Idea "Recon - Commander" - OKW
Posts: 34
Permanently Bannedsniper team, Smoke nades for volks Scout vehicle, Arty and a fast medium tank like PAnzer III.
Posts: 1144 | Subs: 7
the kubelwagens vet 1 ability is basically maphack.
there are definitely ways around it.
Posts: 17914 | Subs: 8
Posts: 34
Permanently Bannedfallschirmjaeger and, to a lesser extent, JLI are both soft counters to the maxim and sniper. once you spot a sniper next to a structure you can spawn them and quickly kill them or force a retreat and hopefully kill them on their retreat path.
the kubelwagens vet 1 ability is basically maphack.
there are definitely ways around it.
This is wrong. GOod player will always have building occupied.
Posts: 1144 | Subs: 7
i've killed many snipers with pre-patch JLI and i've had some success with the fallschirmjager post patch as well. every now and then youll call in on an occupied building, but thats the risk you take when you dont have vision of the building youre trying to call in.
i didnt get to top 10 as OKW by complaining about balance and ignoring advice. you have to learn the tools you have and apply them to your problem.
Posts: 34
Permanently BannedJLI is shit now. And is poor man sniper. Ostwind not light tank, and there are no recon options for this doctrine nor a sniper.
Posts: 365
Posts: 351
i didnt get to top 10 as OKW by complaining about balance and ignoring advice. you have to learn the tools you have and apply them to your problem.
Dang.... Someone just got schooled lol.
Posts: 34
Permanently BannedPosts: 1144 | Subs: 7
Posts: 2396 | Subs: 1
JLI is shit now. And is poor man sniper. Ostwind not light tank, and there are no recon options for this doctrine nor a sniper.
This doctrine is still one of the best OKW has, tbh.
Posts: 432
This doctrine is still one of the best OKW has, tbh.
I'd trade that 100-fuel Ostwind for a stuka or a Panzer IV any day.
Posts: 824
This doctrine is still one of the best OKW has, tbh.
I agree, it is one of my most used now for 2v2, the patched JLI might not have the close range firepower they once did, but they seem better at range. Also allowing them to throw the infiltration grenades has given them a means to combat enemies who get too close. The biggest buff though, IMO, is the cost decrease, only 300 MP to spawn allows me call 3-5 a game and they really compliment Volks and Sturms as long range damage.
Posts: 17914 | Subs: 8
I'd trade that 100-fuel Ostwind for a stuka or a Panzer IV any day.
What if I told you that you don't HAVE to use everything from the doctrine you pick up?
Posts: 604
Example: IR NV upgrade for the King Tiger. ("Aim at the orange blob!")
Posts: 824
Don't give them ideas. It'll just end up being all infrared units and IR upgrades.
Example: IR NV upgrade for the King Tiger. ("Aim at the orange blob!")
Herr Commander, we are being attacked by Das Oommpa Loommpas!
Posts: 824
Posts: 2396 | Subs: 1
What if I told you that you don't HAVE to use everything from the doctrine you pick up?
Hahaha, I like this one.
P.S. I would.
Posts: 2396 | Subs: 1
I agree, it is one of my most used now for 2v2, the patched JLI might not have the close range firepower they once did, but they seem better at range. Also allowing them to throw the infiltration grenades has given them a means to combat enemies who get too close. The biggest buff though, IMO, is the cost decrease, only 300 MP to spawn allows me call 3-5 a game and they really compliment Volks and Sturms as long range damage.
That's actualy how they are used best. Mixed with your base infantry units.
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