You do realise we can see your playercard, right?
Do you realize we can't see yours? Even after you having been asked several times to show it.
The courtesy rule should be not criticize other people's playercards without showing yours beforehand.
EDIT: Btw, Vaz is around top 200 as soviet in 2vs2 with random mates and top 100 in 3vs3/4vs4. I don't know why we don't have to consider his balance viewpoints.
Getting back to the topic, this discussion is going nowhere. I don't know if ISU-152 is really OP, because I don't know all the values and numbers involved. But as a soviet player I know that without ISU-152 and IS2 all soviet faction is condemned to the abyss, because they are the ONLY thing that can face axis superheavies (
And IS2 not so well).
In my opinion, all of them need a rework, because they are fairly cheap, as they can be seen in EVERY 2vs2 game. It was strange in vCoH to see Pershings and King Tigers in every fucking game, because they were very expensive and needed a lot of doctrine points to unlock.
Only in games past the 40 minutes mark you could see those beasts. And even so, normal core units like M10 or panthers could beat them.
CoH2, on the other hand, negates core units use against super heavies giving them stupid armor values, abilities like shocking crew, smoke, etc, and worst of it all, stupid long range shots (
100!!, cmon) that can pass throught buildings and obstacles.
Personally, I'd prefer that all these shit disappeared from the game and we'd have just normal heavy tanks like old vCoH Pershing.