Stormtroopers
Posts: 1705
I just have to say i really like the look of this unit,cutting out the come out from building this is what panzergrenadiers should have been probably.Still looking for exact stats,anyone?
Posts: 2779
So disappointed.
Posts: 218
Coming out of a building alone isn't that powerful, but the weapons they come armed with is. Kar98Ks are absolutely fine, and they're still capable of causing lots of harm if played corectly.
I find them pretty balanced on paper, to be honest. Although that might be changed once I face them, who knows.
Posts: 4928
Posts: 1108
Ok so tested this unit.340 mp,very importantly 33 reinforce cost.4 members with kar98s at the beginning with an upgrade package of 75 munitions which gives 1 shreck and a tank awareness .Or 4 stg44s for 100 munitions.2 cp and comes out of buildings.I think coming out of buildings is too much for how good this unit felt with the stg 44s.It has a bundle grenade.
I just have to say i really like the look of this unit,cutting out the come out from building this is what panzergrenadiers should have been probably.Still looking for exact stats,anyone?
no satchel charge? or smoke grenades?
Posts: 1705
no satchel charge? or smoke grenades?
They have bundle grenade,sprint for 10 muni,a combat activeness button which slows them down and increases dmg taken but does more dmg and accuracy for some muni and they also camoflage while in cover.Unit is very versatile and reinforce is 33.But they are a bit tricky to use with stg 44s,u must get the range right.They also have huge cooldown,so u won't get 2 quickly.
Posts: 188
default = grens
sg44 = shocks
Posts: 971
Relic is starting to screw infantry gameplay seeing that they finished fucking tank play removing side armor and making only viable superheavy call-in tanks.
Posts: 368
Too many elite infantry coming from buildings.
This. It's getting ridiculous.
Posts: 4928
Unless it's like CoH1's Stormtroopers vs Assault Grenadiers where the ST StG blows Panzergrenadiers out of the water, they seem pretty underwhelming.
Actually now that I looked at the stats, if it's anything like the new PG / SP StG profiles, they suck hardcore. The Obersoldaten IR StG is untouched though, at least.
Relic is starting to screw infantry gameplay seeing that they finished fucking tank play removing side armor and making only viable superheavy call-in tanks.
You don't know what you're talking about. Side armour never existed in CoH.
Posts: 971
You don't know what you're talking about. Side armour never existed in CoH.
It existed in CoH1. If not, my life has been a lie till today.
Even so, call-ins being the only viable armor in the game is still a valid point.
Posts: 952 | Subs: 1
It existed in CoH1. If not, my life has been a lie till today.
Sorry to say, but your life has been a lie till today.
Posts: 971
Sorry to say, but your life has been a lie till today.
I need to have a proper talk with my parents then.
Posts: 99
Whats the deal with spawning from buildings?
I can understand why partisans would do so but fallschirmäger and stormtroopers?
Is there some historical reason why they would do so?
Also, do they get their own models or recycled ones?
Posts: 971
Okey, hope its not totally off topic but
Whats the deal with spawning from buildings?
I can understand why partisans would do so but fallschirmäger and stormtroopers?
Is there some historical reason why they would do so?
Also, do they get their own models or recycled ones?
I don't understand why fallschirmager doesn't just spawn like paratroopers.
Posts: 656
Posts: 4928
Posts: 971
The in-game logic is that they're infiltration units, moving in unseen until they're prepared to go active.
Giving one unit like that to each faction only makes players to start despising urban maps.
Posts: 99
It would be cool if the regular Fallschim call-in would para-drop them in like the strafe does.
I think fallschirmjäger didnt really fallschirm all that much since the germans had lost the sky.
Posts: 971
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