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Company of Blobs 2

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Is CoH2 better or worse than when it was when first released....
Option Distribution Votes
21%
58%
21%
Total votes: 43
Vote VOTE! Vote ABSTAIN
9 Aug 2014, 03:41 AM
#1
avatar of Death's Head

Posts: 440

Seriously haven't such unmitigated, shameless blobbing since OF was first released....This is CoH...not StarCraft, not C&C, not Supreme Commander...Cover and tactics are supposed to mean something in this game....flanking is supposed to mean something in this game...map control and unit preservation are supposed to mean something...

And it does...only in the early game...after that things degenerate into who has the biggest, vetted, RNG-lucky, efficient blob and the most powerful over-used commander call-ins.

Units that are meant to punish blobbing (MGs, Mortars, mobile flak) just die to AT blobs or the tanks that escort the blob...

I actually had way more fun in July 2013 with little to no maps/commanders and options compared to now. Every month saw the game's steady progression into nonsensical BS, units and play-style being turned upside down and now faction design that is completely inconsistent with what CoH2 originally promised...

Am I the only one fed up?

9 Aug 2014, 03:50 AM
#2
avatar of broodwarjc

Posts: 824

This poll seems more like you being frustrated with the game than having to do with anything to fix the game. The poll choices are pretty bad, so I refuse to vote. Can admins please look at the legitimacy of this thread?
9 Aug 2014, 03:54 AM
#3
avatar of Death's Head

Posts: 440

This poll seems more like you being frustrated with the game than having to do with anything to fix the game. The poll choices are pretty bad, so I refuse to vote. Can admins please look at the legitimacy of this thread?


9 Aug 2014, 03:57 AM
#4
avatar of Abdul

Posts: 896

Seriously haven't such unmitigated, shameless blobbing since OF was first released....This is CoH...not StarCraft, not C&C, not Supreme Commander...Cover and tactics are supposed to mean something in this game....flanking is supposed to mean something in this game...map control and unit preservation are supposed to mean something...

And it does...only in the early game...after that things degenerate into who has the biggest, vetted, RNG-lucky, efficient blob and the most powerful over-used commander call-ins.

Units that are meant to punish blobbing (MGs, Mortars, mobile flak) just die to AT blobs or the tanks that escort the blob...

I actually had way more fun in July 2013 with little to no maps/commanders and options compared to now. Every month saw the game's steady progression into nonsensical BS, units and play-style being turned upside down and now faction design that is completely inconsistent with what CoH2 originally promised...

Am I the only one fed up?



You were going fine until the part in bold. It's just not true. The game improved in many ways until WF. The new factions introduced a new set of a problems (blobbing) and intensified some previous ones (fast teching/vehicles).
9 Aug 2014, 03:59 AM
#5
avatar of Death's Head

Posts: 440

It's not just the WFA though...it's the constant turning the game upside down to keep things "interesting", introducing new units and commanders that are borderline pay-to-win or at the very least make most other commanders obsolete from a competitive point of view.

Changing unit performances drastically month-to-month...This isn't the stock market, and I shouldn't have to be a broker to keep up with what everything is "worth" in the current patch only to have to scrap all my strategies for the next patch.

WFA, with it's retarded graphical lag and all, was just the final straw that broke the camel's back.
9 Aug 2014, 04:01 AM
#6
avatar of TheMightyCthulu

Posts: 127

Your poll options are dumb.

The game has gotten better. Much better. There're still issues, but just because many of us like the game as it is now doesn't mean we're averse to tactical gameplay and lazy (as your poll options would suggest).

Your gif is dumb, also.
9 Aug 2014, 04:05 AM
#7
avatar of Death's Head

Posts: 440

^Your response is dumb. HOW has it gotten better? Explain please.
9 Aug 2014, 04:23 AM
#8
avatar of lanciano

Posts: 210

Blobbing has seemed to have gotten worse since the release of western fronts. It seem to be the new meta for both new fraction. Blobbing makes this game boring as watching the grass grow. It also extreamly fustrating when you get beaten by a noob that egnors all game mechanic (cover, fanks and so forth) and just blobs all his units while chasing you around the map.

I not sure how relic will fix this but needs to be looked at
9 Aug 2014, 05:04 AM
#9
avatar of CelticsREP

Posts: 151

I would love to see a penalty for players who blob. Nearly every game vs the USF (in particular) just ends up with 3-5 rifles with BARS sniping my MGs and walking over anything. I would love it if Relic made some sort of aura for squads within a specific distance to each other, maybe meaning they received more suppression and have less accuracy. This would fix the problem easily. Until then all we can hope for is lucky mortars and pray our mg gunners dont get sniped
9 Aug 2014, 05:37 AM
#10
avatar of sinthe

Posts: 414

Playing with blobs is a huge cat an mouse game. I personally don't use MGs as OKW because I feel they are too fragile. Use ISG Maybe two. Keep your squads at a distance and lay tons of mines! Eventually your army will be larger then theirs if you keep your distance from the blob. MINES! Early MINES. Instead of gernades, MINES!

http://www.coh2.org/replay/21988/american-rifle-blob-vs-okw-t2-t4-scavenger

They are tweaking the game right now and it takes like 5 minutes to read the change log.

I for one have never been more satified with the state of the game, with few eexceptions.
9 Aug 2014, 06:26 AM
#11
avatar of Gbpirate
Senior Editor Badge

Posts: 1153 | Subs: 1

While blobbing has always been an issue in CoH and CoH2, but a manageable one. I feel that blobbing can go either way for the blobbing player. It's easier to counter blobs when
1)Early game micro is decent; no lost squads (units with veterancy), o.k. map control
2)You're not losing too badly

It's easy to get pushed around by a blob and it can seem unstoppable. Having enough units to counter the blob is crucial. Having munitions helps, too. It may be necessary to have more than 1 HMG squad, firing from different angles. Using green cover for your own squads is good. It lets them fire into the blob longer before needing to retreat.
If you're in a decent, prepared position with depth and you have to retreat your squads piecemeal, it can be to your advantage. If your great at multitasking, it sometimes is possible to reinforce a squad, then bring it back to fight the blob, or capture territory when the blob retreats.
Using MGs to suppress parts or all of the blob is good. Sometimes players are banking on a flanking squad to take out an MG. Generally, the key is COMBINED ARMS and FOCUS FIRING squads.

It really is situational, how to deal with blobs. I've noticed the worst from OKW and the Americans... Soviets it seems have always been good with blobs depending on the patch, and my favorite faction is Ostheer. I don't blob in the traditional sense. I move my units together and take cover, no more than two squads in the same space (for fear of a lucky mortar or grenade, etc.). I'm smart about my 'blobbing' and I'm smart about what squad to shoot at and what units to get to counter blobs.

Also, the bias in the poll options are jokes. I learned a while ago that people in the community hate those who whine. Even if something really is OP (like the M15 AA HT), gripe about it in an intelligible, sophisticated way.
9 Aug 2014, 06:45 AM
#12
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Games SOV vs OST I love
Games USF vs OWK I love

In 1v1/2v2 mix of both is not much difference,
but 3v3/4v4 mixed is hateful, boring and aggressive spamming from Tier0.
9 Aug 2014, 06:48 AM
#13
avatar of Lucas Troy

Posts: 508

The game got progressively less blobby starting in march up until WF came out. WF introduced the US and the OKW, both of which are blobbier than OH or SU, as in it's more viable to blob with them because of their unit design.

That said, blobbing with these factions is still suboptimal play and can be countered. It just takes more effort to counter a blob of Pfuses than it takes to counter a blob of grens.

On the whole, the game is still less blobby than it was in February, and still less blobby than the original game.

I'd be happier if blobbing with OKW and US got less viable; such tactics don't jive with the general feel of the series. If I wanted to see a bunch of soldiers duking it out Napoleon style, I'd play Rise of Nations. The less blobbing the better.
9 Aug 2014, 07:56 AM
#14
avatar of Kothre

Posts: 431

We just played a 2v2 where the entire team moved in one blob the whole time: Battle of the Blobs 2014. I'm not whining, because we won anyway, but it's stupid how much work it took to kill such a stupid strategy. I feel like WFA armies really devolved the meta into blobbing like Panzer Elite and British from OF. Both the WFA are much more blob-heavy and I think it's killing a lot of strategy in the game, which disappoints me whether it beats me or not.
9 Aug 2014, 08:12 AM
#15
avatar of Jorad

Posts: 209

Hi all. I just wanted to add something to the topic. For me Blobing is nothing more then a form of Human wave strategy. I like when people blob, because you can use HMG and mortars with better effect and it feels really great to punish those players. Last thing if people still learn the game they will blob until they figure out that blobing is very punishing and maybe stop. Cheers!
9 Aug 2014, 08:18 AM
#16
avatar of steel

Posts: 1963 | Subs: 1

jump backJump back to quoted post9 Aug 2014, 07:56 AMKothre
We just played a 2v2 where the entire team moved in one blob the whole time: Battle of the Blobs 2014. I'm not whining, because we won anyway, but it's stupid how much work it took to kill such a stupid strategy. I feel like WFA armies really devolved the meta into blobbing like Panzer Elite and British from OF. Both the WFA are much more blob-heavy and I think it's killing a lot of strategy in the game, which disappoints me whether it beats me or not.
I agree with the blobby part. March Deployment reduced the number of blobs but most Germans blob anyway. Elbe day pretty much made blobbing unviable. Now with the WFA having the M1918 LMG, M1919 BAR, Obersoldaten MG34, Riflemen and Sturmpionier, the game is super blobby. It took me so many tries just to send a blob of Riflemen and a Lieutenant packing.
9 Aug 2014, 08:29 AM
#17
avatar of Erguvan

Posts: 273

Before WFA it was quite good imo(sometimes lmg gren blob). After WFA there is rifle blob, fusuiller blob, obersoldaten blob, sturmpio + volks blob. WFA really f.cked up the game.
9 Aug 2014, 10:39 AM
#18
avatar of Warthrone

Posts: 205

Permanently Banned
Rifle blob needs to be looked at IMO.
9 Aug 2014, 10:56 AM
#19
avatar of Cannonade

Posts: 752

Lets be real here.

First of all, what is a blob?
I think we can agree it means a large amount of units in one concentrated place.

Second, why is that a bad thing?
Well, it isnt.

A blob becomes a problem if one or both of the following is true:
-Your build cannot handle blobs
-You havent pulled your units together to counter their blob.

In both cases, its a matter of player error in judgement.
9 Aug 2014, 11:13 AM
#20
avatar of UKMDZeus

Posts: 6

If you dont learn how to deal with blobs you'll never enjoy this game to it's full potential
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