How to buff the SU-76!
Posts: 351
As you may or may not know, in the "My thoughts & ideas on Consrcipts" thread, it's commonly known that the dazzling UTILITY of merge and Oorah are what balance conscripts with the pure face melting dps of lmg grens. While this is pretty obvious, I thought to myself, "Why don't we do the same thing for the SU-76?". Instead of doing something silly like buffing it's stats or making it cheaper, why don't we stick with the intended core faction design and simply increase the SU-76's UTILITY to make it a better unit!? "But how on Earth can we do that?" you might ask in a faint, barely audible and kind of pathetic whisper. Simple, just give the SU-76... wait for it... Merge! I know, it's so simple right? I can't believe we didn't think of this before. "But that would be so much UTILITY, that would... that would..." you stammer, clearly confused. That would be perfect is what you're trying to say. "How could such a thing work?" You begin to... For God's sake, would you let me finish? I'll explain it all!
So, first of all, you would need to build tier 1, tier 2, tier 3, and tier 4; then once your SU-76 hits vet 3 (shouldn't be that hard if you know what you're doing) you gain access to the merge ability and you can merge it with an existing SU-85. For balance reasons, this can only be done in a friendly base sector, otherwise the UTILITY would be too much and disconnect percentages would probably sky rocket. Once the SU-76 and SU-85 are next to each other, click on the SU-76, click the merge button, then click on the SU-85. The SU-76 will mount the SU-85 like a proud soviet worker mounting a tractor and at this point a shredding guitar solo will begin playing, a laser light show will commence (to let your opponent know what's coming so he can prepare), all oil drums, fuel caches, munitions caches, health packs and conscripts (balance) will simultaneously explode, Michael Bay himself will join your game and begin screaming "MORE THAN MEETS THE EYE", and all allied M20s will rename themselves to simply the "M20 Car" out of shame. After about 30 seconds, Michael's voice will begin to crack, he'll begin to weep uncontrollably at all the UTILITY and he'll leave your game. At this point, you're free to use your new SU-85/76 (lovingly referred to as "The Big Doucheka" by the troops).
Of course, for balance sake, the SU-85/76 will still be unable to penetrate anything denser than or less dense than your average factional fanboy's mother (which let's face it is probably pretty dense) and it will still be two shot by Tigers, Panthers, P4s, Panzershreks, extended bursts from half-tracks and the stiff breeze created by firing PTRS rifles too closely to it. This must be or else the UTILITY would just be OP.
Anyway, what do you guys think? It seems so simple now but often the best solutions are the simple ones.
Posts: 344
Posts: 971
I suggest adding merge but removing the ability to shot.
Posts: 1970 | Subs: 5
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Historically they could.
Posts: 31
To commemorate a return to the last time the SU-76 was slightly relevant, I suggest making this unit take catastrophic damage from running over bonfires.
Posts: 752
Classic...
Well done, comrades!
Posts: 508
I think that'd be interesting to see.
Posts: 31
I know this is a joke/troll thread, but I have an idea for buffing the SU-76: current stats, massive fuel decrease. I'm thinking around 35 fuel, and only 7 population. For 140 fuel, you could get four of them.
I think that'd be interesting to see.
I love the idea of carefully-microed cheap glass cannons able to take on medium armor in the right hands but something would have to be done with the barrage. Maybe adding a muni cost per use.
Posts: 708 | Subs: 1
Posts: 954
Healt from 320 to 400. Problem solved.
dat fuel costs and tier costs...........I won't even bother to love at it.
Posts: 390
Permanently BannedPosts: 133
1. "Conservative": buff HP, armor and damage. But it will be just weak copy of Su-85
2. "Alternative": buff speed, rotation, acceleration and range
3. "OP cheat plz nerf": buff barrage ability
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