Login

russian armor

Patch: July 31st

2 of 2 Relic postsRelic 13 Aug 2014, 15:50 PM
#121
avatar of pqumsieh
Developer Relic Badge

Posts: 267 | Subs: 8

Correct. I've updated the previous post to properly reflect my point. The Katyusha is still better than it was prior to July 22 excluding the increase in cooldown - which I mentioned is open to being modified.
13 Aug 2014, 16:23 PM
#122
avatar of J1N6666

Posts: 306

If possible, could we get a UI update on the circle that has mid/far range? Im pretty sure people have no idea where the mid and far is exactly
13 Aug 2014, 22:03 PM
#123
avatar of Napalm

Posts: 1595 | Subs: 2

What I got from the conversion between Cruzz and PQ is that the Katyusha is better than it was previously, kinda, mattering on if you take the cool down into consideration or not.

Yahhhhh
13 Aug 2014, 23:24 PM
#124
avatar of dasheepeh

Posts: 2115 | Subs: 1

Weird, when i used the Katty it wasnt as godlike as before but it did pretty good damage to infantry. Still a worthwhile unit imo.
14 Aug 2014, 12:08 PM
#125
avatar of Katitof

Posts: 17914 | Subs: 8

Single Katiusha is still pretty crap.
Pair is usable, but a pair always was an option.
14 Aug 2014, 14:44 PM
#126
avatar of austerlitz

Posts: 1705

Single katyusha is still good vs OKW.
14 Aug 2014, 15:41 PM
#127
avatar of Crecer13

Posts: 2184 | Subs: 2

Katusha remained good? LOL! After the patch on July 31, Germans spamming blob 7 infantry squad and they do not care at Katusha. Relic you even played the game that will make?
Vaz
14 Aug 2014, 16:27 PM
#128
avatar of Vaz

Posts: 1158

I'm still finding it useful. I don't know why people seemed to think that direct hits aren't going to wipe squads. They were doing that before july22, just no one was building and using kats. How often during vcoh2 did you have an opportunity to drive close range to ostheer base and kat the infantry at the hq? That's almost impossible, but not with OKW.

Sitting in the middle of the map it's easy to receive a close range kat blast. In that situation, even the pre 7/22 kat would obliterate everything at the hq. Those rockets each do enough to kill whatever infantry get's hit directly. usually those infantry are not at full health either. So for that situation, I think it was a matter of people not building it which made the 7/22 kat seem like more than it was. The only problem with the 7/22 kat was the rockets obliterating all buildings pretty quickly (1 or 2 volleys).

Right now if your tightly packed axis squad eats a rocket, they are all going to die. Same for all the other rockets in the game. So in that respect it's normal to have squad wipes and it's pretty close to impossible to keep these units relevant without losing that attribute.
14 Aug 2014, 17:11 PM
#129
avatar of Greeb

Posts: 971

Katyusha is the most RNG dependent of all mobile arty units.
I don't have complains about the damage it does. Is how this damage is delivered that I don't like at all.

Salvo barrages of 4 rockets each are too easy to avoid after the first salvo, so against an enemy blob you only have 4 effective rockets which they are absolutely RNG dependent.

Pzwerfer and Stuka are much more regular in the way they distribute their damage. Summing up that katyusha is the biggest and weakest of all three, makes it a sub-par unit with a stupidly long cooldown time.

Katyusha really need some buffs, but not in damage.
14 Aug 2014, 17:15 PM
#130
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

Should be cut the cooldown time of Katy.
15 Aug 2014, 08:33 AM
#131
avatar of akula

Posts: 589

Correct. I've updated the previous post to properly reflect my point. The Katyusha is still better than it was prior to July 22 excluding the increase in cooldown - which I mentioned is open to being modified.


The werfer and SU85 need a buff more than the Kat IMO.
15 Aug 2014, 08:45 AM
#132
avatar of Cannonade

Posts: 752

Ideally Id like to see it as:

Kat: Wide AoE template, small damage, wide missile AoE. Rate of impact as is. CD long.

PWerfer: Smallish AoE template, large damage, smallish missile AoE. Rate of impact as is. CD slightly shorter than Kat.

Stuka: AoE template long but narrow, large damage, small missile AoE. Rate of impact slower. CD slightly longer than Kat.

Im largely ambivalent to the range efficiency, but would prefer it if it was in the order of Stuka>Pwerfer>Kat, owing to the number of impacts and relative cost, as supported by the general profiles above and as considered against the unit model count of respective targets.
15 Aug 2014, 10:04 AM
#133
avatar of Burts

Posts: 1702

The katyusha (and panzerwerfer) would be fine if they had their old cooldown back.
15 Aug 2014, 11:06 AM
#134
avatar of gokkel

Posts: 542

Katusha remained good? LOL! After the patch on July 31, Germans spamming blob 7 infantry squad and they do not care at Katusha. Relic you even played the game that will make?


There is always some luck involved. I still frequently lose full squads to Katyusha in first volley and I don't even blob.
15 Aug 2014, 16:46 PM
#135
avatar of Greeb

Posts: 971

To add up, Katyusha is useless in maps with lots of buildings like E. Station (as the rockets impacts against the buildings), while Pzwerfer and Stuka retain its usefulness.

Salvo barrages are terrible compared to the rain of rockets that Stuka/pwerfer do.
Katyusha underperfomance is not a question of damage or AoE, it's a design issue.
15 Aug 2014, 16:51 PM
#136
avatar of DarthBong420

Posts: 381

jump backJump back to quoted post15 Aug 2014, 16:46 PMGreeb
To add up, Katyusha is useless in maps with lots of buildings like E. Station (as the rockets impacts against the buildings), while Pzwerfer and Stuka retain its usefulness.

Salvo barrages are terrible compared to the rain of rockets that Stuka/pwerfer do.
Katyusha underperfomance is not a question of damage or AoE, it's a design issue.

kat if fine.
pwerf is fine.
stuka is fine.

build more than one kat?
15 Aug 2014, 17:06 PM
#137
avatar of Greeb

Posts: 971

jump backJump back to quoted post15 Aug 2014, 11:06 AMgokkel


There is always some luck involved. I still frequently lose full squads to Katyusha in first volley and I don't even blob.


You said it: "luck involved"

Sometimes it wipes squads, sometimes zero rockets hit anything. Too much RNG dependent, like a mortar.

Pzwerfer and Stuka are more reliable in the way they deliver damage. At least, if Katy has to retain the failed salvo barrage, it should suppress to be a reliable blob control weapon.
15 Aug 2014, 17:30 PM
#138
avatar of Arclyte

Posts: 692

katyusha is below average, and costs too much for what you get

panzerwefer is a little better, but total cost to get it is a bit much still

stuka is still OP. The best artillery in the game, easily outclassing all rocket, howitzer and most off-map arty.
PAGES (7)down
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

903 users are online: 1 member and 902 guests
Brick Top
1 post in the last 24h
9 posts in the last week
27 posts in the last month
Registered members: 50008
Welcome our newest member, Goynet40
Most online: 2043 users on 29 Oct 2023, 01:04 AM