Until then, Learn to play....
Please, don't feed the troll.
Let him alone until a mod remembers to ban him.
Posts: 971
Until then, Learn to play....
Posts: 482
given that the ostheer have better tanks, why shouldnt the soviets have better infantry?
Posts: 365
Posts: 747
IMO the biggest issue with the unit is the get out of jail free card. The sprint ability is a joke, and allows for the soviet player to get away with shitty micro and get out of bad situations. IMO the reinforcement cost of the sniper squad needs to be upped, so if you do manage to kill one member of the team you really feel it.
Posts: 119
Posts: 747
No, and No,Sir. The Coh1 dull sniper game was dull for alltime cloak, and THE Biggest RNG factor in the whole Coh series, from 50% succes rate at counter snipe, while the enemy targeted sniper immediatly start moving after his shoot. The balance was Perfect between two snipers, the game system was silly. Now the sniper game system better imo with NO all time cloak, and no 50% rec. accuracy modifier on the move, but the balance vs two member and one member sniper type, is ZERO.
Posts: 1158
+1
I would like to see sprint replaced with something else. I would also advocate a hp decrease or a reinforcement cost increase.
Mirroring the snipers of both factions is a terrible idea, we've been there in vCoH, all it delivers is more dull gameplay.
Posts: 1705
Posts: 119
While these aspects may have added to the annoying sniper gameplay, I don't see them as the main factor.
In my opinion vCoH sniper design was retarded because you pretty much had to build a sniper to counter the sniper. I don't know why people think that the two snipers must be able to hardcounter eachother, I'd rather see the game offering different viable counters to deal with them.
Posts: 640 | Subs: 1
Posts: 119
Posts: 17914 | Subs: 8
I know Relic has an "asymmetrical" hard on - but the only way snipers can work is if there's BALANCE.
Right now there's just no balance for the Soviet sniper.
They need to make the Wehrmacht and Soviet snipers exactly even so there's counter sniping etc (and not the current vet required, muni required, RNG required Wehrmacht counter snipe).
Posts: 119
You do realize that this argument have lost any kind of validity with introduction of 2 armies with no snipers at all?
How do you want to balance that?
If you have hard time using ger sniper against sov T1(because you for some reason thought it might be a good idea), then do it against the faction that doesn't have any means at all to counter a sniper, the USF.
Not all units are effective against all opponents BOs.
Snipers are different and wil stay different. Stop using german one as grenadier replacement and don't go YOLO with him, use him against USF or sov T2 and score 40-50 kills easily.
Posts: 119
Posts: 640 | Subs: 1
Snipers are different and wil stay different. Stop using german one as grenadier replacement and don't go YOLO with him, use him against USF or sov T2 and score 40-50 kills easily.Yep. The issue isn't how the Soviet sniper compares to the German one or fares against him (although it is worth debating their relative efficiencies). The issue is that it is virtually impossible to play a 2v2 game versus Soviets without having 3-4 sniper squads shoved in your face, followed by Guards, followed by callins.
Posts: 17914 | Subs: 8
Katitof, the problem is the rus sniper team, and no, this is not assymetrical balance, if a sniper team have 2 member, this is pure overpowered imbalanded unit without his ridicolous sprint ability too... I know, you are a fanboy a little? bit, but the fact is fact, 2 member sniper is not good for the game, at all.
The USF without sniper, is a another story vs Ostheer, i feel bad this matchup too, but at least Ger sniper only 48hp, and not 2x48, you have twice better chance shoot down with a good flank, or frontal lmg - bar blob assault, and ostheer dont have button ablility, like russian, for counter the sniper hunter light vehicles, as M20... The snipers need his reliable counter, and i dont see other solution, only the counter snipe ability. Remember, the Coh1 was too both Opposing fronts faction his own dedicated counter snipe ability, Pe has AT HT focused fire, and Brits recon team snipe shoot. That was not the best, but at least, provide some soft counter. Now, in Coh2, i feel the one of the biggest problem, the not balanced sniper meta.
Posts: 2819
Posts: 119
Posts: 1705
I have a good solution I think.
Make the spotter a real spotter, meaning when the sniper loses one unit, he becomes only a spotter with a rifle just like cons have.
It keeps his ability to launch flaires and spot, but cant snipe.
In that way, its not a 2 snipersquad but a squad of a sniper and a spotter. RNG decides which one dies.
If the spotter dies, the sniper has little LOS and is more vulnerable.
Posts: 119
Nice idea.I like it.
21 | |||||
10 | |||||
183 | |||||
3 | |||||
1 | |||||
1 |