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russian armor

M4A3 Sherman Medium Tank

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14 Jul 2014, 19:30 PM
#1
avatar of Slippyer1

Posts: 37

Having switched to the other side and now playing predominantly as the USF, I find their main battle tank, M4A3 Sherman Medium Tank, as basically pointless. The think is made of paper. It is not designed to go toe to toe with the heavy German armour, I get that, It won't go to to toe with a flak panzer never mind a panther. its get two shot by schrecks as well basically,. The thing is a joke armour wise. While smoke etc is nice and you can utilise it, for when it comes out, it is useless. Even with a couple of them, grens/paks/armour of any description can easily handle them.

Not saying they should be the same as a panther or larger but they need a little more health than they do currently, surely?






14 Jul 2014, 19:35 PM
#2
avatar of VonIvan

Posts: 2487 | Subs: 21

Sherman medium tank is exactly what it is. A medium tank, like the P4. But unlike the P4 it's great at keeping back infantry when you switch from AP rounds to AI rounds. It's main purpose is to counter infantry, but it can also counter armor when supported by either a jackson or at guns, it has penetration with AP rounds. It can counter a puma with a close range flank, help take out AT guns, and run over shrek squads. However sending it into an array of paks/shreks/armor unsupported is never a good idea. A supported Sherman is a good Sherman.
14 Jul 2014, 19:36 PM
#3
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

They have the same health of any other medium tank at 640. Most tank guns/ AT weapons deal 160 unless they're handheld with the highest being the shrek at 120. Yet, it, like the rest of the American armoured forces, can get back into the action the fastest when it takes damage rather than needing to rely on engineers or a repair truck.

The thing also pummels infantry and can put up a reasonable fight against other mediums.
14 Jul 2014, 19:37 PM
#4
avatar of Aerohank

Posts: 2693 | Subs: 1

It's a sherman, it's not supposed to be that great. That's why it has a turret top gunner, smoke, vehicle crew self repair and capture points without needing vet or commander abilities.
14 Jul 2014, 19:48 PM
#5
avatar of Mr. Someguy

Posts: 4928

Agreed with the others, the Sherman Tank is fine. It has 640 health like every other, and slightly more armour than a T-34/76. AP shells are better than the T-34/76's gun as well, even more accurate against Infantry than the T-34/76 even though it's supposed to have HE shells for Infantry.

In other words, the M4 Sherman is slightly better than the T-34/76 in every way, factor in HE shells and it easily beats the T-34/76 in the anti-infantry role.
14 Jul 2014, 20:41 PM
#6
avatar of lanciano

Posts: 210

Agreed with the others, the Sherman Tank is fine. It has 640 health like every other, and slightly more armour than a T-34/76. AP shells are better than the T-34/76's gun as well, even more accurate against Infantry than the T-34/76 even though it's supposed to have HE shells for Infantry.

In other words, the M4 Sherman is slightly better than the T-34/76 in every way, factor in HE shells and it easily beats the T-34/76 in the anti-infantry role.


Plus it can repair its self which is very handy.
It all so moves pritty quick, it so funny to circle strafe a king tiger with a sherman and watch the KT helplessly die to a cheaper unit
14 Jul 2014, 21:00 PM
#7
avatar of Katitof

Posts: 17914 | Subs: 8



Plus it can repair its self which is very handy.
It all so moves pritty quick, it so funny to circle strafe a king tiger with a sherman and watch the KT helplessly die to a cheaper unit


IS-2 is able to circle KT.
14 Jul 2014, 21:24 PM
#8
avatar of Kronosaur0s

Posts: 1701



Plus it can repair its self which is very handy.
It all so moves pritty quick, it so funny to circle strafe a king tiger with a sherman and watch the KT helplessly die to a cheaper unit


The guy playing okw with KT must had turned off his screen surely, lol
14 Jul 2014, 21:35 PM
#9
avatar of Flux

Posts: 83

Bring back the option to upgrade the Sherman's main gun like in vcoh.

Relic seem to like to remove options and then add them back in as commander called in units now coh2.
14 Jul 2014, 21:43 PM
#10
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post14 Jul 2014, 21:35 PMFlux
Bring back the option to upgrade the Sherman's main gun like in vcoh.

Relic seem to like to remove options and then add them back in as commander called in units now coh2.


Its called sherman easy eight and its in game already.

And relic likes to do things differently then they were before, because why bother with new game if you'd just copied it?
14 Jul 2014, 21:51 PM
#11
avatar of Gacul

Posts: 12

How the hell a player can allow other tank to circle his KT ? It's beyond my imagination ... It's like cuckhold.
14 Jul 2014, 21:54 PM
#12
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post14 Jul 2014, 21:51 PMGacul
How the hell a player can allow other tank to circle his KT ? It's beyond my imagination ... It's like cuckhold.


Good player won't.

Thats what you have Jackons and SU-85 that outrange it.
14 Jul 2014, 22:27 PM
#13
avatar of CptEend
Patrion 14

Posts: 369

jump backJump back to quoted post14 Jul 2014, 21:51 PMGacul
How the hell a player can allow other tank to circle his KT ? It's beyond my imagination ... It's like cuckhold.


A KT with a damaged engine can easily be strafed. And that can happen to a good player as well.
14 Jul 2014, 23:29 PM
#14
avatar of Kronosaur0s

Posts: 1701

What good player lets his rear armor to ATnade?
14 Jul 2014, 23:54 PM
#15
avatar of Retaliation
Donator 11

Posts: 97

US and OKW ATnades have 1000 penetration to offset their difficulty to use, making king tigers particularly vulnerable to them (owing to their huge size and slow speed)
15 Jul 2014, 05:55 AM
#16
avatar of ThoseDeafMutes

Posts: 1026

Hardly get good use out of em. In theory they have a lot going for them but that's it for US armor. It's the toughest armored unit in the whole faction. It's really vulnerable to small mistakes, if you get unlucky it will die VERY quickly.

I'm going to have to try using them really, really defensively or something because when I try to be aggressive with em, unless I've got some huge fuel advantage and the enemy is way behind in tech it almost always dies.
15 Jul 2014, 06:01 AM
#17
avatar of Katitof

Posts: 17914 | Subs: 8

What good player lets his rear armor to ATnade?


Since USF are being talked here, their RAT nades have 1000 penetration.
15 Jul 2014, 06:06 AM
#18
avatar of VonIvan

Posts: 2487 | Subs: 21

Replay for those wondering how to use a Sherman/doubt usefulness of it.
15 Jul 2014, 06:29 AM
#19
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

Isn't the Sherman virtually equal to the T34 76 in every aspect, except it comes in a well rounded tier, can self repair (crits), throw smoke, swap veterancy, equip squad wipe shells, obtain a useful combat vet ability, and get a good pintle MG for 10 fuel more?
15 Jul 2014, 07:26 AM
#20
avatar of Aerohank

Posts: 2693 | Subs: 1

Isn't the Sherman virtually equal to the T34 76 in every aspect, except it comes in a well rounded tier, can self repair (crits), throw smoke, swap veterancy, equip squad wipe shells, obtain a useful combat vet ability, and get a good pintle MG for 10 fuel more?


Yes, and it also gets the T34's vet1 ability build in at vet0.
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