ZIS-3 Tracking ability overnerfed?
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It is almost useless now IMO.
I don't remember seeing it on any patch-notes!
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Thanks in advance!
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I lost my top fuel to OKW, who set down 2 bunkers.
So I positioned the Zis just outside my base and started to attack ground. This did for both the bunkers.
But here's the thing - after the second bunker was KO'd, the gun kept on firing, regularly. Without encouragement. And after I had retaken the fuel, and went across the road towards the top ammo pint, the Zis was still firing readily, regularly, and took out a third bunker on the far side of the road. And it kept firing after that, until eventually I redeployed it to the south, down the road to my cut-off, where it helped take out a KT.
I wish I could show you the replay - I lost, BTW - but that Zis was something else.
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This ability was poorly designed, allowing an AT support weapon to act as its own spotter. Wherever possible this should be removed in other units (ISU, elephant, SU85), but won't be. I think it deserved a bit of a nerf, but the cost increase is entirely unnecessary.
Nailed it.
But actually I really like self-spotting abilities on ATGs and TDs in particular.
I dont mean "like" as in it fondles my bubblies, but "like" in the sense that I think it works well for CoH2.
Posts: 4928
The Zis overperformed for me in the last patch on Semois (summer)
I lost my top fuel to OKW, who set down 2 bunkers.
So I positioned the Zis just outside my base and started to attack ground. This did for both the bunkers.
But here's the thing - after the second bunker was KO'd, the gun kept on firing, regularly. Without encouragement. And after I had retaken the fuel, and went across the road towards the top ammo pint, the Zis was still firing readily, regularly, and took out a third bunker on the far side of the road. And it kept firing after that, until eventually I redeployed it to the south, down the road to my cut-off, where it helped take out a KT.
I wish I could show you the replay - I lost, BTW - but that Zis was something else.
Could you explain that better, I'm not sure what you mean other than the ZiS helped kill some bunkers and a tank, which is what it was meant to do.
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Posts: 17914 | Subs: 8
Isn't this ability suppossed to show infantry units nearby without giving vision?
No, even in the description first you have "increases sight range" and only then you have "and detects infantry".
Not sure why would I want tank destroyers and AT guns to detect infantry thou.
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Yet they can't fix TWP
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I don't understand WHY relic nerfs these things while NOBODY COMPLAINS THAT THEY ARE OP.
Yet they can't fix TWP
Relic nerfed tracking and nerfed it really bad.
Don't count on any TWP fix, because at this point its 99,99% certainty that its working exactly as it is intended or overperforms.
#relic
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Why it's a ninja change, I don't know
*Tinfoil on* It's because the current balancing is out of touch with the community desires and their communication is piss poor. Of the past three patches the story really lies in the ninja changes.
Posts: 4928
*Tinfoil on* It's because the current balancing is out of touch with the community desires and their communication is piss poor. Of the past three patches the story really lies in the ninja changes.
I wouldn't be surprised if the balance team was out of touch with their own game, that's how the USF FHT gets MG's buffed, the OKW FHT gets nerfed, and the E8 is priced at 135 Fuel.
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