OKW on Semoisky
Posts: 508
Does OKW have an advantage on Semoisky? I feel like their base trucks can cover most of the important points on this map in a way they usually can't. And there are plenty of buildings to put them behind so they're even a bit less vulnerable than usual. On the other hand, perhaps I'm just missing something.
I guess I just can't see why anyone would choose OKW over Wehr for this map.
In case you are wondering, yes, I did just lose against a double OKW team on this map . I have, however, always won on this map as OKW. Not many times of either case, and I am certainly no expert. Hence why I thought to ask.
Commence bickering with ideological undertones
Posts: 440
The other 3 factions have to continually retreat and make their way back to the fight whereas OKW can setup north or centre and dig in.
As Soviets you definitely want a commander with incendiary barrage ability as it absolutely rapes OKW when they try to retreat to their staging ground.
As USF...you want to have priests.
Posts: 508
Those both sound like good counters for later on, but priests and incendiary barrage don't arrive until somewhat late. It just seems a long time to fight an uphill better on the critical center area of the map.
Posts: 2779
The advantage of OKW here, is forward base, and their attack power behind cover and stumpio uncuttable wire, once the opponent is fought off the cut off, there is no comeback until he has tanks to crush the wire, or wasted some muni on bombing the wire.
Posts: 971
No one in Relic thought that that thing will be abused stupidly?
Posts: 10665 | Subs: 9
Posts: 467
I don't understand why the reinforced barbed wire.
No one in Relic thought that that thing will be abused stupidly?
clearly you've never even used it since obviously you don't even know how slow it is build.
Posts: 10665 | Subs: 9
But I frequently see Porygon referred to as a master of the ghost wire,and honestly, that takes no time at all. Sadly.
Posts: 312
Allied units tend to perform much better at mid and close ranges than German units. And on a map like Semoisky, where buildings and true sight lead to close fighting, allies have a good advantage with their basic infantry and light vehicles. Plus, German units tend to be worse alone (since lower member squads mean more chance RNG screws it over which leads to retreat faster), making it even harder to harass more distant territories.
Posts: 503
Permanently BannedPosts: 70
Rifleman is soo op, win on low medium and long range.
Lol for sure xDDDDDD You ever played this game ?
Posts: 17
Lol for sure xDDDDDD You ever played this game ?
They are OP for sure....
Posts: 10665 | Subs: 9
@ Bravus and Rudo: replay please, or it did not happen.
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