July 15th patch?
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quite nazi, hitler is dead so he can't hear your tears anyway.
Thanks for that, very polite. So that is how you treat other members of the community eh?
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Just...LOL.
Anyway they might as well as remove them from game, wtf. So manny changes to a unit means only one thing: they don't have a clue how to balance it. Ah, and Panther, too. He's in the same situation. It's not really needed at OH. He's not needed at OKW eather, but it is the only tank you can actualy build. Puma + PZII - they are not tanks, KT - pay all your resources and enjoy the only unit you will have on the battlefield.
Jadgpanzer is the only decent AT OKW has right now with Puma if your micro is up to the challenge. Remaing fuel should be spent on PzII or Walking Stuka. Anybody tried using Sturmtiger in 1v1?
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Jadgpanzer is the only decent AT OKW has right now with Puma if your micro is up to the challenge. Remaing fuel should be spent on PzII or Walking Stuka. Anybody tried using Sturmtiger in 1v1?
I used Sturmtigers many times in 1v1. I even got pushed to my base. And 1 Schreck Volk, 1 Ober, Panzerfüs and 1 Sturmtiger killed hordes of inf and armor. I won the game.
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Also dont write off the Rocket AT, its pretty good.
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Jadgpanzer is the only decent AT OKW has right now with Puma if your micro is up to the challenge. Remaing fuel should be spent on PzII or Walking Stuka. Anybody tried using Sturmtiger in 1v1?
I've found Sturmtigers really hit and miss. I never build one but I do see allies and enemies building them. I forget who I was playing but it was a random 2v2 on Semois winter. I was playing soviets, enemy fired the sturmtiger at my infantry and exploded on a fence in front of them, doing 0 damage to my infantry. Things like that make it not worth the hassle in my mind. Also super vulnerable to armour I have found since its fairly slow and cannot defend it self.
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"We realized Germans still can lose sometimes, especially in the lower brackets, so we made german infantry even more lol. With this, we hope to draw more people from our new target group to the game: The mentally challenged. In CoH2 everyone can be a winner, provided they play germans."
Every change in this patch that pertains to German infantry makes them weaker.
I suppose it was difficult to read the patch notes with such a huge chip on your shoulder though so I can understand your mistake.
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"We realized Germans still can lose sometimes, especially in the lower brackets, so we made german infantry even more lol. With this, we hope to draw more people from our new target group to the game: The mentally challenged. In CoH2 everyone can be a winner, provided they play germans."
"i dont know how to read patch notes, but i like to bitch anyway"
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Not sure why they messed with PanzerGrens. Everything else though makes sense. Obers and Falls are invincible late game with vet. No excuse for not needing some type of change.
We know they track performance statistics so my guess is they were all over-performing.
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A nice step would be to reduce the lethality of all endgame infantry weapons such as vetted rifles with LMG, falls and obers with MG34. Currently these guys just melt everything. This would also help Axis vs US because rifle LMGs come so early.
But yeah, I don't think you can expect everything to happen in the same patch...
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