You'd need to do it yourself. Those numbers were for static, they can be found here
https://docs.google.com/spreadsheet/ccc?key=0ApmrrrPr20ncdGF4VURuYjVGZXlIN3ptbV8tbzRzN0E&usp=drive_web
Since you can't edit it, make a copy and then just multiply the values (accuracy, burst time, cooldown) with the moving modifiers and you got the moving values. Then simply add the whole squad together at the bottom left of the sheet. There is a DPS per Range chart, since different weapons have different values for their ranges comparing short / mid / long is useless. Just add the squads together (2*Kar + 2*StG44 and 3*Kar + LMG34)
The moving modifiers for the weapons are:
Kar98k:
| | moving: {
| | | accuracy_multiplier: 0.5f;
| | | burst_multiplier: 1f;
| | | cooldown_multiplier: 1f;
| | | disable_moving_firing: false;
| | | moving_end_time: 0f;
| | | moving_start_time: 0f;
| | };
Infrared StG44:
| | moving: {
| | | accuracy_multiplier: 0.9f;
| | | burst_multiplier: 0.5f;
| | | cooldown_multiplier: 0.25f;
| | | disable_moving_firing: false;
| | | moving_end_time: 0f;
| | | moving_start_time: 0f;
| | };
LMG34:
| | moving: {
| | | accuracy_multiplier: 0.75f;
| | | burst_multiplier: 0.5f;
| | | cooldown_multiplier: 0.25f;
| | | disable_moving_firing: false;
| | | moving_end_time: 0f;
| | | moving_start_time: 0f;
| | };