Maxim spam still unbeatable.
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Posts: 342
Permanently Bannednerf did basically nothing as once you flank one you have another supporting.
Completely ridiculous
ask NW fresh.
For the love of god
Reduce suppression and durability of the squad. MINIMUM 30% each. Damage also needs a slight nerf. Its a broken exploit currently.
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DUUH.
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Because you're still bad.
DUUH.
Shhh, don't let the secret out
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I'm going to give you a tip that will easily let you beat Maxim spam in 1vs1
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And illustrated guide that will solve all ops problems the moment he does that!
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But if relic really wants an unit that can be flanked it needs a nerf in its packup time and 2 seconds should be its bare minimum.
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Large maps are basically the end to OKW especially vs americans since they can cap so much better in the early game. 1v1s are different since maps are generally smaller.
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I've got something better.
And illustrated guide that will solve all ops problems the moment he does that!
Telling an OP to kill himself, what a constructive way to add to the community.
What a useful post.
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Permanently BannedIts an increadibly abusive tactic. Get up to 5-6 maxims and attack move, deny capture points till T-34 76s then T-34 85s, game closed. Goodnight. Zis guns for any armor harassmen which can also use the abusive barrage for those who even contemplate grouping together.
Biggest problem is the durability and supression of the squad. Merge is also a joke as they can continue to reinforce
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I guess NW fresh has no idea what hes talking about.
Its an increadibly abusive tactic. Get up to 5-6 maxims and attack move, deny capture points till T-34 76s then T-34 85s, game closed. Goodnight. Zis guns for any armor harassmen which can also use the abusive barrage for those who even contemplate grouping together.
Biggest problem is the durability and supression of the squad. Merge is also a joke as they can continue to reinforce
This is the sort of thing that you win via positioning and coordination. Out maneuver the AT guns, flank the maxims. Good flak track usage will easily beat multiple maxims, as long as you can avoid the Zis.
It's easy to theorycraft "He builds lots of maxims and a zis and then rushes tanks" and it definitely is a viable strategy, but the counter is also equally viable it's a matter of outplaying your opponent.
Posts: 342
Permanently Banned
This is the sort of thing that you win via positioning and coordination. Out maneuver the AT guns, flank the maxims. Good flak track usage will easily beat multiple maxims, as long as you can avoid the Zis.
It's easy to theorycraft "He builds lots of maxims and a zis and then rushes tanks" and it definitely is a viable strategy, but the counter is also equally viable it's a matter of outplaying your opponent.
its no where near equally viable after maxims gain map poistion. Mortars and Snipers cannot wipe maxims squads fast enough vs their re-inforce time. Zis barrage adds to the pain. Nerfing rotation time for maxim did absilutely nothing. BECAUSE YOU ARE SPAMMING and TURTLING THE maxims. Just like you do with siege tanks in starcraft. You can reinforce squads with merge as well which allows them to keep chugging along.
I just think the way soviets are made is fundamentally broken in theory, far too many advantages and cheap moves like button and ridiculously cheap mines. Units are just far too multifunctional and dominate their equivalents due to the key advantages they have. They also have diverse options that can be changed far to easily in game
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its no where near equally viable after maxims gain map poistion. Mortars and Snipers cannot wipe maxims squads fast enough vs their re-inforce time. Zis barrage adds to the pain. Nerfing rotation time for maxim did absilutely nothing. BECAUSE YOU ARE SPAMMING and TURTLING THE maxims. Just like you do with siege tanks in starcraft. You can reinforce squads with merge as well which allows them to keep chugging along.
I just think the way soviets are made is fundamentally broken in theory, far too many advantages and cheap moves like button and ridiculously cheap mines. Units are just far too multifunctional and dominate their equivalents due to the key advantages they have. They also have diverse options that can be changed far to easily in game
Eventhough your comments are highly biased with troll bait content, this is an acceptable formulate opinion. Odd for what you are used to amuse us with.
Anyway: High DPS units > Maxim. Focus fire gunner = wiped maxim.
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its no where near equally viable after maxims gain map poistion. Mortars and Snipers cannot wipe maxims squads fast enough vs their re-inforce time. Zis barrage adds to the pain. Nerfing rotation time for maxim did absilutely nothing. BECAUSE YOU ARE SPAMMING and TURTLING THE maxims. Just like you do with siege tanks in starcraft. You can reinforce squads with merge as well which allows them to keep chugging along.
I just think the way soviets are made is fundamentally broken in theory, far too many advantages and cheap moves like button and ridiculously cheap mines. Units are just far too multifunctional and dominate their equivalents due to the key advantages they have. They also have diverse options that can be changed far to easily in game
Hey dude props for taking the time to articulate your opinion. You are still the master of hyperbole, but this is a step in the right direction I agree with your points on the soviets having an army that is generally a pita to deal with, and when playing against them I feel like I have to outmicro my opponent really hard just to break even. However, a factions ease of use does not make them overpowered, it just makes them...easier.
Posts: 344
Move the combat into the Korean era (Sovs vs. US) and build nothing but double LMG riflemen
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