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10 Sep 2014, 00:01 AM
#21
avatar of Retaliation
Donator 11

Posts: 97

I'm honestly too baffled by the fact that this is a German commander to comprehend what is going on in that video.

I mean by 1944 it was the Germans who were constantly being encircled (especially by soviets).


Just build a cache on a cut off to protect it.


That's... actually pretty reasonable.
10 Sep 2014, 00:05 AM
#22
avatar of Greeb

Posts: 971

Just build a cache on a cut off to protect it.


Not sure if trolling o_O
10 Sep 2014, 00:07 AM
#23
avatar of NinjaWJ

Posts: 2070

I'm honestly too baffled by the fact that this is a German commander to comprehend what is going on in that video.

I mean by 1944 it was the Germans who were constantly being encircled (especially by soviets).



it baffles me too. For a game based on WW2, relic has no clue about history
10 Sep 2014, 00:08 AM
#24
avatar of TugonmyStug

Posts: 4

jump backJump back to quoted post10 Sep 2014, 00:05 AMGreeb


Not sure if trolling o_O


Don't be silly, working as intended. :clap:
10 Sep 2014, 00:10 AM
#25
avatar of braciszek

Posts: 2053

Just build a cache on a cut off to protect it.


Alternatively, DONT DESIGN POINT, CLICK, WIN ABILITIES. Its kind of why no one likes to build lefh/ml-20. No need to send a force there to deal with it when clicking a button will blow it up.
10 Sep 2014, 00:11 AM
#26
avatar of theblitz6794

Posts: 395

Guys, on the tactical level, the German army was still conducting encirclements. Remember we are talking, well, company sized units here, and Germans weren't exactly losing tactically until the very last stages of the war.

German tactical brilliance is what kept them in the war so long in the first place.

10 Sep 2014, 00:14 AM
#27
avatar of Tatatala

Posts: 589

Just build a cache on a cut off to protect it.



10 Sep 2014, 00:16 AM
#28
avatar of Cabreza

Posts: 656

We should probably try defending the cut off with shocks in an m3 too.
10 Sep 2014, 00:19 AM
#29
avatar of B4Z00K4

Posts: 38

Well...it only works in encircled sectors...the only problem is the way it works...
10 Sep 2014, 00:25 AM
#30
avatar of Omega_Warrior

Posts: 2561

I've yet to get hit by it yet, but from what I've seen they just need to tone it down. Artillery constantly falling on any units in the sector is already cause for immediate retreat. There's no need for such a drastic ROF. Lower the speed of the artillery to allow for the player on the recieving end to run or reconnect with minimal damage and the ability will be fine.
10 Sep 2014, 00:26 AM
#31
avatar of braciszek

Posts: 2053

jump backJump back to quoted post10 Sep 2014, 00:19 AMB4Z00K4
Well...it only works in encircled sectors...the only problem is the way it works...


At first, i thought it would be difficult to isolate large sections of sectors, but the faction includes a point-click-neutralize sector button as well as infantry that spawn in buildings, so...

Nice job designing a commander with its own playstyle instead of assisting a player's playstyle.
10 Sep 2014, 00:48 AM
#32
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Will a cache survive the stuka dive bomb?
10 Sep 2014, 00:51 AM
#33
avatar of AchtAchter

Posts: 1604 | Subs: 3

As far as I see the ability stops as soon the cutoff is retaken...
It's a new ability and therefore the enemy was caught of guard, imo pretty easy to handle:

-build caches
-Instantly retake your cut offs
-retreat your units

10 Sep 2014, 00:57 AM
#34
avatar of Retaliation
Donator 11

Posts: 97

Guys, on the tactical level, the German army was still conducting encirclements. Remember we are talking, well, company sized units here, and Germans weren't exactly losing tactically until the very last stages of the war.

German tactical brilliance is what kept them in the war so long in the first place.



I concede that while there were German encirclements like Bastogne (though I don't think they were any more tactically brilliant on average than their allied counterparts :D), I still feel it would have fit better with an allied faction thematically.
10 Sep 2014, 01:23 AM
#35
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

nvm
10 Sep 2014, 01:28 AM
#36
avatar of sea peasant

Posts: 36

maybe defend your cutoff you know the basics of COH?
10 Sep 2014, 01:52 AM
#37
avatar of HelpingHans
Strategist Badge
Donator 11

Posts: 1838 | Subs: 17

What did I just watch! This is like the most crazy arty I have ever seen! On the upside at least it encourages sweeping large cut off plays. Instead of your average back and forth.
10 Sep 2014, 02:23 AM
#38
avatar of ThoseDeafMutes

Posts: 1026

Make it only affect one targeted sector I guess?

Or does it already do that?

Because if it targets all cut-off sectors in one "pocket" that's crazy OP on some maps.
10 Sep 2014, 02:26 AM
#39
avatar of jeesuspietari

Posts: 168

Make it only affect one targeted sector I guess?

Or does it already do that?

Because if it targets all cut-off sectors in one "pocket" that's crazy OP on some maps.


It targets all sectors that are not connected or are cut-off if you will
10 Sep 2014, 02:28 AM
#40
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post9 Sep 2014, 22:45 PMOhme
Whoa.


EDIT: 888 posts.....woah

Also this arty looks like a good deal.
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