CoH2 is awesome all you supposedly pro players
Posts: 65
"Pls no neg comments-let's talk about how beautiful the game is, the butterflies and flowers" is a PR. Being not paid by Relic is even worse, you could apply for a job. There's a kind of group approach against whom says something is not good about the game. If it is a MOD and made my volunteers I would agree but it's a commercial product made by professionals for profit. If I'm a potential customer I have all the right to say things that I don't like about the product. As much as you have.
There was a staff here calling me SOB just because he didn't like what I said about maphackers. So pls, don't tell me something about insult. It's ad hominem.
No need to continue this argument, time will tell the fate of this game.
And I repeat again, The quickest way to kill a bad product is great advertising.
Keep doing it.
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If you want to see real oppression then write a constructive post on team liquid about the things you don't like about SC2.
Posts: 336
Within the forum rules, you have the right to express your opinions. Now, I dont know whats being said by the staff to you, but please forgive me, as I have not red all your posts on this forum.
Would you care to explain why (great) advertising kills a (bad) product?
Posts: 65
"Would you care to explain why (great) advertising kills a (bad) product?"
Well it's a well know principle of Advertisement actually. There are zillions of examples of this. If the product doesn't match the qualities of the greatness / good effect of the ad then it's gonna have so much neg feedback by the customer base that will end the reputation of the product- it's a death sentence.
Don't take the thing word by word, noone here is a pro ad men- but what I mean is if the community stress the problems more than the "awesomeness" of COH2, it will effect better in long term. Except Inverse and Tommy maybe Kolaris, there was not a serious, stand alone post about the serious flaws of COH2. Individual attempts immediately pushed back or covered by ad hominem ( calling people noob, sheldt guy, sob, etc ).
I wish to see this game that will be as good as and as epic as COH, I wanna see a Godfather II ( the movie- the second was even better the the first one) in other terms, as much as you do. So we're in the same boat but maybe in different compartment.
Posts: 1620 | Subs: 2
Don't take the thing word by word, noone here is a pro ad men- but what I mean is if the community stress the problems more than the "awesomeness" of COH2, it will effect better in long term. Except Inverse and Tommy maybe Kolaris, there was not a serious, stand alone post about the serious flaws of COH2. Individual attempts immediately pushed back or covered by ad hominem ( calling people noob, sheldt guy, sob, etc ).
I'm not really sure what you're talking about. The vast majority of the feedback from people who know what they're talking about (plus people like me) has been "CoH 2 has a lot of problems, some stuff is super broken, Relic really needs to fix this stuff if they want it to be a good game." Of course, if you try that stuff on the beta forums you get shouted down by idiots half the time, but here on CoH2.org there is only a small minority of people who are genuinely happy with how things have turned out.
Posts: 331
I'm not really sure what you're talking about. The vast majority of the feedback from people who know what they're talking about (plus people like me) has been "CoH 2 has a lot of problems, some stuff is super broken, Relic really needs to fix this stuff if they want it to be a good game." Of course, if you try that stuff on the beta forums you get shouted down by idiots half the time, but here on CoH2.org there is only a small minority of people who are genuinely happy with how things have turned out.
I honestly have absolutely no idea what is going on here in this thread. Something about a duck? or maybe a mallard...
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Permanently BannedPosts: 26
I'n not a Pro, not even very skilled,just an old ''grumpy''player that is dedicated to online games for now 20years. Enough I think to have a fair experience to evaluate and compare...
For me COH (was) IS a classic it could have pass the test of time if game producers where intelligent enough to NOT always depend on new products but to keep the old good ones in proper shape to deal with our new expectations about visual and technological standarts.
A big part of these new standarts have been met in COH2 but saddly, trying to make things better, they made that we lost a part of the feeling that made COH a classic.
For me, even if the visual aspect of the game was made better, I feel that the bases
where just made very fast and lost there beauty, there interest and originality.
This said I will have fun playing the sequal but think that it could have been better ...
I agree here too. And for now, the visual aspects of CoH2 are not satisfying for me. We have 2013 now. From the grafics, I dont feel like I am playing CoH2 - more like CoH1.1
I zoomed to a wooden wheel and it was not a circle - it was more like a octagon.
The sound is also not that good. Espacially the mg.
I bought CoH2 and I will surely play it, but I expect more of this game.
Posts: 642
Yes, very sharp Combatmuffin, thats exactly why I said:
Because he wasn't expecting Thor to land with Mjolnir and crash down on such a simple point. He could have played it at a friend's house for all intents and purposes, he doens't need to specify that, he's not in a court of law or anything.
TBH, the only real way to judge the game will be at release, and perhaps 2-4 months in. That will give us a good indication of how much support it will receive.
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Posts: 9
After reading all these posts i feel, that the quality of the Coh2 game fits well to the coh community...
Touché
Posts: 24
Posts: 486
I do like the imitations more, making sound effects for movies and games usually means the end product will sound better than it really did, since it wasn't in reality designed to sound "well".
Posts: 25
^It's actually how the gun sounds in reality, iirc. They got rid of the effects made to imitate MG's and such.
I do like the imitations more, making sound effects for movies and games usually means the end product will sound better than it really did, since it wasn't in reality designed to sound "well".
Yeah they say that. But the guns in Coh2 don't sound at all like the real deal.
Posts: 508 | Subs: 1
I feel that many issues are exaggerated because people are too used to Company of Heroes...
Not saying it's without problems. But many complaints seem to be against a lack of polishing and nuances, comparing it to a game that had 5 or so years of playtime for polishing and fixing.
Ye but with COH, the base concepts were right from the start, then i'm thinking about upkeep, capping system, HOW THE UI LOOKS etc ...
It was just the balance of units numbers which changed over patches and well a couple of (sometimes major) bug fixes.
Posts: 419
Ye but with COH, the base concepts were right from the start, then i'm thinking about upkeep, capping system, HOW THE UI LOOKS etc ...
It was just the balance of units numbers which changed over patches and well a couple of (sometimes major) bug fixes.
exactly this. Coh2 is not the same gameplay as vCoh (though some people pretend it is like that including relic...), because of all the changes made for no reason.
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