What should Relic do to increase allies-players?
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Posts: 1702
Posts: 1701
Just play pretty much any ww2 game and witness it yourself.
Whenever someone has to choose between a wehrmacht or allies team the axis team has many more players.
Red Orchestra 1 and 2, Heroes and Generals, Company of Heroes 1 and 2.
IF the player ratio had anything to do with the gameplay or balance we would see it shift whenever allies become OP or UP in CoH2. Thats not the case, it has been overall steady.
Pretty much this.
Posts: 2819
DONT SHOOT ME if you disagree
Posts: 438
Posts: 207
I DISAGREE WITH YOU KREATIIR!!!!!!!!!!!!!!!!!!!!!! Factions are all perfect, I believe my 3 KT's are perfectly acceptable on the battlefield.
If your pumping out 3 KTs in a game sir you are operating at a level beyond pro! if so keep it up!
Posts: 304
89% Searching as Axis = I choose Soviets.
67% Searching as Allies = I choose Oberkommando West.
I don't own the US forces and I would probably play Ostheer still, but I would rather git gud with Oberkommando first before switching it up.
I have noticed I play a lot more with Soviets, because there's usually more axis players online. I find for hte most part it's fairly balanced though, It's rare for me to see a consistent 80/20 split or worse.
Posts: 438
If your pumping out 3 KTs in a game sir you are operating at a level beyond pro! if so keep it up!
LOL Other day I pumped out 3 ISUs for the lolz. Heavy Tanks OP in this game.
Posts: 304
LOL Other day I pumped out 3 ISUs for the lolz. Heavy Tanks OP in this game.
Which game mode are we talking?
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Guys, please discuss in an enthusiastic, but not over-aggressive fashion.
Posts: 7
Currently all these complaints are based on seeing some % number on the screen during your automatch search. The problem with this number is that it does not take into account how many allied/axis players are currently in game. It also does not show any historical data at all. I just don't see how we can be complaining about a "problem" that potentially does not exist.
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Posts: 950 | Subs: 1
The possibility to use other doctrines then the ones with IS-2/ISU/T-34/85 and guards/shocks?
12 of the soviets 19 doctrines have atleast one of the units you just meantioned. of the last 7, you have industry, urban defense, counter attack, partisans, and irregulars. thats not enough options for you?
the only doctrines that really have nothing going for them are nkvd and conscript support
Posts: 1221 | Subs: 41
I would really like to see the stats that back up this assumption. Some data from relic that shows what the average queue length is for all factions.
Currently all these complaints are based on seeing some % number on the screen during your automatch search. The problem with this number is that it does not take into account how many allied/axis players are currently in game. It also does not show any historical data at all. I just don't see how we can be complaining about a "problem" that potentially does not exist.
There's absolutely zero reason to include people already ingame because by the nature of the game, the split of players there is 50:50. What the constant >80% searching as axis situation shows is that people who aren't in a game already would rather play as axis than get a game faster as allies.
Posts: 1221 | Subs: 41
12 of the soviets 19 doctrines have atleast one of the units you just meantioned. of the last 7, you have industry, urban defense, counter attack, partisans, and irregulars. thats not enough options for you?
And, not or. There are 5 commanders for soviets with a call-in tank and guards or shocks. 7 if you count Terror/Anti-inf but to be honest a kv8 call-in alone is not something you can skip teching costs with so it doesn't really count.
Posts: 381
And, not or. There are 5 commanders for soviets with a call-in tank and guards or shocks. 7 if you count Terror/Anti-inf but to be honest a kv8 call-in alone is not something you can skip teching costs with so it doesn't really count.
still more options than ost have: tiger or death.
Posts: 306
12 of the soviets 19 doctrines have atleast one of the units you just meantioned. of the last 7, you have industry, urban defense, counter attack, partisans, and irregulars. thats not enough options for you?
the only doctrines that really have nothing going for them are nkvd and conscript support
I would like to support his argument in that usually, you'd need BOTH a Doctrine Infantry AND Doctrine Tank for a doctrine to be viable (well performing). This further limits commander choices as considering how horrible stock units are compared to the Doc units. Forgoing even one option, will leave a hole in the performance of that specific role whether its heavy tank or T85 series.
Comparing this to Axis, they aren't as even remotely reliant on commanders in regards to Soviets.
Posts: 1221 | Subs: 41
still more options than ost have: tiger or death.
You have Tiger in 4 doctrines+Tiger Ace, not really much of a difference there if you ask me.
And to be honest PIVs and stugs are amazing compared to soviet tech vehicles, just because you want to pick the "easy" way with Tiger doesn't mean teching as Ost isn't more viable than as soviets.
Posts: 2070
I would like to support his argument in that usually, you'd need BOTH a Doctrine Infantry AND Doctrine Tank for a doctrine to be viable (well performing). This further limits commander choices as considering how horrible stock units are compared to the Doc units. Forgoing even one option, will leave a hole in the performance of that specific role whether its heavy tank or T85 series.
Comparing this to Axis, they aren't as even remotely reliant on commanders in regards to Soviets.
I agree. It seems like base Axis (don't play them so it is an assumption) are decent enough so a nice doctrine can help it shine. However Soviet base units just suck ass generally so it becomes a no brainer to get a commander that will give u a heavy tank and guards/shocks
Posts: 381
You have Tiger in 4 doctrines+Tiger Ace, not really much of a difference there if you ask me.
And to be honest PIVs and stugs are amazing compared to soviet tech vehicles, just because you want to pick the "easy" way with Tiger doesn't mean teching as Ost isn't more viable than as soviets.
pIV and stugs may be amazing against sov tech vehicles, but, what about call-ins? they get destroyed. and who builds sov tech? no one. so p4 and stug are quite uesless atm.
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