Company of Blobs 2
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Posts: 440
And it does...only in the early game...after that things degenerate into who has the biggest, vetted, RNG-lucky, efficient blob and the most powerful over-used commander call-ins.
Units that are meant to punish blobbing (MGs, Mortars, mobile flak) just die to AT blobs or the tanks that escort the blob...
I actually had way more fun in July 2013 with little to no maps/commanders and options compared to now. Every month saw the game's steady progression into nonsensical BS, units and play-style being turned upside down and now faction design that is completely inconsistent with what CoH2 originally promised...
Am I the only one fed up?
Posts: 824
Posts: 440
This poll seems more like you being frustrated with the game than having to do with anything to fix the game. The poll choices are pretty bad, so I refuse to vote. Can admins please look at the legitimacy of this thread?
Posts: 896
Seriously haven't such unmitigated, shameless blobbing since OF was first released....This is CoH...not StarCraft, not C&C, not Supreme Commander...Cover and tactics are supposed to mean something in this game....flanking is supposed to mean something in this game...map control and unit preservation are supposed to mean something...
And it does...only in the early game...after that things degenerate into who has the biggest, vetted, RNG-lucky, efficient blob and the most powerful over-used commander call-ins.
Units that are meant to punish blobbing (MGs, Mortars, mobile flak) just die to AT blobs or the tanks that escort the blob...
I actually had way more fun in July 2013 with little to no maps/commanders and options compared to now. Every month saw the game's steady progression into nonsensical BS, units and play-style being turned upside down and now faction design that is completely inconsistent with what CoH2 originally promised...
Am I the only one fed up?
You were going fine until the part in bold. It's just not true. The game improved in many ways until WF. The new factions introduced a new set of a problems (blobbing) and intensified some previous ones (fast teching/vehicles).
Posts: 440
Changing unit performances drastically month-to-month...This isn't the stock market, and I shouldn't have to be a broker to keep up with what everything is "worth" in the current patch only to have to scrap all my strategies for the next patch.
WFA, with it's retarded graphical lag and all, was just the final straw that broke the camel's back.
Posts: 127
The game has gotten better. Much better. There're still issues, but just because many of us like the game as it is now doesn't mean we're averse to tactical gameplay and lazy (as your poll options would suggest).
Your gif is dumb, also.
Posts: 440
Posts: 210
I not sure how relic will fix this but needs to be looked at
Posts: 151
Posts: 414
http://www.coh2.org/replay/21988/american-rifle-blob-vs-okw-t2-t4-scavenger
They are tweaking the game right now and it takes like 5 minutes to read the change log.
I for one have never been more satified with the state of the game, with few eexceptions.
Posts: 1153 | Subs: 1
1)Early game micro is decent; no lost squads (units with veterancy), o.k. map control
2)You're not losing too badly
It's easy to get pushed around by a blob and it can seem unstoppable. Having enough units to counter the blob is crucial. Having munitions helps, too. It may be necessary to have more than 1 HMG squad, firing from different angles. Using green cover for your own squads is good. It lets them fire into the blob longer before needing to retreat.
If you're in a decent, prepared position with depth and you have to retreat your squads piecemeal, it can be to your advantage. If your great at multitasking, it sometimes is possible to reinforce a squad, then bring it back to fight the blob, or capture territory when the blob retreats.
Using MGs to suppress parts or all of the blob is good. Sometimes players are banking on a flanking squad to take out an MG. Generally, the key is COMBINED ARMS and FOCUS FIRING squads.
It really is situational, how to deal with blobs. I've noticed the worst from OKW and the Americans... Soviets it seems have always been good with blobs depending on the patch, and my favorite faction is Ostheer. I don't blob in the traditional sense. I move my units together and take cover, no more than two squads in the same space (for fear of a lucky mortar or grenade, etc.). I'm smart about my 'blobbing' and I'm smart about what squad to shoot at and what units to get to counter blobs.
Also, the bias in the poll options are jokes. I learned a while ago that people in the community hate those who whine. Even if something really is OP (like the M15 AA HT), gripe about it in an intelligible, sophisticated way.
Posts: 985 | Subs: 2
Games USF vs OWK I love
In 1v1/2v2 mix of both is not much difference,
but 3v3/4v4 mixed is hateful, boring and aggressive spamming from Tier0.
Posts: 508
That said, blobbing with these factions is still suboptimal play and can be countered. It just takes more effort to counter a blob of Pfuses than it takes to counter a blob of grens.
On the whole, the game is still less blobby than it was in February, and still less blobby than the original game.
I'd be happier if blobbing with OKW and US got less viable; such tactics don't jive with the general feel of the series. If I wanted to see a bunch of soldiers duking it out Napoleon style, I'd play Rise of Nations. The less blobbing the better.
Posts: 431
Posts: 209
Posts: 1963 | Subs: 1
We just played a 2v2 where the entire team moved in one blob the whole time: Battle of the Blobs 2014. I'm not whining, because we won anyway, but it's stupid how much work it took to kill such a stupid strategy. I feel like WFA armies really devolved the meta into blobbing like Panzer Elite and British from OF. Both the WFA are much more blob-heavy and I think it's killing a lot of strategy in the game, which disappoints me whether it beats me or not.I agree with the blobby part. March Deployment reduced the number of blobs but most Germans blob anyway. Elbe day pretty much made blobbing unviable. Now with the WFA having the M1918 LMG, M1919 BAR, Obersoldaten MG34, Riflemen and Sturmpionier, the game is super blobby. It took me so many tries just to send a blob of Riflemen and a Lieutenant packing.
Posts: 273
Posts: 205
Permanently BannedPosts: 752
First of all, what is a blob?
I think we can agree it means a large amount of units in one concentrated place.
Second, why is that a bad thing?
Well, it isnt.
A blob becomes a problem if one or both of the following is true:
-Your build cannot handle blobs
-You havent pulled your units together to counter their blob.
In both cases, its a matter of player error in judgement.
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