MG's in houses suck
Posts: 55
MGs in houses suck. They take way to long to do anything. I've had countless situations where i slapped myself in the face after setting up a mg in a house, and 2-3 enemy squads run towards the house and the mg is uncapable of shooting and gets killed.
Dont you feel the same way?
Posts: 260
Edit: Don't shove German MG in buildings.
Posts: 55
Posts: 824
1. Setting them up in houses is worthless (Allied MGs in houses are awesome).
2. Covering their flanks is important(make sure they are either in an unapproachable corner or have a unit near their rear).
3. MGs do need to be baby-sat, but can yield awesome results.
The last point is a big one, a lot of people just throw an MG on a commonly used approach and forget about it for the rest of the game. MGs need some micro love too, but if you give them some they can make it up to you in droves of pinned and dead bodies.
For example: I find that MGs are almost a must for OKW against Soviet shocks. The kicker though is that shocks have smoke grenades, so you need to be aware and move your MG to a new angle or move it back to re-pin the shocks. Pinned shocks are a turkey shoot, they can't get into that deadly close range and become a nice amount of XP for any of your nearby units.
Posts: 1963 | Subs: 1
I am hoping you have tried both Maxim and .50 cal before you posted this? Both HMG perform quite well. The two MG series have a much too long set up time in buildings, but their wide range makes up for it.It actually works if you tell have a grenadier nearby to draw some fire first then let the MG face the proper direction by telling him to attack the target.
Edit: Don't shove German MG in buildings.
Posts: 542
If we even want machine guns inside buildings (a question that has to be asked, since a lot of so called counters don't even work properly the bigger the building is), one step into making German machine guns inside them useful would be to make you be able to set manually where the Machine gun should face towards, also outside of combat. Currently you have no control whatsoever. Alternatively give the Machine gun faster redirection speed while inside a building (Maxim for some reason already has bigger firing arc than outside of buildings afaik).
Posts: 1963 | Subs: 1
German MGs suck in buildings as they take too long to redirection, Maxims however are a real threat inside them. One more reason why the unit is so popular.Either one would be good. I would prefer setting the MG's direction though, but if the latter then it would still make sense since the crew would just lift it up and put it at another window instead of packing it up and stuff.
If we even want machine guns inside buildings (a question that has to be asked, since a lot of so called counters don't even work properly the bigger the building is), one step into making German machine guns inside them useful would be to make you be able to set manually where the Machine gun should face towards, also outside of combat. Currently you have no control whatsoever. Alternatively give the Machine gun faster redirection speed while inside a building (Maxim for some reason already has bigger firing arc than outside of buildings afaik).
Posts: 1705
Posts: 8154 | Subs: 2
Anyway, it´s easy to just dance arouond any MG inside a house, or shoot it from a side without windows.
Maxims are more efficient due to more men, faster relocation and wider range once inside.
Posts: 440
Posts: 1705
Posts: 950 | Subs: 1
Its german mgs that suck,why i don't know..
elchino is correct. mgs are forced to reload every time they switch windows. this makes the allied mgs much better in buildings.
reload speed in seconds:
50 cal: 3-4
maxim: 4
mg42: 6
mg34: 8
by the way, mg42 incendiary rounds cut its reload in half for the duration of the ability, so that can help in a pinch.
Posts: 476
Posts: 1705
The quote by PQ, a balance dev.
Is that enough reason for you or you need CEO of relic to explain it to you?
Another redundant post.Why should maxim have its disadvantage removed..while retaining its advantage?
While mg 42 retains its disadvanatage and gains no advantage....cheap stuff.
But i guess ur happy..u can stick ur 6 man maxim in houses with merge ready closeby and win in urban maps.Really buzz off if u don't have a proper answer.
Posts: 365
Posts: 187
I wonder how this works when the enemy unit is not in range. If another one of my units is giving me sight on an approaching enemy infantry squad and I click the building, then right-click the enemy squad...will they at least face in the right direction (even though they can't shoot yet)?
Posts: 1664
The 10% faster reload bulletin affects MG window refacing time. Of course this isn't referenced anywhere in game by Relic because they insist on being enigmatic about how their game actually fucking works.
Posts: 1705
MG's are intentionally bad in garrisons. this is a design choice by Relic and I think it's a good one. If you want to garrison use LMGs as they have very short set up time and great DPS.
The 10% faster reload bulletin affects MG window refacing time. Of course this isn't referenced anywhere in game by Relic because they insist on being enigmatic about how their game actually fucking works.
Then the intention failed for maxims..coz maxims shine in buildings.I guess the design was partial to soviet.For m2hb with tiering and price its acceptable ,but why this same price a-move maxim that has its only weakness removed get such a bonus is beyond me.
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