your player card and I can see no allied game.... are you trolling man?!
no, you don´t need glasses.he just didn´t play a single game axis
Posts: 281
Ummm... do I need glaces or...? I'm looking again and again at your player card and I can see no allied game.... are you trolling man?!
Posts: 1130
Remember lolcake, ssheini, sierra, wiking.... list goes on and on.
@Jaigen
I see you have yet to learn what HMG42 is and what does it do to rifles.
Posts: 17914 | Subs: 8
Posts: 83
Severely outnumbered...
Please, explain to me how a 280mp unit outspammed your 240mp units while both M20 and quad arrive after you can get T2, at worst M20 arrives at the same time as 222 and 222 eats it.
I'm going to grab popcorn meanwhile, because it will be a good one.
Posts: 542
Remember Ostheer needs to build T1 and tech to T2 then build it, so that delays their Grenadiers, 222s etc. USF don't need to build their buildings, just tech them.
Not by much, but it still counts.
Posts: 17914 | Subs: 8
Remember Ostheer needs to build T1 and tech to T2 then build it, so that delays their Grenadiers, 222s etc. USF don't need to build their buildings, just tech them.
Not by much, but it still counts.
Posts: 1130
Everything after 2nd gren/rifle is in favor of Ost, unless you want to go for sniper, so nothing is really delayed.
That matchup seems pretty well balanced to me atm, simply better one wins(trying to grenspam against USF is the opposite of 'better').
Posts: 204
Permanently BannedPosts: 647
This is not even fucking remotely funny. Despite whining about the kubel the ost vs usf is hilariously in favour for the usf more so then the okw has against the usf. the most expensive tech vs the cheapest tech. m20 and quads can come out before you can get a pak on the field. and of course the superiority of rifles early game.
late game is not as weak as some people wish to believe. the jackson in my opnion is the best td in the game right now.
Posts: 2779
Everything after 2nd gren/rifle is in favor of Ost, unless you want to go for sniper, so nothing is really delayed.
That matchup seems pretty well balanced to me atm, simply better one wins(trying to grenspam against USF is the opposite of 'better').
Posts: 1248
So you're saying Volks are better than Rifles? Please look at the balance of this game from an objective viewpoint. The OKW are simply under powered since most of their units get wrecked by Russian and US units. For example, I lose Obersoldatens and Volks to conscripts and Shock Troops a lot of the time, and you're telling me that the OKW is OP? I know what directional cover is and I know how to play CoH(I have over 2000 hours of playtime in CoH1 ranked matches), so obviously it's a problem with the balance.
I just think that the OKW have been butchered to the point that Obersoldatens can't even stand up against Russian infantry. What am I supposed to use for anti-infantry? Sturm Tigers? Too expensive and takes too long to reload.
Posts: 35
Posts: 2070
Posts: 1970 | Subs: 5
IDK man,.... these threads seem justified, especially those that talk about 4v4 balance. Look at those OKW winrates...over 90 percent.
Even top players (who play 1v1) like Cruzz and Vonivan have mentioned the absurdity of the OKW.
I was watching a 2v2 played by Romeo and Napalm last night against an OKW and Ost player. Once the KTs roll out, it is going to be hell for the Allies. Only bad plays by the Germans granted a victory for Romeo and Napalm. The KT (and Jgdt?) bounced everything: Jacksons, AT guns, etc). Even a rear shot bounced lol
Posts: 115
IDK man,.... these threads seem justified, especially those that talk about 4v4 balance. Look at those OKW winrates...over 90 percent.
Even top players (who play 1v1) like Cruzz and Vonivan have mentioned the absurdity of the OKW.
I was watching a 2v2 played by Romeo and Napalm last night against an OKW and Ost player. Once the KTs roll out, it is going to be hell for the Allies. Only bad plays by the Germans granted a victory for Romeo and Napalm. The KT (and Jgdt?) bounced everything: Jacksons, AT guns, etc). Even a rear shot bounced lol
Posts: 1970 | Subs: 5
There were at the same time 2 KT and 1 Tiger protected by PAK40 and MGs. If you play well enough it's just impossible to lose using that. Those KT were used really poorly and they kept bouncing shots everytime but Romeo didn't use Armor Piercing rounds on their Jacksons and AT guns so probably they wouldn't have bounced that much.
I think they saved the replay, they should upload it to show the people that don't believe KT is really too strong. They bounced shots from 2 AT Gun 57mm, 2 Jacksons while the IS-2 was shooting and P-47 too...that was ridiculous.
You have too spend too much resources to barely damage it and then they run and receive instant repair with Sturmpionneers.
Posts: 148
The guy who has 4 games as OKW vs 310 games as USF advises others to try playing all factions. Classic.
Posts: 1595 | Subs: 2
Eehhhh... Napalm didn't exactly play spectacularly himself
Posts: 292
The american AT gun is sooooo badddd at fighting heavies but sooooo gooood at blowing up trucks from range. The biggest problem is just munitions. How I will use AP rounds on jackson, AP rounds on AT gun, Take Aim on AT gun, and P-47? I need to pop six ability to kill one heavy tank, it's so expensive!
81 | |||||
53 | |||||
13 | |||||
5 | |||||
27 | |||||
17 | |||||
8 | |||||
7 | |||||
3 | |||||
2 |