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Luchs versus Flak HT

2 Sep 2014, 03:31 AM
#1
avatar of Lucas Troy

Posts: 508

To you players who know what you're doing,

Why would anyone, under any circumstances, build a Flak HT instead of a Luchs? The Luchs is insanely fast and it shreds infantry. I know it's in a different tier, but they cost about the same and the Luchs (as far as I can tell) seems better in every respect.

So, is there a time when you should get the Flak HT? If so, when?
2 Sep 2014, 03:59 AM
#2
avatar of VindicareX
Patrion 14

Posts: 312

Flak halftrack has the advantage of instant suppression and comes out at least 10 minutes earlier.

That being said, the Flak Halftrack is garbage since the shots almost always hit terrain instead of infantry and it's long set up and tear down times make it hard to quickly respond to threats. Additionally, OKW already has some good anti infantry options (MG34, Sturmpios, and even basic volks in defensive positions) that the flak halftrack doesn't really add anything important to round out your force.

So basically never build Flak HTs.
2 Sep 2014, 04:19 AM
#3
avatar of Corp.Shephard

Posts: 359

It's a false choice really. While the Mechanized Company HQ can get you the Luchs faster you still need to spend 80 fuel and 4 minutes unlocking the tech bare minimum (3 minutes between trucks arriving on map, I guess 60 seconds to build an HQ...?). Whereas you can just build the Flak HT immediately.

That being said...

Flak HT is garbage though so never build one. So bad.
4 Sep 2014, 12:03 PM
#4
avatar of ImSkemo

Posts: 444

It's a false choice really. While the Mechanized Company HQ can get you the Luchs faster you still need to spend 80 fuel and 4 minutes unlocking the tech bare minimum (3 minutes between trucks arriving on map, I guess 60 seconds to build an HQ...?). Whereas you can just build the Flak HT immediately.

That being said...

Flak HT is garbage though so never build one. So bad.


I had fair amount of success rushing it very eraly once it gets the smoke screen ability its pretty good in very early stages you can aggressively cap points, but as soon as they start fielding any sort of AT it becomes useless for aggressive purpose, you will have to retreat and use it to protect flanks of defensive structures (PAK) in mid game.

I like playing very aggressive at start and going complete defensive (trenched AT + Tank traps + mines + Pak) so far flak HT gives the edge during initial confrontation.
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