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russian armor

P-47 Thunderbolt

11 Sep 2014, 04:27 AM
#1
avatar of WhySooSerious

Posts: 1248

Is it intended for the P-47 to have the range of half the whole map? I'm just asking cause I moved wayyyy out of range of where the p47s were called in and although I moved 5,000,000 miles (exaggeration) out of the strike zone into my base, it just came and killed my panthers.
11 Sep 2014, 05:09 AM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

It is.

Otherwise it wouldn't have so huge tracking range.
11 Sep 2014, 17:52 PM
#3
avatar of shael

Posts: 10

in smaller maps its kinda i win button. Also it covers like half of the map for very long time basically denying any tank ops (or use of them in defensive purposes)

I agree they might needed some boost, but double the efficiency is kinda of an overshoot
11 Sep 2014, 18:52 PM
#4
avatar of akula

Posts: 589

I'm not sure they doubled the efficiency because the damage per rocket was halved AFAIK.
12 Sep 2014, 07:16 AM
#5
avatar of Sappi
Patrion 14

Posts: 128

Now I've never said this before about any unit or anything else, but this ability is so obviously OP it's ridiculous. There are multiple occasions where I've both expected this to come, and then seen it come, and then even when I've blitzed away with my Panthers or Tigers right away there is no way to avoid them being killed.

In fact, I've managed to get away from it only once, and even then had to drive to the opposite corner of the map to hide in fear.
12 Sep 2014, 07:21 AM
#6
avatar of Flamee

Posts: 710

I have to disagree. It is VERY map dependent (certain maps it has hard time hitting at all), it costs 200 ammo, its damage just got nerf. It sometimes kills but in my recent games it has been around 1/3 strikes that it has managed to kill anything.

If your tank is reversing on road (so moving full speed) it just doesn't hit.
12 Sep 2014, 07:24 AM
#7
avatar of Porygon

Posts: 2779

One click would kick down a KT to 45-25% health left is obvious too insane.
With Soviet mark target, even JT will die without any additional attack. (Proved in Hans stream)

It can surely kill the Walking Stuka / Puma / 222.

Even with Ostwind and Flak 251 guarding, there is still risk the P-47 would kamikaze themselves.
12 Sep 2014, 07:29 AM
#8
avatar of Flamee

Posts: 710

jump backJump back to quoted post12 Sep 2014, 07:24 AMPorygon
One click would kick down a KT to 45-25% health left is obvious too insane.
With Soviet mark target, even JT will die without any additional attack. (Proved in Hans stream)

It can surely kill the Walking Stuka / Puma / 222.

Even with Ostwind and Flak 251 guarding, there is still risk the P-47 would kamikaze themselves.


I'm sure first example would happen ONLY if KT is idling in map where there is no forests at all. Atleast after a patch (to 25% health, or even 45%). If someone claims something different, I would really much like to see it from demo.

With Mark Target I have not tried.
12 Sep 2014, 08:16 AM
#9
avatar of Australian Magic

Posts: 4630 | Subs: 2

Thunderbolt before was broken. 200 ammo, most rockets missed the target which causes 5% dmg to KT for 200ammo or the plane was shooted down. This ability could make a great impact but it was once every ten times.
Now is ok.
12 Sep 2014, 08:22 AM
#10
avatar of 89456132

Posts: 211

UI was patched in to show the area of operations for planes but this is not very useful when the planes can still hit you outside of the displayed circle.
12 Sep 2014, 09:01 AM
#11
avatar of Hagen67483

Posts: 65

UI was patched in to show the area of operations for planes but this is not very useful when the planes can still hit you outside of the displayed circle.


All multi attack strafes work the same. After the first attack the aircrafts starts to search for a new target, while doing this it is flying circles. It can only pick targets inside the displayed circle. As soon as it picked a target it stops circling and starts to prepare the attack. If the targeted unit leaves the circle now it doesn`t matter, the Aircraft will attack the unit even if the unit teleports from one side of the map to the other. The only way to avoid an attack is to leave the circle bevor the Aircraft chooses a target.
12 Sep 2014, 09:02 AM
#12
avatar of Porygon

Posts: 2779

jump backJump back to quoted post12 Sep 2014, 07:29 AMFlamee


I'm sure first example would happen ONLY if KT is idling in map where there is no forests at all. Atleast after a patch (to 25% health, or even 45%). If someone claims something different, I would really much like to see it from demo.

With Mark Target I have not tried.


The KT was sitting on south Langres near the VP. Walking Stuka was shot down too.
It was so lucky the vet 3 Jacks didn't pen it and sued away by double schecked Volks, or I lost the game, because of that loloneclick.

Vet 5 Ostwind did his job good through.
12 Sep 2014, 09:15 AM
#13
avatar of Flamee

Posts: 710

jump backJump back to quoted post12 Sep 2014, 09:02 AMPorygon


The KT was sitting on south Langres near the VP. Walking Stuka was shot down too.
It was so lucky the vet 3 Jacks didn't pen it and sued away by double schecked Volks, or I lost the game, because of that loloneclick.

Vet 5 Ostwind did his job good through.


I still don't really buy that because of that P-47 your KT went to less than half health let along was nearly killed. On my experience it sometimes have killed P4 and even finished Panther. But next time this happens to someone, I want to check it out for sure.
12 Sep 2014, 09:32 AM
#14
avatar of Jaigen

Posts: 1130

jump backJump back to quoted post12 Sep 2014, 09:15 AMFlamee


I still don't really buy that because of that P-47 your KT went to less than half health let along was nearly killed. On my experience it sometimes have killed P4 and even finished Panther. But next time this happens to someone, I want to check it out for sure.


i do because i have seen it happening as well.
12 Sep 2014, 09:55 AM
#15
avatar of Chiro
Donator 11

Posts: 90

http://www.twitch.tv/helpinghans/c/5100973
at 39 min it basicly killed a JT without any help
12 Sep 2014, 10:02 AM
#16
avatar of gokkel

Posts: 542

jump backJump back to quoted post12 Sep 2014, 09:55 AMChiro
http://www.twitch.tv/helpinghans/c/5100973
at 39 min it basicly killed a JT without any help


It also had Mark Vehicle on it, still that looked really annoying.
12 Sep 2014, 11:22 AM
#17
avatar of Napalm

Posts: 1595 | Subs: 2

Whew. The prayers of the Allied players have been answered. We now have a competitive late game anti-armor capability.
12 Sep 2014, 11:27 AM
#18
avatar of butterfingers158

Posts: 239

jump backJump back to quoted post12 Sep 2014, 09:55 AMChiro
http://www.twitch.tv/helpinghans/c/5100973
at 39 min it basicly killed a JT without any help


ISU-152 shot the Jagd at least once with Mark Target active
12 Sep 2014, 11:48 AM
#19
avatar of Flamee

Posts: 710

I think Hans uploaded that demo today to coh2.org, have to take a more careful look. But yeah, crossing is one map where it actually works.
12 Sep 2014, 12:00 PM
#20
avatar of Aradan

Posts: 1003

P-47 is right way, how fix US late game.
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