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russian armor

Most requested unit in coh2 history...

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20 Sep 2014, 23:23 PM
#161
avatar of butterfingers158

Posts: 239

If the Jackson were reduced to 160 damage sure, but as it stands Jacksons are just too damaging to be able to stand with another Heavy Tank. They have that damage because USF lacks a Heavy Tank.


Jackson has such a slow reload, the 240 damage still leaves it doing less DPS than an SU-85

No late game? Jackson? Stop using them as meatshields and you will be fine, trust us lol


And what should you use as meat shields? There is little to stop a German player from driving even a P4 through your lines and killing the Jackson. That and maps with lots of shot blockers really wreck the Jackson.
21 Sep 2014, 00:12 AM
#162
avatar of Kronosaur0s

Posts: 1701

Just kite the german tanks with Jacksons. If they have jagdtiger use the priest, at least it will put good pressure on enemy super tanks...seriously.
21 Sep 2014, 00:15 AM
#163
avatar of RandomName

Posts: 431

USA faction design in one picture:

21 Sep 2014, 00:57 AM
#164
avatar of Mr. Someguy

Posts: 4928

....but often found itself confounded by Volks with Panzerschreks, the deadly lightweight Puma, not to mention the JagdPanzer....


Well I didn't go there, but I can. In all honesty, US Doctrine translates horribly into CoH2 and I wish Relic realised that sooner. We attacked with Shermans and brought in the Tank Killers when we met Armoured resistance. The problem with that is in CoH2, you're always expected to meet armoured resistance, so TD's are always the go-to unit and the Sherman takes a back-seat in everything. Another thing is we don't have Airplanes in CoH2 that destroy any KT or JT for us before we get to the front.

The side-effect is that the Americans in CoH2 cannot deal well with armour because Relic cannot figure out how to make them good at with whilst still making it fair to the German player, because a P-47 blowing up your Jagdtiger as soon as USF knows it's there isn't fun.

Personally I feel they should have gone with 76mm Shermans (Weren't those in the trailer..?) and maybe a Radio Car that calls-in a slow-constant Artillery on Tanks instead of having a weapon. (now I'm just fantasizing..)
21 Sep 2014, 02:51 AM
#165
avatar of flyingtiger

Posts: 142

What? Sherman has always taken a back-seat even in vCOH.

Except if you have advantage early game and can transfer it to late game then you may have the luxury of using Sherman to relatively good effect. Otherwise only a wall of AT guns, M10/M18 and good use of sniper/arty can save you from Axis vetted tanks and infantries.
21 Sep 2014, 04:56 AM
#166
avatar of Mr. Someguy

Posts: 4928

Nah, in CoH1 the Sherman was the general tank, and you could get 76mm versions which could compete with Panzer IV's.
21 Sep 2014, 05:09 AM
#167
avatar of flyingtiger

Posts: 142

Problem is in late game vCOH it's not Panzer IV that you have to compete with, but vetted Tiger, Panther, Stug IV and Shrek Gren blobs. Against those Sherman would become obsolete quickly.
21 Sep 2014, 05:33 AM
#168
avatar of Falminaattor

Posts: 48 | Subs: 1

Yeeee, If pershing happens it will be the relic style, 4cp 300mp 100 fuel, kills everything 1 shot, basic relic unit trollstart :)
21 Sep 2014, 10:31 AM
#169
avatar of Kronosaur0s

Posts: 1701

Army Essence Statement: US Forces

>The US Forces were not ‘advantaged’ with heavy tanks. There is absolutely no equivalent to Tigers, King Tigers, Jagdtigers. This is an intended asymmetrical element that matches history.
21 Sep 2014, 12:21 PM
#170
avatar of UGBEAR

Posts: 954

Army Essence Statement: US Forces

>The US Forces were not ‘advantaged’ with heavy tanks. There is absolutely no equivalent to Tigers, King Tigers, Jagdtigers. This is an intended asymmetrical element that matches history.



http://www.coh2.org/ladders/playercard/steamid/76561198032099386


please stop, pro-aix player.
21 Sep 2014, 12:29 PM
#171
avatar of Kronosaur0s

Posts: 1701

Why do you show me my playercard? XD
21 Sep 2014, 12:41 PM
#172
avatar of dasheepeh

Posts: 2115 | Subs: 1

Why do you show me my playercard? XD


He used it as a proof.

To show everyone that you didnt play a single ranked allies game.
21 Sep 2014, 12:59 PM
#173
avatar of Kronosaur0s

Posts: 1701

??? I have it under my precious Kamov KA-50 attack helicopter, everyone can click and see it o.0
21 Sep 2014, 13:27 PM
#174
avatar of MoBo111

Posts: 150

A doctrine with a pershing isn't a bad idea, but i think relic has already planned something, otherwise there would be no slot for heavy armor camos and you got to do something with it. Or it's just relic and it will be a totaly useless slot for the next 100 years. I would like seeing the pershing as a better panther not a vehicle like the tiger, a faster vehicle with weaker armor than the tiger , that wouldn't be that much against the faction design and it would be more realistic too.
21 Sep 2014, 13:28 PM
#175
avatar of dasheepeh

Posts: 2115 | Subs: 1

??? I have it under my precious Kamov KA-50 attack helicopter, everyone can click and see it o.0


You dont, because you didnt make it public. Go into your profile settings.
21 Sep 2014, 13:41 PM
#176
avatar of Kronosaur0s

Posts: 1701



You dont, because you didnt make it public. Go into your profile settings.



Thanks, lol didnt know that, good now?
21 Sep 2014, 18:45 PM
#177
avatar of MajorBloodnok
Admin Red  Badge
Patrion 314

Posts: 10665 | Subs: 9

Army Essence Statement: US Forces

>The US Forces were not ‘advantaged’ with heavy tanks. There is absolutely no equivalent to Tigers, King Tigers, Jagdtigers. This is an intended asymmetrical element that matches history.


Yes...but in WWII.. the Allies had overwhelming air superiority. This is where the game trumps RL.

So,I have a certain sympathy for those who argue that the US Forces should have access to a late, strong battle tank,and possibly more "extras" equivalent to the vCoH Armor doctrine. But remember, that in vCoH, the Pershing was doctrinal....(OTOH, so was the King Tiger)
21 Sep 2014, 19:37 PM
#178
avatar of Mr. Someguy

Posts: 4928

I'd rather they stick to the USF statement and make an AT Artillery unit (like a radio car) that gets it's DPS from precision strikes against tanks. As a non-doctrinal unit of course.
22 Sep 2014, 00:24 AM
#179
avatar of Arclyte

Posts: 692

sounds gimmicky and ineffective
22 Sep 2014, 00:33 AM
#180
avatar of QueenRatchet123

Posts: 2280 | Subs: 2

Permanently Banned
usf needs pershing,rangers,and more off-map
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