Ost Mines
![avatar of Mr.Deeds](/images/no_av.png)
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![avatar of Mr.Deeds](/images/no_av.png)
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its historically accurate Kappa
They should be charged 60 munitions regardless of how many fields they put down.
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Surely that's no different to the single mines of other factions in terms of difficulty to remove?
Except it's got big signs around it and won't do shit to a vehicle.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Surely that's no different to the single mines of other factions in terms of difficulty to remove?
No, its different, because it plants 3-4 mines, therefore requires 300-400% more time to remove them.
![avatar of Mr.Deeds](/images/no_av.png)
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Sure you can see them but if they are spamming them everywhere they can be extremely difficult to deal with.
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I think it should cost 60 munitions regardless if they cancel it in the middle of construction.
![avatar of Airborne](/uploads/avatar/11925.jpg?updated=1440924853)
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In all honesty the signs should be removed, completely ruins the fact that they are landmines!
the sing shouldn't be romoved that should be extremly OP.
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
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Like I said I don't think they should up the price. I just think they should remove the practice of being able to cancel the production of a full field for part of the price.
I don't see how this is any worse than PMD-6 mines
I think it should cost 60 munitions regardless if they cancel it in the middle of construction.
Then make all other mines charge you if they're cancelled in construction as well.
![avatar of keithsboredom](/images/no_av.png)
Posts: 117
you have to somehow make enough mine removers to get rid of all this.
these mines can easily be destroy via attacking ground like all other mines.
these mines are good, but i don't think they need a nerf since Germans are usually a little munitions tight as it is. Plus Germans don't have access to demo charges so they need something.
![avatar of Enkidu](/uploads/avatar/7115.jpg?updated=1375334494)
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![avatar of Mr.Deeds](/images/no_av.png)
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I don't see how this is any worse than PMD-6 mines
Then make all other mines charge you if they're cancelled in construction as well.
I mean if they complete at least one field. If they only have the first field partially completed obviously they would get a full refund like any other mine.
![avatar of Mr.Deeds](/images/no_av.png)
Posts: 105
the mines have a sign on them, so even thou they deny a large area they're not a secret.
these mines can easily be destroy via attacking ground like all other mines.
these mines are good, but i don't think they need a nerf since Germans are usually a little munitions tight as it is. Plus Germans don't have access to demo charges so they need something.
They are extremely hard to wipe by attacking the ground/rolling over till you get tanks. Mortars take forever even the 120 and its difficult to be sure if you have taken them all out.
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They are extremely hard to wipe by attacking the ground/rolling over till you get tanks. Mortars take forever even the 120 and its difficult to be sure if you have taken them all out.
Or you could, you know, use a minesweeper too.
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You plant 4, and you get a huge field, defusing them with a minesweeper really takes a long time.
PD: put it on retreat paths, profit
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