You haven't faced vet3 infrared obers yet, right?
Ah my bad I've never seen laser gun obs yet. I usually go wer or I never go that doctrine.
Posts: 36
You haven't faced vet3 infrared obers yet, right?
Posts: 1221 | Subs: 41
T34/85 - Double call in needs price putting to 800MP and 280fuel. and a slight hp decrease.
Maxim - needs a slightly slower setup time (so you can flank it) and needs to have a little less suppression as it is currently. This unit is still easily used as an LMG team.
Pgrens - need their armor back. The recent 15% reduced chance of been hit was ok, but still didnt really change much. These units still underperform for their cost.
Sniper - needs 1.5 armor. now more than ever since USF infantry is way more accurate and usually has some sort of LMG.
P4 - needs a slight HP increase to match the T34/85. (especially when these units cost the same yet the T34/85 totally overpowers the P4).
S mines - Needs signposts removing. These are currently the only faction with useless AI mines unless the enemy player is blind.
HMG42 - Needs faster suppression.
FHT - needs moving back to T2 not T3. (yknow since the Americans can get fighting positions and quadcannon M5's at T2).
Fixes:
Rifle nade needs to be refunded ammo when not fired or cancled (like the molotov is) currently it costs you the ammo, costs you the cooldown and doesn't fire. Sometimes this happens without it even been canceled.
Rakentenwerfer - too inaccurate.
Flackhalftrack - Needs a faster setup time (yknow since the USF one comes at the same time, doesn't have a setup time and can destroy the german flacktrack twice over in a duel). Thats not even including the germans flacktrack setup time.
Puma - too expensive for how effective it is.... currently the puma costs 70 fuel (that's 100 normal fuel since this is OKW) and it really just doesn't perform as a 100 fuel unit when you compare it to the versatility of the T34/76 and the Sherman. It works as a good sniper, but is too easily countered for its cost.
Jagdpanzer4 - This really needs replacing with an assault gun.... but as it stands, it needs an AP buff.... since it struggles to penetrate lots of front shots... when this units only dedicated task is killing tanks (and it is utterly useless vs anything else) then it should at least fulfill its roll effectively. Should just copy and paste the stats of the SU85 over.
Fixes:
Canceling construction of a fwd HQ - should refund the resources (it will still stall players teching by 3 mins) but i dont think they should be punished so heavily for having a building HQ destroyed before it is completed.
Sherman 105 dozer... needs slightly weaker AT, something that can 1 shot squads so often shouldn't be so effective vs tanks.... thats what the M10 is for.
Posts: 36
Posts: 600
Just gonna touch on stuff I definitely disagree with...
Cool double nerf to make sure there is no reason whatsoever to ever go for this if you have teched.
Same cost as the single call in for advanced warefare... P4 costs 130 fuel and has nearly 200 less HP and worse scatter. and requires teching.
And why is it a problem that it's used as "an LMG team"?
because its a HMG team...
Old armor back on top of the 15% and 20MP lower cost they have is overkill.
yeah id prob remove the 15% avoidance. ill include that in the OP
Already does fine against USA even if he's dead in a split second in the open.
And you dont see that as a slight issue?
Most stupidest suggestion of the week. Absolutely and totally unneeded and would fuck up balance in so many ways.
Currently it is the same cost as a T34/85 in guard motor doctrine. Has less health, more scatter, less penetration and requires teching costs... AND comes with marked target. If the T34/85 got some slight health nerfs or cost increase it wouldnt be needed to buff the P4.
They have a ton of advantages in exchange for the signposts. Retreating units do not care about signposts. Also their build speed needs to be nerfed even though you obviously would not say it.
If the signposts went, then yeah build speed should go back to how it was before. agreed.
http://www.twitch.tv/vonivan/b/543339356?t=58m15s
Sec ill go make a vid where a maxim instantly suppresses a gren squad that was flanking it, and an MG42 who cannot suppress a con squad running at it within its arc of fire before being molotoved.
What has the M15 AA HT have to do with flamer? And why do you need the flamerht against fighting positions when they die to pretty much anything? We do not need the old "everyone rushes flameht" meta back.
I wasnt pitting the units vs eachother... they both have the same "prime time" so to speak. yet one comes far too late. while the other comes abit too early.
Unlike implied, this is still very much an issue with all triggered abilities that launch some kind of projectile. They can be cancelled before projectile but after money has been taken.
Ive seen it happen with US nades, and i think once with a shock nade. but not nearly as often as with grens (prob because they have a longer activation time).
Has 100% same accuracy as PaK40
Except if theres a twig in the way, it will hit that instead. Paks can shoot over/thro fences... this raketen werfer gets interrupted if a flea flys between the gun and the target.
The US one is the one that needs a nerf. The OKW one definitely does not need a buff once the M15 has been dealt with.
We'll just have to agree to disagree on this one. Volks are too ineffective, and Kubel waggons too flimsy for 240mp.
L2P. There are reasons why Puma is more or less the most commonly seen OKW vehicle right now, and it ain't because it sucks.
yeah that didnt work out too well for Jesulin vs Luvnest the other day. Guess go tell him to L2p too? the reason the Puma is seen so much is because its the only decent counter to the AA-HT that can be on the field fast enough before you lose everything to that AA halftrack
Because what we really need is an extremely rushable anti-everything vehicle.
If you copypasted stats from SU85 over to this one, you'd lose 90 frontal armor and would miss more against all vehicles in exchange for 20% faster firing. Those are pretty much all the stats differences between the two (really minor speed differences and scatter values).
Used a JP4 yesterday, it missed 5/10 shots and bounced 4/5 of those... its crap.
Don't build where you're going to get destroyed. Losing trucks has almost no punishing effect to it as it is.
if you class 40/40/80 fuel for OKW (60/60/110 normal fuel) as not punishing, for an AA HT to flank and wipe out in 2 bursts while it unpacks as not punishing then i dont know what is.
It already has absolutely pathetic AT, even losing to a Stug E. How much worse do you want it?
Took 20% HP off the front of a panther yesterday, upon watching that i was like o.O didnt check the actual stats tho on that unit ill admit. never had an issue killing med tanks with it tho.
Posts: 1221 | Subs: 41
cruzz that is a vet 3 using a vet ability. vet 0 mg42s suppress slowly. i mean its an mg42, actual soldiers used to hit the dirt when then only HEARD it firing. I know historical accuracy isnt that important in this game but it fires 1200 RPM.
Posts: 3052 | Subs: 15
@Cookiezncreem What they mean is that it's a free unit when you tech up. No other faction gets that.
Posts: 1617
Posts: 600
I love how everyone becomes a balance/design expert on the forums and has the ultimate balance idea.
+1 Cruzz. Guys; he is the man who knows who to play the game and knows what he's talking about, you should listen to him.
Posts: 1617
People said something similar about nearly every dictator in history.
Nobody should be unchallenged when others believe him wrong. Welcome to democracy and debate.
Posts: 17914 | Subs: 8
cruzz that is a vet 3 using a vet ability. vet 0 mg42s suppress slowly. i mean its an mg42, actual soldiers used to hit the dirt when then only HEARD it firing. I know historical accuracy isnt that important in this game but it fires 1200 RPM.
Posts: 503
Permanently BannedPosts: 627
Just read one of the first statements that you put and i stopped, 120mm mortar for 300mp??? 120mm is the best mortar in the game!!!
If this happens they will be OP...
Posts: 4301 | Subs: 2
... Rifle nade needs to be refunded ammo when not fired or cancled (like the molotov is) currently it costs you the ammo, costs you the cooldown and doesn't fire. Sometimes this happens without it even been canceled...
Posts: 262
Posts: 9
Posts: 4928
its fun to see all the german maxim whine/buff mg while the mg42 is just better in everything and cost the same xD
Posts: 503
Permanently Bannedits fun to see all the german maxim whine/buff mg while the mg42 is just better in everything and cost the same xD
Posts: 9
Actually it's overall better, it just has a smaller arc of fire so it's easier to avoid.
Posts: 4928
thats the point of the mg42, great arc of fire
so what do you want?
you want a nerfed maxim , and your mg42 having better arc, same supress, same dmg?
don't be ridiculous the two have pros and cons , thats called balance
Posts: 952 | Subs: 1
They lose a lot of shine when you compare them to the OKW field gun (not the american one, that one is arse)
35 | |||||
22 | |||||
20 | |||||
15 | |||||
1 | |||||
102 | |||||
30 | |||||
18 | |||||
5 | |||||
4 |