Kubelwagen - What to Do With Scaling...
Posts: 342
Permanently BannedPosts: 2693 | Subs: 1
This thing is surely the most useless thing in the game
It's used more often than the SU-76.
Posts: 871
This thing is surely the most useless thing in the game
For a bad player of course it is. For anyone with an ounce of skill it is very useful. Can force off early engagements and when coupled with a Sturmpioneer, is easily capable of inflicting lots of kills or even wiping squads. If micro'd well it can even be useful mid - late game as well. Vet 1 ability is really handy also.
Posts: 1063
I don't know how you've played this game so long without noticing that all vehicles turn on their axis.
M3 is way more responsive than this thing. In old COH1, the schims also handle like a dream. The Kubel handles more like a trolley cart than a car.
Posts: 17914 | Subs: 8
M3 is way more responsive than this thing. In old COH1, the schims also handle like a dream. The Kubel handles more like a trolley cart than a car.
Not really.
Not after last nerfs it got.
Posts: 2053
I want the mg42 to pivot, not the whole darn thing.
Posts: 4928
Posts: 246
You get that at level 3 if I am not mistaken.
Ah ok I need to check that again. It's one of the units where I have not yet taken the time to read all the vet descriptions. ^^
Have you actually used its vet1 ability yet? No infantry will ever surprise you with it.
Not yet, but looks like I should give it a try.
Posts: 3552 | Subs: 2
I'm pretty much building 2 all the time as my default opening BO
Posts: 3
The current kubelwagon is an anti-historical joke. To give it a buff to make it more survivable goes against what it was used for. In game turns it is being used as an armored car which it was not. It was a light military vehicle. It was not armored. Even with a machine gun attached the kubelwagon was not a solitary, long range scout. The kubelwagon could be taken out with rifle fire. It was part of a battle group so that it would have a chance of surviving , or it was used behind the lines as basic transport. It does not belong on the front line, and if it goes there it should be easily taken out. The addition of the mg was a field modification. The person firing the mg has to stand up in the vehicle being an easy target.
Armored cars would be used for long-range upfront reconnaissance and engagement. The kubelwagon is another "clown car" in the game.
Posts: 4928
Armored cars would be used for long-range upfront reconnaissance and engagement. The kubelwagon is another "clown car" in the game.
You do realize the M3 is just called the "clown car" because it can carry 6 man infantry squads, right? Also, this game isn't trying hard to be ultra-realistic. If it was, every unit would have 10 health (one shot kill) and Tanks would go down in one hit, the only thing protecting them would be deflection chance, which for some weapons would very rarely penetrate and others always penetrate. I'm sure you wouldn't have fun in a game where the enemy MG 42 wiped out your Conscripts in 5 seconds and then his Panzer IV one-shot your T-34/85 because his gun shot first.
Posts: 1384
It was a light military vehicle. It was not armored. Even with a machine gun attached the kubelwagon was not a solitary, long range scout. The kubelwagon could be taken out with rifle fire.
So, then exactly like how it is in game.
Posts: 246
Have you actually used its vet1 ability yet? No infantry will ever surprise you with it.
OMG, how could I overlook that ability?! It's great and really makes it useful throughout the game, thanks for that hint!
I'm pretty much building 2 all the time as my default opening BO
I also like to start with a Kübelwagen, but isn't two a little suicidal for mid to lategame?
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