Garisonned MG Control
Posts: 769 | Subs: 1
I then stupidly tried again in a different building. Naturally it ignored the 3 rifle squads tightly grouped right in front of it and tried to take down an AT gun minding its own business at long range. Around this point I think I broke down into tears.
Anywho, messed up targeting priorities aside, is there any way to tell garrisoned MGs what targets to attack anymore? I swear it was possible in the original, but now the game defaults to an exit action if you right click on anything.
Posts: 578
Posts: 604
Posts: 17914 | Subs: 8
Don't garrison MGs is the only advice I can give you. It's much better to have them depolyed outside in my experience.
This.
It is intended downside of garrison cover.
Use garrisons only for units that can bail quickly aka normal infantry.
Posts: 889 | Subs: 1
I avoid putting MG34/42 in buildings because its slow to move windows. Maxim works well in building though.
Posts: 692
Posts: 29
those two mgs will also exit the building really fast so they are harder to wipe with satchels etc.
Posts: 769 | Subs: 1
It is intended downside of garrison cover.
I don't know if it's intended, per se. I recall Relic talking about how they wanted to add player-controlled MG positioning in buildings in the original. However they were saying it would require significant recoding of the game. I assumed they would at least work out it by the sequel, but I guess it proved too tricky. If anything, I'd say the downside is the relocation time. I remember when COH didn't have it. I'd get so annoyed that I couldn't flank.
Cheers all for the 'select house' tip. I'll give it a shot. I'm aware buildings aren't really ideal, but sometimes the extra protection is nice.
Posts: 17914 | Subs: 8
I don't know if it's intended, per se. I recall Relic talking about how they wanted to add player-controlled MG positioning in buildings in the original.
It is. It doesn't really matter what relic said for the coh1 as coh2 have different crew and goes with different balance principles. What matters is what coh2 relic says and they have said its intended risk of garrison cover.
Posts: 71
Cheers all for the 'select house' tip. I'll give it a shot. I'm aware buildings aren't really ideal, but sometimes the extra protection is nice.
Let us know what you find. I've been frustrated by units in buildings doing unexpected things since I started playing CoH. Just last night I lost a sturmpio squad that executed a perfect flank because a garrisoned lieutenant switched targets when I didn't think he could.
Posts: 1740
relic says and they have said its intended
Relic: Works as intended = We don't want to/know how to fix it.
Posts: 692
Let us know what you find. I've been frustrated by units in buildings doing unexpected things since I started playing CoH. Just last night I lost a sturmpio squad that executed a perfect flank because a garrisoned lieutenant switched targets when I didn't think he could.
I think the real mistake was getting close to the garrison of one of the strongest close combat units in the game
Posts: 81
Once you select the building the mg is garrisoned in you just right click on the enemy to shoot at and it will re position at a window facing that direction.
boom instant suppression.
Posts: 4928
Livestreams
26 | |||||
15 | |||||
1 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
39 posts in the last month
Welcome our newest member, Rodfg15
Most online: 2043 users on 29 Oct 2023, 01:04 AM