I don't think there is any reason belabouring the point much more - Katyushas and Stukas might be OP, but they are certainly overperforming in their current role compared to the werfer.
While homogenisation is bad, I think making the panzerwerfer and katyusha take an extra shell before instantly exploding is a good first step.
I then think a series of small nerfs:
- Reduce the damage of each katyusha rocket as barton has suggested
- Reduce the front loaded stuka damage a bit, and increase the damage done by the "burn" after a hit.
I feel like the panzerwerfer might need some changes, but lets not be hasty - these are probably easy enough small changes to start with.
The fact does remain however, that there needs to be a way to punish OKW players who camp out next to VP's with the.. frankly ridiculous T4 flak track.
Agreed, camping with T4 flak right in the middle of the map should be punishable. Can we think of another way to punish it that won't also horribly punish everything else except tanks?
OKW players also shouldn't be punished for putting their forward HQ just outside their base. Katyushas can reach so damn far and wipe-wipe-wipe.
Cooldown is so fast, by the time you make it back to the field, you have to retreat again. And please note - with Stuka, you can dodge to the side, not retreat. With Katyusha, you cannot dodge because the attack area is a huge circle. You retreat or die. And often retreat AND die anyway :/
What I'd like to see:
1 - considerable damage decrease for both units
2 - cooldown to be the same for both units. Over a minute.
3 - damage modifier vs ambient buildings for katyusha rockets.