1. Against TG engineers as early as possible, begin to put mines along the roads and in narrow aisles, otherwise the early speakers will spoil the whole game
2. Armored vehicles TG afraid bars, they may damage the engine and to finish off, only Medinaceli neg. shooters. Ideally finish podorovskaia speakers on a mine. Velcro is not particularly effective because the AU is very agile
3. If TG went to spam momopeho presses and moves the crowd do grenades and strengthen one point with ammo, throw grenades into the crowd don't go one better on 2 neg. shooters paired with a flame thrower engineer.( TG very afraid of flamethrowers)
4. Against TG, if not keep the fuel - will soon appear early 2 AC......you know what will be
5. If the Wehrmacht went in 3-4 engineer(to detect possible by the absence of Volkov), do jeep or two, otherwise it will capture the entire map and bystrye Cougars provided .....
6. If tired of the German sniper , choose a reconnaissance flight in the airborne doctrine, the water swoich snipers in the "not shooting" next to combat deystviyami send razvedshkole in those places where can be a sniper, as soon as the plane finds them, take off from their snipers "ban on shooting"
7. Always move their machine-gun calculations and at cannon, otherwise the Germans would know where to look
8. When playing against TG, if you keep a lot of fuel and long operation tank factory and do antitank in the person of 2 hellesethb or M10, otherwise wait for spam kitzerow, Panzer 4 or Wimmelbild which just does not do it, if there is no fast and maneuverable antitank
9. It is important early in the game!
The two units Amursky engineers can easily kill 1 neg. Volkov(without MP) and even easier 1 neg. momopeho, approaching them closely, so always go in pairs...remember: single fermentation is very dangerous!
10.if PG with G43 use fire suppression (Suppressive Volley Fire), they practically do not inflict damage on the chosen target, and only pressed to the ground. So near motobecane should be damager, another detachment or armored vehicle. From the above it follows that if you pressed, not necessarily astupat,order depressed squad to take shelter, and another squad prodoljaite a gunfight
11. If you went to T3 and have the extra fuel can be pumped at the headquarters of the ability of engineers to put vsyudu, immerse 3 (preferably with gametime) engineers in the truck M3 and, vylozhiv moment on the basis of Fritz no one there to quickly go over and mine all buildings....to make a Big Boom....throw art near the headquarters, where retreating German troops....
12. If the German rushing at you the knights of the cross or motobecane with MP, take shelter and use repression that they do not come close, the main thing is not to leave the shelter......if you do not have time, then throw grenades into the crowd, and ahead of the curve feet BLOB enemy
13. If the Wehrmacht uses blitz grenades, you need to constantly move the squad, so as not to be stunned.....if it has not turned out, immediately back down
14. When playing with the top player is desirable to throw grenades into the house, where he sat down MG or enemy units, and under the door post of the houses neg. the enemy will be surprised....you can also use false swing
15. If TG is not pumps motorized infantry up to 4 people in the unit if there is no speaker and MP 44, then wait for basry Panzer 4.
16. If you saw the units of the Luftwaffe, beware the guns in unexpected places and sudden Walbelberg
Kinghts of the Cross, Cougars & 'sudden Walbelberg'
25 Jul 2014, 14:24 PM
#1
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Heaven forfend that a piece like this should ever must muster on .org. Can anyone understand more than 50% of it? ( I came across it on another English speaking site):-
25 Jul 2014, 14:28 PM
#2
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11. If you went to T3 and have the extra fuel can be pumped at the headquarters of the ability of engineers to put vsyudu, immerse 3 (preferably with gametime) engineers in the truck M3 and, vylozhiv moment on the basis of Fritz no one there to quickly go over and mine all buildings....to make a Big Boom....throw art near the headquarters, where retreating German troops....
Put the fear of van Gogh in their hearts, comrades!
This is gold
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25 Jul 2014, 17:16 PM
#3
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But what does this mean? 
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........Ideally finish podorovskaia speakers on a mine. Velcro is not particularly effective because the AU is very agile.........
21 Aug 2014, 21:16 PM
#4
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You need to understand that this was written with a translator, the author is obviously russian.
I guess that means you should ideally destroy scout cars with mines, because due their speed it's hard to land an AT grenade.
I guess that means, if a okw gets 3-4 sturmpios (can be detected by the lack of volksgrenadiers), get out a dodge/m3 scout car, otherwise the opponent will gain quick map control and rush for pumas.
I guess that means you should ideally destroy scout cars with mines, because due their speed it's hard to land an AT grenade.
5. If the Wehrmacht went in 3-4 engineer(to detect possible by the absence of Volkov), do jeep or two, otherwise it will capture the entire map and bystrye Cougars provided .....
I guess that means, if a okw gets 3-4 sturmpios (can be detected by the lack of volksgrenadiers), get out a dodge/m3 scout car, otherwise the opponent will gain quick map control and rush for pumas.
22 Aug 2014, 17:25 PM
#5
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Isn't this vCoH/OF?
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aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
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