Luftwaffe Medical Supplies Broken
Posts: 39
Replay
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they are fine otherwise
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Posts: 2396 | Subs: 1
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Its obviously a bug, part of risk vs reward is possibility of enemy to steal them.
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They do have hitpoints though, which I think is very high for wooden crates of bandaging.
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Yeah the fact that your enemy can't pick em up is bullshit. Indestructible tank traps on chokepoint maps is gg right there.
It's totally fine and working as intended. I had a game yesterday vs 7 Maxims and 3 Stormtrooper blobs. Guess what saved the day?
EDIT - not my actual opinion, pointing out flaws in other people's arguments.
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Posts: 249
It's totally fine and working as intended. I had a game yesterday vs 7 Maxims and 3 Stormtrooper blobs. Guess what saved the day?
Infantry can still get pass them so I don't really see your point. I'd be fine with them if a) they were destructible or b) they can be picked up. It's just the fact that they are blocking vehicles.
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Infantry can still get pass them so I don't really see your point. I'd be fine with them if a) they were destructible or b) they can be picked up. It's just the fact that they are blocking vehicles.
My point is that it's a problem, it needs to be fixed but it's possible to write your argument from another thread "it saved me therefore it's ok". I was hoping you'd see that it's not a strong argument.
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http://www.coh2.org/replay/21967/insane-1-vp-victory
Posts: 1158
I remember being able to pick these up when the commander was introduced. I don't know when it changed, but it's really dumb that I can't pick them up when I drive the enemy away. I had one guy help his okw partner with it, but not even close to the abuse described by the OP.
Posts: 74
Because boy, my rifles just seemed to melt in front of them!!
At the moment they are pretty broken as you can be really really aggressive with your drop and win the first engagement with 2-3 grens...
Ofc the lack of a heavy tank at the end is a downside but I'm against any doctrine giving this much of an effect on the very early game.
I would raise to 1cp and allow hostile factions to pick up.
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