Infantry Blobs
- This thread is locked
![avatar of Vulture](/images/avatars/panther.png?updated=1395697091)
Posts: 32
As the game stands right now, infantry blobs are one of best strategies to win for all factions (Soviets somewhat less so).
Regardless of what you have on the field, a blob of infantry (riflemen with bazookas / BARS, obersoldaten + volks with shrecks, grenadiers + p.grens with shrecks) will disintegrate it in seconds.
This is particularly destructive against OKW, where there is no way to suppress massive blobs of troops especially in the late game. The K.wagon as it stands right now is terrible and the flaktrack is extremely mediocre considering that 3/4 of the time it will shoot the ground or your own troops rather than the enemies. Both of these units are shredded by BARs and bazookas anyways, so there's no point in even calling them in.
Game balance as it is right now seems to be at an all time low. It is extremely boring and frustrating to see massive walls of troops simply attack moved forwards until all enemy units are dead.
Strategy? Who needs it.
Relic needs to fix this, ASAP.
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
There's nothing to fix other than your shitty play.
![avatar of Puppetmaster](/uploads/avatar/9845.jpg?updated=1403053317)
![Patrion 3](/images/badges/crowdfunding/patron_3.png)
Posts: 871
![avatar of Vulture](/images/avatars/panther.png?updated=1395697091)
Posts: 32
If you can't counter an infantry blob, you need to learn how to use artillery and suppression tools properly.
There's nothing to fix other than your shitty play.
What suppression tools does the OKW have?
![avatar of Vulture](/images/avatars/panther.png?updated=1395697091)
Posts: 32
Get a Stuka half track, kills infantry blobs very easily.
The walking stuka is effective against infantry, but only for 5 seconds every minute while the bombs are falling. The rest of the time those blobs are loose elsewhere on the map killing everything. Spending 100 fuel on a unit when I should be preparing for armor is not really a good tradeoff.
![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
Posts: 1384
What suppression tools does the OKW have?
Early game: Kubel. This guy requires a lot of care, and will likely die to schrecks anyway, but early on he can put you in a good position.
Mid game: Flak halftrack. This thing when used properly is a complete beast. This is honestly one of the strongest counters to infantry blobs as long as you keep him repaired and be ready to screen an escape with some smoke.
Late game blobs you really need artillery to contend with, which is fine because OKW has it in spades.
![avatar of Vulture](/images/avatars/panther.png?updated=1395697091)
Posts: 32
Early game: Kubel. This guy requires a lot of care, and will likely die to schrecks anyway, but early on he can put you in a good position.
Mid game: Flak halftrack. This thing when used properly is a complete beast. This is honestly one of the strongest counters to infantry blobs as long as you keep him repaired and be ready to screen an escape with some smoke.
Late game blobs you really need artillery to contend with, which is fine because OKW has it in spades.
The Kubelwagon is a piece of junk that dies to infantry even if you spend all of your time microing it to keep it out of enemy fire since one rifleman squad can shoot it half to death before it starts suppressing them.
The flaktrack is defeated by 2 to 3 bazookas or even BARs. It's a piece of tissue paper overall. Hell, it's even defeated by minor changes in elevation which cause it to completely miss the target and fail to suppress. I love this unit as well, but it definitely isn't even a early game counter to blobs.
And on late game, the damage done by the blobs is usually done by this point, and spending hundreds of fuel on artillery units cements your fate since you'll no longer have any left over for the tanks you were supposed to be saving up for all game long.
![avatar of van Voort](/uploads/avatar/8147.jpg?updated=1443907708)
![Honorary Member Badge](/images/badges/badge_HONORARY.png)
Posts: 3552 | Subs: 2
![avatar of van Voort](/uploads/avatar/8147.jpg?updated=1443907708)
![Honorary Member Badge](/images/badges/badge_HONORARY.png)
Posts: 3552 | Subs: 2
![avatar of TheMightyCthulu](/uploads/avatar/10716.jpg?updated=1403842409)
Posts: 127
![avatar of Ohme](/uploads/avatar/7716.jpg?updated=1430274935)
![Honorary Member Badge](/images/badges/badge_HONORARY.png)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 889 | Subs: 1
I think proper non-blobbing beats it, but with infantry lethality from some units being very high the engagements can quickly turn. Even your properly covered squads can take insane damage quickly
(I'm looking at you Obersoldaten.)
![avatar of Vulture](/images/avatars/panther.png?updated=1395697091)
Posts: 32
Or go Luftwaffe and get MG34s.
MG34 is decent enough but I've seen it get shredded by BAR teams who walk into its cone of fire and kill it while it is trying to suppress them.
And besides, that's a doctrine unit.
![avatar of van Voort](/uploads/avatar/8147.jpg?updated=1443907708)
![Honorary Member Badge](/images/badges/badge_HONORARY.png)
Posts: 3552 | Subs: 2
If you have a problem with infantry pick a commander with good AI
![avatar of wongtp](/images/no_av.png)
Posts: 647
put in cover and form a line, so upon contacted, all squads are nicely spread out and can engage same targets together.
![avatar of The amazing Chandler](/uploads/avatar/8735.jpg?updated=1518777430)
Posts: 1355
Thats the only thing you can do. Oh yeah, and mines!!!
![avatar of Chegwin](/images/no_av.png)
Posts: 84
Give all infantry units a blob aura
Let's assume the blob starts with 3 infantry units. Unit within two other blob auras range increases accuracy of enemy small arm fire against that unit. The more units together the easier is to shoot them.
Easy
![avatar of Z3r07](/images/avatars/arty_officer.png?updated=1394378846)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 1006
How to stop blobing and go back to using cover etc.
Give all infantry units a blob aura
Let's assume the blob starts with 3 infantry units. Unit within two other blob auras range increases accuracy of enemy small arm fire against that unit. The more units together the easier is to shoot them.
Easy
This was in vCOH opposing fronts actually but in reverse. Panzer Elite had a bonus for blobbing.
![avatar of Mr. Someguy](/images/avatars/policefusilier.png?updated=1428069587)
Posts: 4928
How to stop blobing and go back to using cover etc.
Give all infantry units a blob aura
Let's assume the blob starts with 3 infantry units. Unit within two other blob auras range increases accuracy of enemy small arm fire against that unit. The more units together the easier is to shoot them.
Easy
I've been saying this since CoH1, haha. It'd be nice. Makes sense too, it's easier to hit one out of 20 people than it is to hit one out of 5.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
This was in vCOH opposing fronts actually but in reverse. Panzer Elite had a bonus for blobbing.
Without Zeal upgrade they actually had penalty.
And wehr pios had a penalty as well for blobbing.
Livestreams
![]() |
![]() |
![]() |
185 | ||
![]() |
![]() |
![]() |
21 | ||
![]() |
![]() |
![]() |
7 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.41662.870+14
- 2.659233.739+2
- 3.299158.654+3
- 4.286110.722-2
- 5.309114.730+5
- 6.12243.739-1
- 7.193100.659+3
- 8.10829.788+9
- 9.370283.567+3
- 10.1171650.643+2
Replay highlight
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger
![Einhoven Country](/images/maps/4p_enhoven_country.jpg)
![Honor](/images/buttons/HONOR_icon.png)
![Download](/images/buttons/DOWNLOAD_icon.png)
Board Info
19 posts in the last week
45 posts in the last month
Welcome our newest member, Wnukowskit
Most online: 2043 users on 29 Oct 2023, 01:04 AM