Jagdtiger - The Gamebreaker
Posts: 38
Posts: 612
good thing that doctrine comes with scout planes.
and "scoot" is something the jagdtiger doesnt do very well
At the rate the B4 fires you can clear the precision shot by moving every reload cycle
Posts: 612
It only kills tanks... that's 26 pop cap and 435 fuel tied up in the slowest moving vehicle that has very little anti-inf capability. If you lose your tanks, come back with all infantry and see how he does.
Perfectly fine because his pop by this time is filled with vet three-five paner fusilliers, Obersuldartens, sturm pios, and volks. By this time he is murdering infantry with no competition except shocks and double M1919 rifles
Posts: 8154 | Subs: 2
It only kills tanks... that's 26 pop cap and 435 fuel tied up in the slowest moving vehicle that has very little anti-inf capability. If you lose your tanks, come back with all infantry and see how he does.
Killed by the tanks from his partner.
Save for button and some offmap. That´s your best bet.
PD: Welcome to the world of big heavy long range tanks. One has being killed, theres still 2 more alive.
Posts: 262
It only kills tanks... that's 26 pop cap and 435 fuel tied up in the slowest moving vehicle that has very little anti-inf capability. If you lose your tanks, come back with all infantry and see how he does.
True... If u cant counter Jagdtiger with armor, then by switching to infantry will just set a huge drawback on all that resource that went into JT. Any armor that is left for u can be used to support infantry as much as possible. 800 manpower and 290 fuel for OKW to get unit that cant counter your new strategy is valid strat*(not best word for lategame) IMO
Posts: 971
I'd like to hear why exactly it can do it. At least Pak43 is stationary and can't move.
Posts: 950 | Subs: 1
To avoid a B4 precision shot one must back up or move forward. No worries.
you have a replay of a jagdtiger dodging b4 shots? since apparently you use it all the time in team games.
Posts: 612
you have a replay of a jagdtiger dodging b4 shots? since apparently you use it all the time in team games.
I had one with the KT dodging one which isnt much faster. Too bad replays cannot be viewed after a patch
Posts: 927
Perfectly fine because his pop by this time is filled with vet three-five paner fusilliers, Obersuldartens, sturm pios, and volks. By this time he is murdering infantry with no competition except shocks and double M1919 rifles
If someone has max vetted fusiliers, obersoldaten and sturmpios AND jagdtiger i think you just got outplayed and deserve to lose.
Posts: 612
True... If u cant counter Jagdtiger with armor, then by switching to infantry will just set a huge drawback on all that resource that went into JT. Any armor that is left for u can be used to support infantry as much as possible. 800 manpower and 290 fuel for OKW to get unit that cant counter your new strategy is valid strat*(not best word for lategame) IMO
Please try to win a game with only infantry and post the replay. I'm dying to see it.
Posts: 950 | Subs: 1
I had one with the KT dodging one which isnt much faster. Too bad replays cannot be viewed after a patch
its actually a lot faster. jagd can get a similar top speed, but has 40% less rotation speed. and thats after the upgrade. the upgrade doesnt help its acceleration though, which is 66% less than a kt. accelerating and rotating are pretty damn important with how bad pathing is and since the jagd has no turret.
if a jagd is out of position because hes trying to dodge a b4, its vulnerable. even if you dont take advantage of that, just lead your shot. its not like hes able to change directions.
Posts: 612
If someone has max vetted fusiliers, obersoldaten and sturmpios AND jagdtiger i think you just got outplayed and deserve to lose.
100 pop is quite a lot. YOu can fit a jagdtiger and 6-8 infantry units depending one what they are
Posts: 612
its actually a lot faster. jagd can get a similar top speed, but has 40% less rotation speed. and thats after the upgrade. the upgrade doesnt help its acceleration though, which is 66% less than a kt. accelerating and rotating are pretty damn important with how bad pathing is and since the jagd has no turret.
if a jagd is out of position because hes trying to dodge a b4, its vulnerable. even if you dont take advantage of that, just lead your shot. its not like hes able to change directions.
Its not always vulnerable, at 85 range forward or backward 10 meters is not a whole lot. Plus at 85 range its really easy to support it
Posts: 1026
Posts: 331
Posts: 68
Posts: 431 | Subs: 1
Even when I get 3 jacksons to counter kt or something similar it always bounce off and ussualy only 1 out of 3 shoots penetrate kt and jagdtiger. It's pain to kill supported armor while you getting taken out just by 2 shoots.
Posts: 4630 | Subs: 2
ISU is l2p and Jagdtiger OP. Sure thing
ISU does not have frontal armor that bounce everything. ISU does not shot through everything like there was no obstacles on a way. ISU does not have penetration over 500. ISU does not have 85range.
ISU needs to maneuver which is killing on thight maps. ISU does wipe out inf - true but why Jadgtiger does not? Because Guards with PTRS, Cons with grenades or Rifle with Bazooka can do a shit to it while PzGrens or Volks equipped with schrecks can make ISU retreat very fast.
Infantry should be natural counter for big and heavy vehicles whitout AI power but it seems that allies are lack of such inf.
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