Use of Flak Half-Track?
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Also if not the Flak half-track, then can anyone recommend efficient midgame units to use, and how to use them?
Thanks
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Anyway the Flak-Track is quite good in suppressing enemy infantry. It's like a more powerful Kubel with a longer range.
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Hi, I recently got a flak half-track bulletin in war spoils, and it got me thinking, what is the best way to use the flak half-track, because on paper it seems quite good, but I just can't seem to get the best out of it?
Also if not the Flak half-track, then can anyone recommend efficient midgame units to use, and how to use them?
Thanks
The flak-track is very useful to force an am or soviet player to spend mp and ammo on AT. if the soviet player goes tier 1 he is in trouble as flak tracks make short work of guards in the open and tier 1 has no counters. midgame this unit is used to guard positions.
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Also stay far away from terrain undulations, and green cover (see- north Road to Kharkov). It'll shoot the cover and do no damage or suppression (unlike the US halftrack which suppresses using hitscan 50cals).
Other than that, treat it like a super-MG late game when you don't have the freedom to roam around as a shock unit. Suppress and force a retreat, then reposition so when the tanks come calling it'll be safe.
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Set it up in areas out of line of sight and will bombard infantry as they run by. Behind buildings, hedges, smoke etc.
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This is the one strategy that I've had success with as OKW (but admittedly, I'm not very good).
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- Shitty HQ in early
- Shitty armor
- Shitty dmg
- Idiot set up time ...
- Countered by all Zook/Guard/hooray + AT nade / M15A1 ...
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Kübel ? Why ?
Because it has a sight radius of 50. It can be parked right next to the Flakwagon and see for its 45 range. Plus it stops advancing infantry with AT-grenades and Bazookas (if supported).
Edit: Fun fact: The Puma has also a sight radius of 50 (and shooting range of 50)!
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