not a good explanation, Kubel is viable.
It is far better than just "viable".
Anyway, the ninja change killed Rakatenwerfer. Without vet they sucks.
Posts: 2779
not a good explanation, Kubel is viable.
Posts: 239
So because I don't fall into the quintessential "Nazi hating" Allied fanboy mentality of "everything German is OP and must die" I'm labeled as delusional?
Posts: 432
No, you're incredibly axis biased.
Oh and I saw you got banned from the official forums, explains why you're here.
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vs the norm of incredibly Allied biased?
I'll take my chances, besides Relic "moderation" is incredibly biased against Axis advocates.
Posts: 432
You're psychotic, take some drugs...
Or try to play soviet/us...
Posts: 245
Posts: 432
At this rate Sierra, you won't last long around here either. Milka is a numbers and balance expert. Perhaps it would be better to learn the ins and outs of this forum and it's members before going off the deep end? The kubel was specifically buffed this patch. Give it several tries. As I mentioned in the other thread, there needs to be a lot more games played before any final answers can be given.
Posts: 2053
I relied on them as my only RELIABLE close/mid range infantry. Never built more than one extra squad aside from the starting squad.
That's the overall problem though, the Axis as a whole don't have any strong or reliable mid/close range squads to deal with the Allies in mid/close range combat. Fallschirmjaeger are far too frail outside of cover to do that job. Panzergrenadiers are... well have been pathetic for quite some time. Sturmpioneers were doing that job well in spades up until this recent nerf to them.
Jaeger Light Infantry were okay but without grenades never truly shined...
So tell me what exactly should Axis use for mid/close quarters?
Posts: 503
Permanently BannedPosts: 665
I relied on them as my only RELIABLE close/mid range infantry. Never built more than one extra squad aside from the starting squad.
That's the overall problem though, the Axis as a whole don't have any strong or reliable mid/close range squads to deal with the Allies in mid/close range combat. Fallschirmjaeger are far too frail outside of cover to do that job. Panzergrenadiers are... well have been pathetic for quite some time. Sturmpioneers were doing that job well in spades up until this recent nerf to them.
Jaeger Light Infantry were okay but without grenades never truly shined...
So tell me what exactly should Axis use for mid/close quarters?
Posts: 365
Kubel is too frail and dies too easily from focused fire. Therefore not as viable as an infantry based MG team.
By the way, who the hell are you to decide whether or not an explanation is "good enough"?
Talking to me about posting arrogantly and then some jackass like you comes along.
Posts: 2070
Posts: 1248
A well thought change, because this is what the game needs.
Who needs conscripts, when you have maxims.
Posts: 2779
Posts: 17914 | Subs: 8
No one deserves that insult.
Posts: 2779
Posts: 17914 | Subs: 8
Posts: 1108
Fixed soviet weapon teams not getting received accuracy mods in recent hotfix
Button does in fact get 1.56 reload mods; there are two 1.25 mods that get applied
Vehicle stun is still 5 seconds, We made a unique critical that just the Stuart uses
The rest of Cruzz's post is fair game.
Posts: 1664
Why don't they just post a complete changelog? seriously -.-
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