Totally, totally broken and insanely unbalanced.
Since you guys are comparing CoH to big titles, why cant CoH be more like Starcraft instead of LoL/Dota?
I'm pretty sure that's the way to go, not this MMO F2P thing...
CoHO, bulletin crafting, profitability
18 Sep 2014, 12:03 PM
#21

Posts: 121
18 Sep 2014, 12:16 PM
#22

Posts: 976
Broken, Crap ? Are you serious ? COHO had was the most popular by far of all Coh games.... Was in fact too popular... So popular that they need to increase the server farm, but the economic model wasn't ready yet and THQ was already in bad shape, so they had to drop it.... stop spreading crap plz.
18 Sep 2014, 12:38 PM
#23


Posts: 2238 | Subs: 15
Broken, Crap ? Are you serious ? COHO had was the most popular by far of all Coh games.... Was in fact too popular... So popular that they need to increase the server farm, but the economic model wasn't ready yet and THQ was already in bad shape, so they had to drop it.... stop spreading crap plz.
because was FREE.
18 Sep 2014, 12:42 PM
#24

Posts: 121
Wow, a full server, big deal.
That doesnt mean that THQ was having a huge profit, because it wasnt, otherwise they wouldn't have closed CoH O and started developing CoH 2.
And I dont know any oficial numbers for CoH O players, maybe their servers supported just the amount of people that is playing coh 2 right now, maybe it was even lower, that is not a lot of people.
That doesnt mean that THQ was having a huge profit, because it wasnt, otherwise they wouldn't have closed CoH O and started developing CoH 2.
And I dont know any oficial numbers for CoH O players, maybe their servers supported just the amount of people that is playing coh 2 right now, maybe it was even lower, that is not a lot of people.
18 Sep 2014, 12:43 PM
#25

Posts: 57
Broken, Crap ? Are you serious ? COHO had was the most popular by far of all Coh games.... Was in fact too popular... So popular that they need to increase the server farm, but the economic model wasn't ready yet and THQ was already in bad shape, so they had to drop it.... stop spreading crap plz.
When COH: O entered open beta, Company of heroes was already 4 years old and being overshadowed by Starcraft 2.
Blizzard is far too big to compete using the same transaction model. The only reason CoH: O was popular is: It was free.
It was a failure, relic admitted it helped bankrupt THQ.
Company of Heroes: Online had an absolutely solid concept behind it. But the execution was poor. The balance was incredibly poor. It was not profitable and it died for a reason. It was an inferior product.
18 Sep 2014, 12:44 PM
#26


Posts: 1820 | Subs: 2
When i tried CoHO i immediately felt like it wasn't made for the competitive scene, it felt like a loads of fun in 3v3 or 4v4, but the super units ruined it for me.
18 Sep 2014, 12:45 PM
#27



Posts: 2181
That coho interface looks so overcrowded and crap
18 Sep 2014, 12:48 PM
#28

Posts: 2487 | Subs: 21
Totally, totally broken and insanely unbalanced.
Since you guys are comparing CoH to big titles, why cant CoH be more like Starcraft instead of LoL/Dota?
I'm pretty sure that's the way to go, not this MMO F2P thing...
I'm mostly comparing it to that due to it being free, unlike SC2.
because was FREE.
Which was a good thing.
Wow, a full server, big deal.
That doesnt mean that THQ was having a huge profit, because it wasnt, otherwise they wouldn't have closed CoH O and started developing CoH 2.
And I dont know any oficial numbers for CoH O players, maybe their servers supported just the amount of people that is playing coh 2 right now, maybe it was even lower, that is not a lot of people.
That's because CoHO had a short run and was a long-term plan game, like Dota2, LoL, Sc2, only problem was the timing of it's release, when THQ was going bankrupt, couldn't support it in the long term, and when SEGA took over they only wanted "short-term" plans that made them a quick return on their investment, thus CoH2 was released. CoHO's player-base expanded rapidly after a couple months of it's release, overloading servers, and acquiring numbers between 8k-10k, which is higher than CoH2 atm, which took over a year to acquire even close to that, which took CoHO only a couple months, sure there might have been very "small" balance problems, but eventually everything could've been even better.
That coho interface looks so overcrowded and crap
I disagree, it was actually the smoothest interface to use, unlike CoH2's, which is a lag-fest, this was optimized to perfection, and actually has pretty much a similar look to Dota2s, Sc2s, and LoL's interface. I personally loved it.
18 Sep 2014, 12:56 PM
#29

Posts: 198
It wasn't profitable for THQ/Relic because the premium options were really poor and there was no reason to buy anything.
18 Sep 2014, 20:26 PM
#30

Posts: 432
Admittedly their Charge model was not very well thought out - they had poor value for your dollar. Something like the Schultz's panther cost something ridiculous like 25 cents per game because it required so much charges to resupply. There was also a balance where you could equip a perfectly sustaining loadout and still be net positive, thus making the game perpetually free for all players except those who were bad at math.
Infantry doc was OP, Airborne doc was OP, Armor doc was OP, Blitz doc was OP, Terror doc had all the trolls, Defensive was OP. When you buff everything to the logical extreme, it was a slugfest of raging proportions, and that made it extremely fun. God damn I miss those times.
There was also a hero called the Iron Horse Sniper that was never released outside the Asian market, and it was a 2-man sniper team. Back then everyone knew it would be a bad idea, and look what we got in CoH2.
Infantry doc was OP, Airborne doc was OP, Armor doc was OP, Blitz doc was OP, Terror doc had all the trolls, Defensive was OP. When you buff everything to the logical extreme, it was a slugfest of raging proportions, and that made it extremely fun. God damn I miss those times.
There was also a hero called the Iron Horse Sniper that was never released outside the Asian market, and it was a 2-man sniper team. Back then everyone knew it would be a bad idea, and look what we got in CoH2.
23 Sep 2014, 09:53 AM
#31

Posts: 42
Interesting how the thread developed, kinda happy to see many people miss CoHO. I personally liked it because everything was so overpowered that it actually worked well. I remember having loads of fun in 3vs3 and 4vs4, not even caring of loosing or winning, just having fun.
Currently I find it hard to judge what Relic is up to, their Facebook and Twitter is rarely updated and they never show up on forums to talk and share. Really love how you can find dozens of replies from devs on Wasteland 2 forums, makes you actually respect them a whole lot more.
My best guess is that Relic is currently working on USF campaign to appeal more to USF audience. They are really good at what they do, I just hope they can realize that the real money is in the multilayer scene.
Currently I find it hard to judge what Relic is up to, their Facebook and Twitter is rarely updated and they never show up on forums to talk and share. Really love how you can find dozens of replies from devs on Wasteland 2 forums, makes you actually respect them a whole lot more.
My best guess is that Relic is currently working on USF campaign to appeal more to USF audience. They are really good at what they do, I just hope they can realize that the real money is in the multilayer scene.
23 Sep 2014, 10:09 AM
#32

Posts: 3602 | Subs: 1
COHO was a great concept but Relic failed to monetize it. I had some much fun playing it, same if facing Imba commanders with OP abilities.
I also think the main Designer died in a car accident during the beta phase and it didn't help to improve the balance aspect.
But it was so fun!
I also think the main Designer died in a car accident during the beta phase and it didn't help to improve the balance aspect.
But it was so fun!
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OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Yesterday, 16:35 PM
Yesterday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Yesterday, 13:33 PM
Yesterday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Yesterday, 12:13 PM
Yesterday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
Yesterday, 10:49 AM

Yesterday, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
Last Wednesday, 20:27 PM

Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
Last Tuesday, 02:58 AM
Last Tuesday, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
Last Tuesday, 02:55 AM
Last Tuesday, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
Last Tuesday, 02:53 AM
Last Tuesday, 02:53 AM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
Last Monday, 06:48 AM
Last Monday, 06:48 AM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
Last Saturday, 17:25 PM
Last Saturday, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
Last Saturday, 17:24 PM
Last Saturday, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
Last Saturday, 11:44 AM
Last Saturday, 11:44 AM
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