Jackson a discussion and compariosn
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Posts: 4
I'm facing a tiger supported with a Pak in a close map where flanking is not so easy: i can't use rifles as a meat shiel cos Tiger/king tiger will kill 3-4 mens with a shot, but i take the risk.
Now, my Jacksons shot, let's say, 6 shots: Tiger will easly revert and stay safe behind his pak+ hmg.
So, what i've archieved? Lost man power and probably mAp control due to my rifle retreating.
I can't use bazookas cos they just bounce off ( they cost 15 fuel+manpower to research, plus 60 muni: that. Means that getting 2 zookas cost the same amount of ammo i use to get 2 panzershreks plus thr manpower and fuel, but well...shreks are way better).
I can't use AT guns cos rocket artillery will rape them and tiger can easly decrew them just standing in front of them bouncing off shots while shoting to my crew, and if i try to damage his engine with rifle AT nade, he can just revert shoting to my rifle squad.
My jacksons can't trade with tiger + pak plus probably grens+pgrens.
What am I doing wrong?
I think the solution is that Jacksons really neds to SCARE german heavy tanks, without let them turtling with hmgs and paks. Give him the possibility to use better ammo at vet0 and some escape possibility would be nice!
i hope i've explained myself
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Posts: 665
It's a big reason people like E8s I guess; they can take a decent beating and actually can chase down fleeing enemies. Doing it with a jackson is way too risky, so many things can go wrong (sneaky shreck squad, mine, Paks, turning a corner and being face to face with the Riger...) and once the Jackson is comitted it has no escape mechanism beyond a slightly above average speed.
Not to say it's a bad unit. But it's very lacking in some areas, and the problem is that the rest of the US arsenal can't really help cover said weaknesses unless you happen to have Rifle Company.
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Historically the Jackson had better armor than most medium tanks except maybe Panther so Relic please stop this glass-cannon nonsense -.-
Yes, Jackson is a MEDIUM tank, so therefore Axis HEAVY tanks are gonna punish it. I have had my Jackson bounce P4 shots so if you want it to bounce Tiger shots then your "realism" buff would be bull.
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Yes, Jackson is a MEDIUM tank, so therefore Axis HEAVY tanks are gonna punish it. I have had my Jackson bounce P4 shots so if you want it to bounce Tiger shots then your "realism" buff would be bull.
Your comment is probably trolling. Tank destoyer, only one option for usa in late game, can't deal with any heavy tank type. About it deflected pz4 shot, yes it can happend with 130 armor and 100 AP of pz4 canoon at far distance, but it changes nothing. It still have low survivability+ hight cost+ long reload + far too weak penetration in one coctail with previous 3 parts.
And yes historically it wasn't paper armored, low survivability and 0 penetration peace of you know what... And i saying again, Jackson is only one option for usa late game, you can choose only between M36 and E8. No pershing no smth like elephant here.
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Jackson is a bit too vulnerable to shrecks long range.
??
every light-medium tank is a bit too vulnerable to shrecks long range, lol
Posts: 1963 | Subs: 1
2.Give it more health (640) but no armour buff.
3.Buff both health and armour but reduce damage to 160.
I choose no1. I'm all for making CoH2 into a balanced yet realistic game. You can have both after all. Which one do you guys want?
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Posts: 4630 | Subs: 2
Give it 200 frontal armor, 640hp and I will be happy. Or leave it as it is but give some ability that increase sight - for some reason it has open turret and it can be use for it, right?
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Dont use it like a heavy tank, use it like a sniper.
Posts: 708 | Subs: 1
Ok add more health and armor, but reduce damage to 160 and range to 50, then im fine.
Dont use it like a heavy tank, use it like a sniper.
Sniper which can't penetrate infantry armor? This is like sniper shots bouncing from conscripts or riflemans 70% times.
Posts: 209
Posts: 976
So it should have a bit more acceleration and/or smaller size class. Historically, it has more acceleration because it was equip with a gasoline engine but less top speed then a M10.
I could live with the same armor as the Wolverine M10 if it would have the same acceleration of a puma.
Wolverine-M10 : 29600,0 kg motor: 335 hp Diesel
Jackson-M36 : 29027,2 kg motor: 450 hp Gasoline
My 2 cents.
Posts: 3602 | Subs: 1
With that, it starts shooting earlier if it has visibility from a scoot unit and would force Axis players to learn to flank as well if they want to take it out without losing their own tanks
Posts: 4
Since one of the Jackson major weakness is the map itself, why not increasing the front armor and range of fire so it better survives poor design maps where it is almost impossible to flank.
With that, it starts shooting earlier if it has visibility from a scoot unit and would force Axis players to learn to flank as well if they want to take it out without losing their own tanks
That's the point! Forcing the axis to attack and flank, not just rushing forwards and then get back
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