Maxims vs the OKW
Posts: 1439
Simple solutions for all the problems.
No unit spam should be this effective and I am saying not only about maxims right now but every kind of spam should be countered heavily and unfortunately this is not the case with CoH2.
Combined arms should win every time provided similar skilled opponents are involved. Right now it's actually the opposite.
You can beat more skilled opponent with easy using cheese tactics.
Posts: 971
Combined arms should win every time provided similar skilled opponents are involved. Right now it's actually the opposite.
The issue here is if soviets have another option besides maxim spam to win against OKW. Because every single game I try to go T1 or make more than a couple of cons I get overwhelmed by the HUUUUGE OKW infantry spam that can reinforce and heal in the middle of the map. (At least in 2vs2 games)
Even maxim spam is very vulnerable to a good flank, a lucky ISG shoot or a rushed Flak HT.
Lately, all my soviet games consist in maxims + shocks + T34, and not by my choice but because any other build equals to lose in less than 15 minutes.
Posts: 1248
It really isn't that accurate from my experience. Maybe more accurate than Wehrmacht mortar, but that is hardly an accomplishment and after all it costs as much as two.
You're supposed to let it auto attack or right click attack a unit. Barrage isn't as accurate as auto attack and attack.
Posts: 1439
The issue here is if soviets have another option besides maxim spam to win against OKW. Because every single game I try to go T1 or make more than a couple of cons I get overwhelmed by the HUUUUGE OKW infantry spam that can reinforce and heal in the middle of the map. (At least in 2vs2 games)
Even maxim spam is very vulnerable to a good flank, a lucky ISG shoot or a rushed Flak HT.
Lately, all my soviet games consist in maxims + shocks + T34, and not by my choice but because any other build equals to lose in less than 15 minutes.
No it doesn't.
Against good player you have no chance as he will secure flanking routes or change the position when in danger.
Maxim spam is a easy win for SU against OKW as you probably know already because you're using this as well. maxims, ZiS and whatever into T3. You don't need to worry about tanks against OKW, do you? Volks get overwhelmed, ISG is not killing maxims fast enough and Stuka is a 1,5 min cd, provided it will actually kill a Maxim.
Posts: 971
Maxim spam is a easy win for SU against OKW as you probably know already because you're using this as well. maxims, ZiS and whatever into T3. You don't need to worry about tanks against OKW, do you? Volks get overwhelmed, ISG is not killing maxims fast enough and Stuka is a 1,5 min cd, provided it will actually kill a Maxim.
Maxim spam is not an easy win for Soviets in 2vs2 at least.
Bigger maps make impossible to cover all flanking routes. And HMG doesn't supress all squads into firing-range like vCoH hmgs did. Two or three units charging straight into a maxim can easily pass throught and kill the crew.
Maxim spam only gives a brief advantage in 2vs2 team games which is neutralized the moment the OKW player has a considerable number of infantry units to simply push throught your less defended line.
Probably in 1vs1 the situation is inverted and you can seize a big part of the map with only two or three maxims and mines, but in my experience going heavy T2 in 2vs2 is always a game lost against a OKW player.
Posts: 971
EDIT: Btw, the few games I've won spamming maxims were due to a lucky ZiS positioning that destroyed my enemy first Flak HT or thanks to mines and such.
Posts: 1439
Maxim spam is not an easy win for Soviets in 2vs2 at least.
Bigger maps make impossible to cover all flanking routes. And HMG doesn't supress all squads into firing-range like vCoH hmgs did. Two or three units charging straight into a maxim can easily pass throught and kill the crew.
Maxim spam only gives a brief advantage in 2vs2 team games which is neutralized the moment the OKW player has a considerable number of infantry units to simply push throught your less defended line.
Probably in 1vs1 the situation is inverted and you can seize a big part of the map with only two or three maxims and mines, but in my experience going heavy T2 in 2vs2 is always a game lost against a OKW player.
Can you please stop defending this?
It is easy game against OKW. Especially in 2v2. In 1v1 is hard but in 2v2 is like walking in the park. Especially on maps with lots of building.
I've lost many games due to it and I could have seen that my opponent is worse than I am (not saying I'm a pro) and I still lost the game because I was pushed back so hard it was impossible for me to come back no matter what.
They shouldn't be able to cap territory and it would be fine. You can have as many Maxims as you want. CoH1 was perfect in that regard. Have no idea why they changed this.
Posts: 971
Can you please stop defending this?
It is easy game against OKW. Especially in 2v2. In 1v1 is hard but in 2v2 is like walking in the park. Especially on maps with lots of building.
I've lost many games due to it and I could have seen that my opponent is worse than I am (not saying I'm a pro) and I still lost the game because I was pushed back so hard it was impossible for me to come back no matter what.
They shouldn't be able to cap territory and it would be fine. You can have as many Maxims as you want. CoH1 was perfect in that regard. Have no idea why they changed this.
In that case, please post a replay where a maxim spam gets succeful in 2vs2 against OKW, maybe that way I can learn how to do it.
Posts: 1439
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Posts: 1701
Volks? Nope, gets supressed.
Sturmpios? Nope gets supressed.
Kubel? ...lol...
AA? He will have a zis behind their maxims in 1min
Puma? Useless
Stuka? I have been succesful with this in some maps, but the cooldown is just too long, anyways I think this unit is balanced.
ISG? too much RNG dependant for me.
The only way to defeat maxim spam is doing a succesfull flanking. And that is not possible every game.
Posts: 60
Even if they are standing right on top of each other the maxim will only suppress one squad and the other can stand right in the firing arc and pad the back of the crawling other squad.
You can simply rush a maxim with 3 squads and its easy fast food. Even two squads are enough from the front if your oponent is not paying attention.
How is that no problem?
What are soviets supposed to do against blobs?
Posts: 1439
Posts: 971
How many maxims consider you a spam. 3? 4? maybe 5?
How can you play a big map like Hurtgen Forest with 4 maxims if as you said, each maxim has to be supported by another one to be effective against more than one unit and unflankeable? That makes only 2 points secured for the soviet player.
As nordkind said, maxims can only suppress one squad at a time. The very moment a sturmpio gets close you can't even retreat because they kill the guy carrying the maxim and it gets stuck in the place.
Obviously maps like Rails & Metal are much more easier to play as a maxim spammer, and in 1vs1 games must be a pain in the ass to deal against maxims too. But maxim spam is not the "I WIN" strategy, everytime, everywhere, that some of you try to make us believe.
And accepting that maxim spam is a hard strategy to beat as OKW, what other option has a soviet player currently to play against them? Cons can't do shit to OKW infantry, penals the same; M3, although a bit more useful, gets raped by Sturmpios high DPS, and snipers are too fragile to be a reliable strategy.
I, as a soviet player, am the first to complain about being obliged to make maxims if I want to have a chance to win the game. And I'd wish that penals could be viable against OKW.
Posts: 522
Posts: 60
Micro will allow you to suppress 2 squads but after that every other squad will be on top of your Maxim.
So the "attack move maxim" tactic can effectively be countered by an "attack move blob".
Who is with me and thinks the Maxim needs a change from a damage dealing one squad suppressing platform to an area supression weapon (like all other mgs...) with smaller damage output?
Soviets need a unit to punish blobs (and dont answer this with the katuscha...) Everyone hates blobbing and Mgs must be the way to punish blobs.
But of course we want no second MG42.
My two cents.
Best regards
Posts: 1701
Posts: 1130
For everyone whining about Maxims...here is a video proofing that you cannot possibly suppress more than one squad with a Maxim.
Micro will allow you to suppress 2 squads but after that every other squad will be on top of your Maxim.
So the "attack move maxim" tactic can effectively be countered by an "attack move blob".
Who is with me and thinks the Maxim needs a change from a damage dealing one squad suppressing platform to an area supression weapon (like all other mgs...) with smaller damage output?
Soviets need a unit to punish blobs (and dont answer this with the katuscha...) Everyone hates blobbing and Mgs must be the way to punish blobs.
But of course we want no second MG42.
My two cents.
Best regards
This is not the first time i have seen those bushed fuck up suppression. try it on different terrain. what annoys me more about this vid is how a flank got completely nullified
Posts: 1162
Not so when the shocks turn up though! lol
Posts: 60
And also its a TEST. He wasnt even trying to flank. The video is to proof a point.
Regards
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