[1v1] Soviets vs OKW
Posts: 2807 | Subs: 6
1. Build T1, your first BO is: Sniper, M3, Cons, Sniper, Sniper. OKW lacks anti-sniper units, unless they flank somehow with sturmpios, M3 is good vs early non AT units and cons are just to cap territory and take fire on them while your snipers are near
2. When you reach 2 CP (usually for me it's when i lose M3 ) you got Guards call-in, usually I call-in 3 squads because they are good against OKW infantry (not vs obersoldats) and have PTRS's that are enough against every vehicle OKW can afford.
3. Most of the time, with 3 guards that are your most expensive reinforce squad you are probably floating some Manpower, save it, you gonna need it for bigger tanks like ISU-152.
End of strat
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If I don't win you'll be reported and banned Barton.
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Posts: 1094 | Subs: 20
Funny thing is if you use this strat and your opponent goes Kubel first and murders your first sniper lol
I wish Kubel was actually able to do some damage on the move. But sadly this vehicle is a piece of shit.
Posts: 2807 | Subs: 6
Funny thing is if you use this strat and your opponent goes Kubel first and murders your first sniper lol
get sniper first and get in cover while cap for example, your M3 will kill it fast
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Posts: 1970 | Subs: 5
Posts: 122
The only thing stopping you from getting as much ISUs as possible is mp and 12 CP. You'll float fuel.
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T1>>Penal>>Penal>>M3>>Sniper>>Medics>>Guards>>Guards>>Guards>>T70>>ISU-152
Posts: 1225
More than 1 Sniper is often cheesy and gimicky. 2 Snipers is not twice as effective as 1 sniper, and the amount of attention required to keep them both active and alive makes them hard to use. A much more consistent build is something along the lines of.
T1>>Penal>>Penal>>M3>>Sniper>>Medics>>Guards>>Guards>>Guards>>T70>>ISU-152
Au contraire. More than one sniper is cheesy and gimmicky alright, but two snipers are actually exponentially more effective than one, especially agaisnt OH, but also against OKW. If you take a pop, the affected squad has to retreat right away (unless you are dealing with Panzerfüsiliers)or risks being wiped. This factor alone will decide a shitload of engagements in your favour and therefore grants you more map presence in the long run.
Posts: 1970 | Subs: 5
Posts: 1225
Posts: 43
The more snipers you make, the more your entire army can be countered by one light vehicle.
3 Snipers = at least 50% - 75% of the enemy squad is dead.
Romeo, that's why you call in guards shortly after. Guards will counter any real anti infy vehicle OKW throws at you.
I've tried this strat after I saw him do it to hans, pretty effective. I go for 85s instead of ISU tho.
Maps like Kholodny Ferma are too easy to use this strat on.
Posts: 122
Due to the 2 man count of Soviet sniper squads, it allows Soviet snipers to blob micro free and be used entirely different. This is why many consider this as cheese. They aren't really concept sniper units, they are minisquads that can instakill with each slow shot.
Relic really needs to reduce the squad size to 1. We get the Soviet stereotype of hordes of troops because of Hollywood movies like Enemy at the Gates. It's not 'cool' anymore. I guess they have to stick to their original source material for history and faction design
Posts: 2070
Compare the micro required for having two Ostheer/vcoh snipers and how fragile they are, with 2 soviet sniper squads.
Due to the 2 man count of Soviet sniper squads, it allows Soviet snipers to blob micro free and be used entirely different. This is why many consider this as cheese. They aren't really concept sniper units, they are minisquads that can instakill with each slow shot.
Relic really needs to reduce the squad size to 1. We get the Soviet stereotype of hordes of troops because of Hollywood movies like Enemy at the Gates. It's not 'cool' anymore. I guess they have to stick to their original source material for history and faction design
i think soviet snipers have always worked in pairs or small groups
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