Elite OKW infantry able to spawn behind enemy lines
Posts: 196
I guess the game's still not easy enough for the Allies.
Posts: 824
Posts: 971
Maybe the building-spawn system should be reworked in some way to add some kind of predictable limitations, like only being able to spawn in buildings on sectors adjacent to the ones owned or such.
In the worst case, let them just spawn like USF paratroopers.
It's just that I don't like that ability but I don't like neither the cheap counter of using wire to trap units.
Posts: 59
But paratroopers can do the same I had a US player dropping them into my base in a spot that wasn't covered by base defenses!
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Posts: 209
Posts: 2396 | Subs: 1
OKW needs to have its advantages - if they can be called so.
Posts: 17914 | Subs: 8
Buff Partisants to a point of usefulness, even increase cost i don't care just make them more fitting and i am fine.
I'd like that instead of nerfing JLI and falls.
After spawning ppsh partisans on MG42 and not being able to kill a single model before he either retreats or gets help make me *sigh* irl.
I admire Lenny for playing with them and actually succeeding.
The thing is, partisans don't have one third of the impact that JLI or falls bring. Yes, there is a cost difference, but still 2-3 partisans perform worse then a single JLI/falls and cost of partisans in this case is greater and impact value grows slowly as you need to spawn a few of them.
There is indeed too big of a reward for JLI/falls compared to partisans and one needs a fix.
Posts: 2819
Its not about okw vs allies, its about the openinspost.
Bear that in mind when replying and quoting.
Posts: 105
If you are going to try and wire of a door, make sure you leave room in between the door and the wire, or else the units will just teleport through it. Use 3 wires to form a U shape around each door.
Nice one GG.
Posts: 950 | Subs: 1
There is indeed too big of a reward for JLI/falls compared to partisans and one needs a fix.
tank hunter partisans can have a huge pay off when used properly. get the enemy tanks to low health with your tanks/AT guns. it reverses away to repair safely. tank hunters ambush it behind enemy lines. theyre obviously better at this role than JLI/falls and can make walking stuka/panzerwerfer a nightmare to use.
Posts: 56
tank hunter partisans can have a huge pay off when used properly. get the enemy tanks to low health with your tanks/AT guns. it reverses away to repair safely. tank hunters ambush it behind enemy lines. theyre obviously better at this role than JLI/falls and can make walking stuka/panzerwerfer a nightmare to use.
That's good only in theory. Yeah, did that some times. Even got the tiger ambushed just yesterday.
But here is the main thing: while OKW has strong core infantry, that can work really well with Falls or JLI, once you take Partisan commander, you are left with Conscripts without PPSH. Thus you have HUGE bleeding in MP, that makes you struggle, as your units die doing nothing. And unlike Falls or JLI, Partisan damage output is really horrible.
So it happens with AT partisans - either you struggle to get MP to get them out as you have spent MP to reinforce your units or to get out the unit.
Or even worse. You get PTRS instead of shreck so your damage is too small.
Or you get butchered by MG when you move in to throw AT grenade.
Or infantry quickly deals with your unit in no time.
Many things.
Currently I am using Partisans at 4vs4 battles (I am quite a rare player, so playing for fun occaionally).
Once the timer hits the certain mark, it becomes an uphill battle as you struggle against upgraded vetted infantry and superior armor, that you can't handle with T-34.
So why even bother with the doctrine? To get AT unit with Shreck with some chance to pop from behind? Nah, better have more reliable IS-2 to the frontline.
Posts: 17914 | Subs: 8
tank hunter partisans can have a huge pay off when used properly. get the enemy tanks to low health with your tanks/AT guns. it reverses away to repair safely. tank hunters ambush it behind enemy lines. theyre obviously better at this role than JLI/falls and can make walking stuka/panzerwerfer a nightmare to use.
Thats why I wasn't talking about AT ones, they are in good spot, but AI ones are complete and utter shit.
They literally can't even fight osttruppen, not to mention grens or god forbit OKW infantry that isn't volks.
Posts: 56
They literally can't even fight osttruppen, not to mention grens or god forbit OKW infantry that isn't volks.
Osttruppen? Nah. Just mundane pioneers.
Posts: 70
Posts: 655
Permanently BannedHe also loses all the time...
Posts: 38
They have nice DPS, right, but its like a Kubel with a 37mm flak: nice punch but horrible HP/armor.
For 40 less MP i got a Oberterminators unit, wich its the same-but with better survavility.
Posts: 117
Their price is extremely high to account for that. After their initial impact they perform pretty poorly.
I completely agree, jags and falls have a massive first impact, but after that take up pop, are very expensive to reinforce and aren't that great for the cost.
Posts: 56
I completely agree, jags and falls have a massive first impact, but after that take up pop, are very expensive to reinforce and aren't that great for the cost.
I saw plenty of times Falls used quite well after first impact on streams, since they effective at all ranges, I saw them giving quite impressive supporting fire for Volks.
Thing is, that Partisan squads are bigger gamble as they may not even have an impact at all even coming from behind.
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