That Dodge
10 Aug 2014, 05:18 AM
#41
Posts: 467
Kubel is so much slower and therefore much more easily flanked, does much less dmg and can't garrison a squad. Kubel supports your inf, not the other way around.
10 Aug 2014, 14:31 PM
#42
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Posts: 1130
What about kubel Wagon ? it is just as strong as the wc51, better nerf that too then. A early kubel wagon is just as a pain in the ass as a early jeep. Only difference is the jeep counters the kubel with is 50 call hmg which has good pen, it is slower and IT REQUIRES A COMMANDER.
This is just bad balance discussion . you dont compare unit x with unit y. you look upon an unit and how it functions within an army. the dodge would not be op in the soviet army. the kubel is not op for the okw. the dodge is however op in the ami army as it significantly improves early game power of the ami's a bit to much.
10 Aug 2014, 15:19 PM
#43
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Posts: 209
There are to many people here that need to be convinced that some units are not that good from the users perspective? For example from, a German perspective Panther is useless from mine when playing US its a pain to deal with (team games only). Leave the Dodge it not that great.
3 Sep 2014, 01:42 AM
#44
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Posts: 205
Permanently BannedWHen is this abusive noob relic favoured unit going to be moved to CP1 and its armor and HP decreased
3 Sep 2014, 01:59 AM
#45
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Posts: 2779
What about kubel Wagon ? it is just as strong as the wc51, better nerf that too then. A early kubel wagon is just as a pain in the ass as a early jeep. Only difference is the jeep counters the kubel with is 50 call hmg which has good pen, it is slower and IT REQUIRES A COMMANDER.
You high?
3 Sep 2014, 02:10 AM
#46
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Posts: 2280 | Subs: 2
Permanently BannedWHen is this abusive noob relic favoured unit going to be moved to CP1 and its armor and HP decreased
Learn to play
3 Sep 2014, 02:55 AM
#47
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Posts: 2561
Why the hell would you bring back this month old thread. Just create a new one if you want to talk about it.
Look you made porygon start an argument with a 3 week old post.
Look you made porygon start an argument with a 3 week old post.
3 Sep 2014, 03:29 AM
#48
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Posts: 971
Why the hell would you bring back this month old thread. Just create a new one if you want to talk about it.
Look you made porygon start an argument with a 3 week old post.
He's reviving old threads only to give worthless comentaries about how allied factions are OP. He's done that with 5 or 6 threads today.
Let's ignore him and wait for a mod to have a word with him.
3 Sep 2014, 03:44 AM
#49
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Posts: 4301 | Subs: 2
only problem i see with this is that in 2v2, combined with sov t1 scout cars, germans have no choice but to stick together. this menas giving up half of the map.
3 Sep 2014, 12:15 PM
#51
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Posts: 246
only problem i see with this is that in 2v2, combined with sov t1 scout cars, germans have no choice but to stick together. this menas giving up half of the map.
Well, this is also true for 1v1 which makes the early game for axis even more difficult / unforgiving / sometimes frustraing than it already is.
3 Sep 2014, 13:50 PM
#52
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
Posts: 4301 | Subs: 2
Well, this is also true for 1v1 which makes the early game for axis even more difficult / unforgiving / sometimes frustraing than it already is.
i think the problem is doubled in 2v2s, because unless axis stick together preemptively even before knowing that the sov is going t1 and the usf going wc51, the allies can do a lot of pain from literally the get go.
this commander gives allies the ability to 2v1 axis players first few minutes of the game.
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Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
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Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! 
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Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Last Thursday, 11:33 AM
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Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Last Thursday, 07:03 AM
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aerafield: Personally I think without the ram ability, it's worse than loiters for example
Last Thursday, 00:09 AM
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Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
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aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
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Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
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Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
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aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
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aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
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adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
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